Arclord of Nex

Rabbi Joseph Fankenburg's page

335 posts. Alias of KACKK.


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Middle-aged Human Male [Injuries] [HP]0[Luck] 0 [Defenses] D: +9/P: +9/T: +0/F: +0/W: +0 [Stats] STR: +4/STA: +0/AGI: +1/DEX: +0/FIG: +1/INT: +0/AWE: +0/PRE: +0

and a happy new year


Middle-aged Human Male [Injuries] [HP]0[Luck] 0 [Defenses] D: +9/P: +9/T: +0/F: +0/W: +0 [Stats] STR: +4/STA: +0/AGI: +1/DEX: +0/FIG: +1/INT: +0/AWE: +0/PRE: +0

Merry Christmas guys. Hope the Holidays are going well for you guys.


Middle-aged Human Male [Injuries] [HP]0[Luck] 0 [Defenses] D: +9/P: +9/T: +0/F: +0/W: +0 [Stats] STR: +4/STA: +0/AGI: +1/DEX: +0/FIG: +1/INT: +0/AWE: +0/PRE: +0

athletics: 1d20 + 4 ⇒ (4) + 4 = 8
hero point reroll
athletics: 1d20 + 4 ⇒ (4) + 4 = 8+10=18
as i go to jump, my leg slips, and i start to fall. but i see a ghoul closer to the citadel. i push my way and jump off from his back and barely get to the edge, holding on. i get myself up, look down at the approaching ground, and i'm thankful i'm still on the ship.
i'm good guys. be there soon


Middle-aged Human Male [Injuries] [HP]0[Luck] 0 [Defenses] D: +9/P: +9/T: +0/F: +0/W: +0 [Stats] STR: +4/STA: +0/AGI: +1/DEX: +0/FIG: +1/INT: +0/AWE: +0/PRE: +0

toughness: 1d20 + 10 ⇒ (17) + 10 = 27
i can live with that
the jab from the one on the right. it mostly glances off, but a bruise quickly rises to the surface.
this should work guys, hopefully. hopefully i don't fall out with them. good luck guys.


Middle-aged Human Male [Injuries] [HP]0[Luck] 0 [Defenses] D: +9/P: +9/T: +0/F: +0/W: +0 [Stats] STR: +4/STA: +0/AGI: +1/DEX: +0/FIG: +1/INT: +0/AWE: +0/PRE: +0

lets try this
acrobatics: 1d20 + 1 ⇒ (2) + 1 = 3
hero point re-roll
acrobatics: 1d20 + 1 ⇒ (6) + 1 = 7 +10=17
ooo, almost slipped there. wouldn't want that to happen. gotta remember to shift your weight in situations like this.


Middle-aged Human Male [Injuries] [HP]0[Luck] 0 [Defenses] D: +9/P: +9/T: +0/F: +0/W: +0 [Stats] STR: +4/STA: +0/AGI: +1/DEX: +0/FIG: +1/INT: +0/AWE: +0/PRE: +0

Down to the pit i go
Timline, if you survive this, remember to pick me up, I'm probably going to be in the country side somewhere. Heading off to ghoul cages to send them to their doom, hopefully i don't slide off this thing with them, but come back if i do. I'd be close-ish to the treasure littered area. Mazel Tov, my friend
I'm off to kill the ghoulies, the horrible ghoulies of Sinh


Middle-aged Human Male [Injuries] [HP]0[Luck] 0 [Defenses] D: +9/P: +9/T: +0/F: +0/W: +0 [Stats] STR: +4/STA: +0/AGI: +1/DEX: +0/FIG: +1/INT: +0/AWE: +0/PRE: +0

I hear you good buddy, lighten the load. got it
i follow Timelines directions and move towards the edge of the flying castle. i begin to move any lighter objects around. with my strength i can throw a 3200 lb object 6 feet, so anything of that weight or lower i take to the edge and heave off. after that i"ll try breaking up objects by punching walls and seeing if they shatter from a multi-attack power-attack combo.
Also i can spend a hero point to temporarily increase my strength by 1, how long would that last? because if it is for this scene, i'd like to spend the one we just got by doing so.


Middle-aged Human Male [Injuries] [HP]0[Luck] 0 [Defenses] D: +9/P: +9/T: +0/F: +0/W: +0 [Stats] STR: +4/STA: +0/AGI: +1/DEX: +0/FIG: +1/INT: +0/AWE: +0/PRE: +0

to Petra
Той ще се оправи , но ще трябва да бъде в това устройство за останалата част от живота си . той ще се възстанови и да може да маневрира нормално . Бързото един е достоен лекар , и е отишъл да кацне безопасно това падане кораб .

Petra:

He will be fine but will have to be in that device for the rest of his life. he will recover and be able to maneuver normally. The quick one is a decent doctor, and has gone to safely land this falling ship.


Middle-aged Human Male [Injuries] [HP]0[Luck] 0 [Defenses] D: +9/P: +9/T: +0/F: +0/W: +0 [Stats] STR: +4/STA: +0/AGI: +1/DEX: +0/FIG: +1/INT: +0/AWE: +0/PRE: +0

to wildfire
Petra said, "So cold. Why is he so cold? Help him...", maybe you could warm him. i want to try something with timeline.
Hopefully we know each other that timeline told me a little about his adventure before meeting up in the museum.
Timeline, i have a really stupid idea. can you teleport away from here? I have some weird regeneration abilities, and some immortality to boot. If you could travel and find that kid in your community college that could ransfer abilities temporarily, we might give this kid my regeneration to fight off his disease, or my immortality to just come back. it is a long shot as i don't know the full scope of this rogue's abilities. see what i did there this might work.


Middle-aged Human Male [Injuries] [HP]0[Luck] 0 [Defenses] D: +9/P: +9/T: +0/F: +0/W: +0 [Stats] STR: +4/STA: +0/AGI: +1/DEX: +0/FIG: +1/INT: +0/AWE: +0/PRE: +0

Wildfire, she says he is soo cold. what exactly happened here? Risen and I were chasing the fake Sinh. can you possibly warm him up.
to petra
we will try to warm him up, lets give him comfort. he needs it now.


Middle-aged Human Male [Injuries] [HP]0[Luck] 0 [Defenses] D: +9/P: +9/T: +0/F: +0/W: +0 [Stats] STR: +4/STA: +0/AGI: +1/DEX: +0/FIG: +1/INT: +0/AWE: +0/PRE: +0

I shrug my head, trying to get these gas effects out of my mind. Go where, timeline? here. who am i supposed to meet? what is great? i am a little disoriented. am i talking to loud?. okay follow her, got it.


Middle-aged Human Male [Injuries] [HP]0[Luck] 0 [Defenses] D: +9/P: +9/T: +0/F: +0/W: +0 [Stats] STR: +4/STA: +0/AGI: +1/DEX: +0/FIG: +1/INT: +0/AWE: +0/PRE: +0

since no ones posted in a while, have some behind the scense from guardians of the galaxy
Dance off


Middle-aged Human Male [Injuries] [HP]0[Luck] 0 [Defenses] D: +9/P: +9/T: +0/F: +0/W: +0 [Stats] STR: +4/STA: +0/AGI: +1/DEX: +0/FIG: +1/INT: +0/AWE: +0/PRE: +0

hey guys:

so guys, time for the hype train
the trailer for Avengers Rise of Ultron was released

also, i am still unconscious right? if not i'll post an action, i don't know if being placed in the tank removed me from the gas so i was fine, or still in lala land


Middle-aged Human Male [Injuries] [HP]0[Luck] 0 [Defenses] D: +9/P: +9/T: +0/F: +0/W: +0 [Stats] STR: +4/STA: +0/AGI: +1/DEX: +0/FIG: +1/INT: +0/AWE: +0/PRE: +0

i see the world fade out before me to a swirling mass of black littered with the tiniest motes of swirling twilight. as i focus my attention on these minutia of inspiration. the start difference in contrast blares into full light, blinding me. as i shield my eyes the sparks become suns releasing the cosmic vibes shaking my soul to the core. as i raise my the clay essence is pushed away revealing a body of psychic energy radiating with the world. as i extend my arm i find it shoots out miles to connect with the soul of a robin, sitting in a nest protecting its eggs. it turns its majestic head towards me as as it beaks opens, it eyes flare to life. two radiant beams of holy fire rain into my psychic form showing the love that exists in all, connecting me to the very core of the world. from its mouth spews a coursing rainbow the rushes and twirls as a babbling brook around my visage and speeds up. as the river courses around my legs it builds and pushes lifting me up and surrounding me. before my presence comes a rush of the currents of color as i start to drown in this watery grasp. i frantically kick and try to swim but i cannot make any headway in this vortex of color. for the first time in my life the anxiety and rush of danger breaks over me and fill me with terror and fright. my efforts increase but the more i try the more the colors tie me down. i see my final breath emerge from for mouth a prayer to the almighty Yahweh and my soul follows this promise to god, free from the torrent of fear and impulse i float higher and higher and burst into the black void, sprinkled by motes of light. as i rise i fly over Tel Aviv. i fly back on past the desert and mountains, past the land so sacred and soaked in divine power, to the exiled lands of my people. i fly back to my birth place in Spain. i fly across the great city of Prague where my sentience was awoken in the temple there. as i fly i see a stretched out land of wooden spires. as i near the spires flatten into a long path. i look and in front of my is a guiding dove and above are a series of angels. as i fly under the holy warriors i near a goal, a series of ten pins. flying try i strike through them and find their forms fuse to my remaking the clay body of which i am so used to having. from here i follow the dove past the moon and into the heavens, arms out stretched to meet the All Mighty. from my palms prisms of light erupt. a let out a sigh of excitement and close my eyes as i near my final destination.
gurgle . . . burble. . . wheeee . . . pretty lights . . shlm i whisper aloud as my body cannot handle to journey my mind is currently experiencing.


Middle-aged Human Male [Injuries] [HP]0[Luck] 0 [Defenses] D: +9/P: +9/T: +0/F: +0/W: +0 [Stats] STR: +4/STA: +0/AGI: +1/DEX: +0/FIG: +1/INT: +0/AWE: +0/PRE: +0

dodge: 1d20 + 9 ⇒ (6) + 9 = 15
will: 1d20 + 0 ⇒ (2) + 0 = 2


Middle-aged Human Male [Injuries] [HP]0[Luck] 0 [Defenses] D: +9/P: +9/T: +0/F: +0/W: +0 [Stats] STR: +4/STA: +0/AGI: +1/DEX: +0/FIG: +1/INT: +0/AWE: +0/PRE: +0

deception: 1d20 + 3 ⇒ (20) + 3 = 23+20 if it is to convince i am tarwin
yays, nat 20


Middle-aged Human Male [Injuries] [HP]0[Luck] 0 [Defenses] D: +9/P: +9/T: +0/F: +0/W: +0 [Stats] STR: +4/STA: +0/AGI: +1/DEX: +0/FIG: +1/INT: +0/AWE: +0/PRE: +0

I, going after lord Sinh, since he hasn't corrected me yer, i place him in the fourth from the left.
If lord Sinh asks, i motion that i am counting the third tank to the left of the first tank, i.e. the fourth tank. i am trying to demonstrate that their is a mis-communication and that rather than being the third tank, i thought he meant the third tank from the left most tank i.e the fourth tank. I don't think tarwin has a full grasp of the language, and as such this should be a potentially real situation.
whispering
Hey risen, want to call Timeline, also, could you sneakily take the heart with you, so even if you are frozen, we have to open it up again to get the heart, and then you strike.


Middle-aged Human Male [Injuries] [HP]0[Luck] 0 [Defenses] D: +9/P: +9/T: +0/F: +0/W: +0 [Stats] STR: +4/STA: +0/AGI: +1/DEX: +0/FIG: +1/INT: +0/AWE: +0/PRE: +0

i will redo my turn

i go over to Risen and pick him up.
whispering.
how long do you want to keep the rouse up. i'm not sure if i put you in that if it will lock automatically or if i have to press something. thankfully Tarwin wouldn't know either.
also perception check as i move closer to the pods as to what is in the fifth pod
perception: 1d20 + 0 ⇒ (10) + 0 = 10
i take Risen to the third pod from the right, purposefully ignoring Sinh's guiding, hoping that he will correct me. assuming of course that the third from the left is not in fact the middle one. then ill go to the one on the right of the middle one.


Middle-aged Human Male [Injuries] [HP]0[Luck] 0 [Defenses] D: +9/P: +9/T: +0/F: +0/W: +0 [Stats] STR: +4/STA: +0/AGI: +1/DEX: +0/FIG: +1/INT: +0/AWE: +0/PRE: +0

i walk up to the "lord sinh"
master will the heart help now?
i go to the aging arabic man, making sure the heart is not in my hands and punch the "lord"
just a regular punch, he is an old man
attack: 1d20 + 11 ⇒ (7) + 11 = 18


Middle-aged Human Male [Injuries] [HP]0[Luck] 0 [Defenses] D: +9/P: +9/T: +0/F: +0/W: +0 [Stats] STR: +4/STA: +0/AGI: +1/DEX: +0/FIG: +1/INT: +0/AWE: +0/PRE: +0

whispering
Risen, that is not Lord Sinh, that is an old Arabian man with some glamour on him. if that was what Lord Sinh looked liked, i would have seen him that way when he blasted me into hell. try knocking him into the tar
i hold back in the room and i do not give "lord Sinh" the heart, but i do take it out to show him.


Middle-aged Human Male [Injuries] [HP]0[Luck] 0 [Defenses] D: +9/P: +9/T: +0/F: +0/W: +0 [Stats] STR: +4/STA: +0/AGI: +1/DEX: +0/FIG: +1/INT: +0/AWE: +0/PRE: +0

i agree with timeline, lets go for the hard sell. and if he dies, we politely blame it on Petra.


Middle-aged Human Male [Injuries] [HP]0[Luck] 0 [Defenses] D: +9/P: +9/T: +0/F: +0/W: +0 [Stats] STR: +4/STA: +0/AGI: +1/DEX: +0/FIG: +1/INT: +0/AWE: +0/PRE: +0

the saw mill is saved. yay. and so ends the first year since the varnhold entered your kingdom.


Middle-aged Human Male [Injuries] [HP]0[Luck] 0 [Defenses] D: +9/P: +9/T: +0/F: +0/W: +0 [Stats] STR: +4/STA: +0/AGI: +1/DEX: +0/FIG: +1/INT: +0/AWE: +0/PRE: +0

as the Solstice arrives, the common folk are building fires to keep the dark tapestry from invading the world, or symbolically so. as these festivals are being set up around the kingdom, some lumberjacks who got into the mead a bit too early, set up the bonfire out of its normal spot, and haphazardly leaning to the east. as it is lit, the fire catches and burns bright, and then crumples. the logs break free of the hastily dug pit and fall near the precious lumber, which catches on fire. the sawmill that is to the left of your capital has caught fire from drunken festivities, a stability check is needed to see how quickly the fires can be quelled, and if the sawmill will remain.


Middle-aged Human Male [Injuries] [HP]0[Luck] 0 [Defenses] D: +9/P: +9/T: +0/F: +0/W: +0 [Stats] STR: +4/STA: +0/AGI: +1/DEX: +0/FIG: +1/INT: +0/AWE: +0/PRE: +0

As the days are getting shorter and the nights are bitter cold and long, nothing hampers your citizens as they stay warm at home, keeping the frost at bay. no event this month


Middle-aged Human Male [Injuries] [HP]0[Luck] 0 [Defenses] D: +9/P: +9/T: +0/F: +0/W: +0 [Stats] STR: +4/STA: +0/AGI: +1/DEX: +0/FIG: +1/INT: +0/AWE: +0/PRE: +0

as the winter sets in and the rivers develop some icing, the people go about their business as usual with nothing out of the ordinary occurring.


Middle-aged Human Male [Injuries] [HP]0[Luck] 0 [Defenses] D: +9/P: +9/T: +0/F: +0/W: +0 [Stats] STR: +4/STA: +0/AGI: +1/DEX: +0/FIG: +1/INT: +0/AWE: +0/PRE: +0

yes, many countries envy our incredible wealth. it is due to this magnificent gift from the heavens that my tribe was able to grow from a barbaric nomadic tribe to the rulers of this impressive country. everyone wants our skymetals, from adamantine with all of its uses in war, to harraculum, bending time itself around it. also from this meteorite, an army of automotons, more advanced than any construct even the great azlants ever built. Pitax would like to spread into our lands, and we always have edventurers heading up to mendev to fight the world wound. thankfully our technic league and the automatons have kept the onslaught of the demon horde in check. But you are an off shoot from Brevoy no? it is good to hear that another proposed marriage to king Sartova is being arranged. 6 years from the last one is too long. he should settle down. i can't remember her name, but some royal family. ahh but now i have to go see the ambassador from mendev, asking for adamantine weapons again. good evening.
as you look around the harvest festival you see the king of Pitax, King Iroveti, a high commander in the Mendev crussade whom the king is talking to, a member of the council of daggermark. the Gladiator king from Tymon Ullorth Ungin, and the current swoorldlord of Mivon is talking with some priest of Calistra.


Middle-aged Human Male [Injuries] [HP]0[Luck] 0 [Defenses] D: +9/P: +9/T: +0/F: +0/W: +0 [Stats] STR: +4/STA: +0/AGI: +1/DEX: +0/FIG: +1/INT: +0/AWE: +0/PRE: +0

as the autumn month comes to a close, Numaeria has offered you an invitation to their harvest festival. if you choose to go, bringing along 3 BP of tribute to the host nation, for 1 year, your society and fame will increase by 1. in addition, you gain a +2 bonus on any edict checks you make with Numeria for the upcoming year.


Middle-aged Human Male [Injuries] [HP]0[Luck] 0 [Defenses] D: +9/P: +9/T: +0/F: +0/W: +0 [Stats] STR: +4/STA: +0/AGI: +1/DEX: +0/FIG: +1/INT: +0/AWE: +0/PRE: +0

as the fall begins to change the leaves, nothing exciting occurs in the kingdom, a nice reprieve from the horrors of the last month.


Middle-aged Human Male [Injuries] [HP]0[Luck] 0 [Defenses] D: +9/P: +9/T: +0/F: +0/W: +0 [Stats] STR: +4/STA: +0/AGI: +1/DEX: +0/FIG: +1/INT: +0/AWE: +0/PRE: +0

with the two successes, you were able to free the kobolds before things got out of hand, and no penalty to the kingdom


Middle-aged Human Male [Injuries] [HP]0[Luck] 0 [Defenses] D: +9/P: +9/T: +0/F: +0/W: +0 [Stats] STR: +4/STA: +0/AGI: +1/DEX: +0/FIG: +1/INT: +0/AWE: +0/PRE: +0

we walk up to the door like we are supposed to go meet him, with risen Fate following me. also i tell on the comms. I don't know if Wild Fire or timeline can hear this, but we are about to make contact with Lord Sinh.


Middle-aged Human Male [Injuries] [HP]0[Luck] 0 [Defenses] D: +9/P: +9/T: +0/F: +0/W: +0 [Stats] STR: +4/STA: +0/AGI: +1/DEX: +0/FIG: +1/INT: +0/AWE: +0/PRE: +0

As the university was being created, rumors were coming in from Mivan. a band of slavers were planning on capturing some of the kobolds that work for the country, trying to get a cheap mining force. I need you to make both a loyalty and a stability check to stop these slavers, but you take a penalty equal to the number of brothels and waterfronts you own.


Middle-aged Human Male [Injuries] [HP]0[Luck] 0 [Defenses] D: +9/P: +9/T: +0/F: +0/W: +0 [Stats] STR: +4/STA: +0/AGI: +1/DEX: +0/FIG: +1/INT: +0/AWE: +0/PRE: +0

this month is relatively peacefull,no event


Middle-aged Human Male [Injuries] [HP]0[Luck] 0 [Defenses] D: +9/P: +9/T: +0/F: +0/W: +0 [Stats] STR: +4/STA: +0/AGI: +1/DEX: +0/FIG: +1/INT: +0/AWE: +0/PRE: +0

from rostland, a high official comes and visits your town, bringing with him a boon to the economy. the followers with him increase the fame of the kingdom by 1 and you gain 4 bp


Middle-aged Human Male [Injuries] [HP]0[Luck] 0 [Defenses] D: +9/P: +9/T: +0/F: +0/W: +0 [Stats] STR: +4/STA: +0/AGI: +1/DEX: +0/FIG: +1/INT: +0/AWE: +0/PRE: +0

nothing significant this month occurs


Middle-aged Human Male [Injuries] [HP]0[Luck] 0 [Defenses] D: +9/P: +9/T: +0/F: +0/W: +0 [Stats] STR: +4/STA: +0/AGI: +1/DEX: +0/FIG: +1/INT: +0/AWE: +0/PRE: +0

this month while the farms were being built, a piece of skymetal with some ancient writing was discovered. this discovery has spread news of your kingdom around and fame increases by 1 and lore increases by 4 permanently. i rolled well on the lore


Middle-aged Human Male [Injuries] [HP]0[Luck] 0 [Defenses] D: +9/P: +9/T: +0/F: +0/W: +0 [Stats] STR: +4/STA: +0/AGI: +1/DEX: +0/FIG: +1/INT: +0/AWE: +0/PRE: +0

the success of the marshals routes out the bandits before they could do any serious harm. as for the next month, nothing significant occurs


Middle-aged Human Male [Injuries] [HP]0[Luck] 0 [Defenses] D: +9/P: +9/T: +0/F: +0/W: +0 [Stats] STR: +4/STA: +0/AGI: +1/DEX: +0/FIG: +1/INT: +0/AWE: +0/PRE: +0

some bandits have made their way from the south and are currently harrasing the town on the candlmere. make a stability check


Middle-aged Human Male [Injuries] [HP]0[Luck] 0 [Defenses] D: +9/P: +9/T: +0/F: +0/W: +0 [Stats] STR: +4/STA: +0/AGI: +1/DEX: +0/FIG: +1/INT: +0/AWE: +0/PRE: +0

next up is to pay the consumption for the kingdom, followed by filling vacant item slots, and then the enforcer can reduce unrest if you choose


Middle-aged Human Male [Injuries] [HP]0[Luck] 0 [Defenses] D: +9/P: +9/T: +0/F: +0/W: +0 [Stats] STR: +4/STA: +0/AGI: +1/DEX: +0/FIG: +1/INT: +0/AWE: +0/PRE: +0

so since you nat !'d, but did not fail by 5 or more, unrest increases by 1


Middle-aged Human Male [Injuries] [HP]0[Luck] 0 [Defenses] D: +9/P: +9/T: +0/F: +0/W: +0 [Stats] STR: +4/STA: +0/AGI: +1/DEX: +0/FIG: +1/INT: +0/AWE: +0/PRE: +0

alright, you can roll in real life or on here, i don't mind, lets start with month 1's stability check


Middle-aged Human Male [Injuries] [HP]0[Luck] 0 [Defenses] D: +9/P: +9/T: +0/F: +0/W: +0 [Stats] STR: +4/STA: +0/AGI: +1/DEX: +0/FIG: +1/INT: +0/AWE: +0/PRE: +0

well i am here now, you here Dm lazer beam?


Middle-aged Human Male [Injuries] [HP]0[Luck] 0 [Defenses] D: +9/P: +9/T: +0/F: +0/W: +0 [Stats] STR: +4/STA: +0/AGI: +1/DEX: +0/FIG: +1/INT: +0/AWE: +0/PRE: +0

perception: 1d20 + 0 ⇒ (6) + 0 = 6
alright risen, stay behind me, we must be close


Middle-aged Human Male [Injuries] [HP]0[Luck] 0 [Defenses] D: +9/P: +9/T: +0/F: +0/W: +0 [Stats] STR: +4/STA: +0/AGI: +1/DEX: +0/FIG: +1/INT: +0/AWE: +0/PRE: +0

i look through the now open metal door.
you will now die, darjekian. Lord Sinh is stronger than you can imagine.


Middle-aged Human Male [Injuries] [HP]0[Luck] 0 [Defenses] D: +9/P: +9/T: +0/F: +0/W: +0 [Stats] STR: +4/STA: +0/AGI: +1/DEX: +0/FIG: +1/INT: +0/AWE: +0/PRE: +0

i think i still hit it, but i wouldn't mind a reroll.
i will do what the above post said, after Risen Fate does his thing


Middle-aged Human Male [Injuries] [HP]0[Luck] 0 [Defenses] D: +9/P: +9/T: +0/F: +0/W: +0 [Stats] STR: +4/STA: +0/AGI: +1/DEX: +0/FIG: +1/INT: +0/AWE: +0/PRE: +0

i walk up to 10 feet from the door. i spend a move action to set up the judo throw that karav maga has taught me, but i never utilized. I have Risen Fate stand next to me
i use a hero point to add an alternate version of Joe punch, making a damage level of 7, 4 from strength and 3 from joe punch.
Also i can throw, due to my strength score, 800 lbs to a distance of 30 feet.

heres hoping this works, and remember this was your idea. RISEN HAMMER SMASH!
I attack with the RISEN HAMMER, power attacking and all out attacking
attack: 1d20 + 0 ⇒ (8) + 0 = 8 DC27 fort save

those who have seen guardians of the galaxy:


Middle-aged Human Male [Injuries] [HP]0[Luck] 0 [Defenses] D: +9/P: +9/T: +0/F: +0/W: +0 [Stats] STR: +4/STA: +0/AGI: +1/DEX: +0/FIG: +1/INT: +0/AWE: +0/PRE: +0

I will try, not sure how strongly i can throw you, and if that door is week enough to be burst by it, but it is worth a shot. i'm not that strong, i just hit hard.


Middle-aged Human Male [Injuries] [HP]0[Luck] 0 [Defenses] D: +9/P: +9/T: +0/F: +0/W: +0 [Stats] STR: +4/STA: +0/AGI: +1/DEX: +0/FIG: +1/INT: +0/AWE: +0/PRE: +0

so, that problem is solved. i'm sure timeline can handle himself. that said i don't know how much longer i can keep this lying thing up. i'm not that good at it. hopefully this door isn't lock, how disguise shattering would it have been if i went up to it with petra here and i couldn't open the door due to a security code.
I walk with risen over to the metal door on the opposite side of the room and see if i can open it.


Middle-aged Human Male [Injuries] [HP]0[Luck] 0 [Defenses] D: +9/P: +9/T: +0/F: +0/W: +0 [Stats] STR: +4/STA: +0/AGI: +1/DEX: +0/FIG: +1/INT: +0/AWE: +0/PRE: +0

whispering Risen, we may need to re-disguise ourselves after taking her out. she is not going to play nicely.
to Petra
And do you think that giving him this will cause him to reverse it. Our master is a very literal man, if you give him the heart and do not kill the guys, and bring them the bodies, he will say you didn't fill your part of the bargain. i have this fellow and he will still be there when you round up the others. i left some behind and they still might be kicking. i know i left the fiery one behind and the displacer still lives. find him and take him out like master instructed and you will get your reward. disobeying him, even if you think it is what he wants, will only make matters worse. you haven't failed yet, go and do your task and get both of your freedoms. Fighting me will not get their bodies, as was your instructions, and to Lord Sinh, that is not fulfilling the agreement. if you still wish to fight so be it, but it will not gain you your freedom.
deception: 1d20 + 3 ⇒ (13) + 3 = 16


Middle-aged Human Male [Injuries] [HP]0[Luck] 0 [Defenses] D: +9/P: +9/T: +0/F: +0/W: +0 [Stats] STR: +4/STA: +0/AGI: +1/DEX: +0/FIG: +1/INT: +0/AWE: +0/PRE: +0

i motion to Petra
After you, it is unwise to keep Lord Sinh waiting. he should be happy enough with receiving the heart, that he should grant whatever request he had of you. but not if we are not hasty. lets go
I motion with my hand to have her lead the way to sinh, without revealing that i don't know the way.


Middle-aged Human Male [Injuries] [HP]0[Luck] 0 [Defenses] D: +9/P: +9/T: +0/F: +0/W: +0 [Stats] STR: +4/STA: +0/AGI: +1/DEX: +0/FIG: +1/INT: +0/AWE: +0/PRE: +0

i have my orders, i am to take the heart. it is not your fault that i succeeded so well.just follow after
I am hopping that my Stone of babel ability will make her understand. also i don't know what language Tarwin spoke when with Sinh.
You keep your mouth quiet, Darjekian. i take the hand that is holding the chain, wrap it around my forearm and grab risen by the mouth and look into his eyes threateningly.