Deka An-Keret

Ra-Isa-Maat's page

62 posts. Alias of Daniel Stewart.


Classes/Levels

Female Yar-Ammonite Witch 2: HP14/14 Cond.: Healthy | AC 12/16/T12/FF10/14 | F+1/R+2/W+4 | CMB +1/CMD 13 | init + 2 | Perc + 3

About Ra-Isa-Maat

Witch 2: HP14/14 Cond.: Healthy | AC 12/16/T12/FF10/14 | F+1/R+2/W+4 | CMB +1/CMD 13 | init + 2 | Perc + 3
Initiative: 2 = 2 [dex]
Speed: 25 ft.
Hit Points: 14 = 12 + 2(2 [con])
AC: 12/16 = 10 + 2 [dexterity] + 4 [Mage Armor]
Touch: 12
Flat-footed: 10/14
Fort: +1 = 0 [base] + 1 [constitution]
Ref: + 2 = 0 [base] + 2 [dexterity]
Will: + 4 = 3 [base] + 1 [wisdom]
Base Atk + 1
CMB + 1 = 1 [base]
CMD 13 = 10 + 1 [base] + 2 [dexterity]
Melee: + 1 = 1 [base]
Ranged: + 3 = 1 [base] +2 [dexterity]

Stats:
Str. 11/06% Dex. 14/20% Con. 12/28% Int. 18/25% Wis. 12/31% Cha. 14/89%
Hero points: @ 3
Life Force @ 101 =: STR 11 + CON 12+ DEX 14+ INT 18 + WIS 12+ CHA 14 (prim ability x2) + Caster Level 2
Hit Points: 14 = 12 + 2(2 [con])
Healthy: 12+
Grazed: 07 - 11 HP - 1 Attack Rolls, Saving Throws, Skill, Ability, AC & Caster Level
Wounded: 03 -06 HP - 2 Attack Rolls, Saving Throws, Skill, Ability, AC & Caster Levell
Critical: 01 - 02 HP - 3 Attack Rolls, Saving Throws, Skill, Ability, AC & Caster Levell
Dead: disabled from 0 to - 1 HP and unconscious At - 2 HP
Staggered: (unconscious @ - 1 HP)

Race: Yar-Ammonite Female
Languages: Bhangari, Khazistani, Lamuran, Susrahnite, Taraamite, Yar-Ammonite
Culture: Civilized
Ability Adjustment: +2 to one ability score: Civilized characters get a +2 bonus to one ability score of their choice at creation to represent their versatile nature.
Educated: Gain 1 extra feat and 4 extra skill points at 1st level, and 1 extra skill point at each additional level.
Frail: Civilized people have a -2 penalty to saving throws against poison and disease.

Traits:
Charming - Blessed with good looks, you’ve come to depend on the fact that others find you attractive.
Benefit: You gain a +1 trait bonus when you use Bluff or Diplomacy on a character that is (or could be) sexually attracted to you, and a +1 trait bonus to the save DC of any language-dependent spell you cast on such characters or creatures.

Feats:
First level feat: Brew Potion, Extra Hex, Improved Familiar
Class: Witch Archetype: Hedge Witch
Weapon and Armor Proficiency: Simple/No Armor

Special Abilities:
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Familiar Bonus: You gain the Alertness feat while your familiar is within arm's reach.
Healing (1d8+2) (Su) Heal touched creature, but each target can only benefit once per 24 hrs.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Slumber (2 rounds, DC 15) (Su) Foe in 30 ft falls asleep for duration, or until damaged or roused by ally (Will neg).

Skills:
Bluff +2 (+3 vs. characters who could be attracted to you), Craft (alchemy) +13, Diplomacy +4 (+5 vs. characters who could be attracted to you), Heal +6, Intimidate +7, Knowledge (arcana) +9, Knowledge (nature) +9, Linguistics +5, Perception +3, Profession (astronomer) +6, Sense Motive +3, Spellcraft +9, Stealth +4, Survival +2

Spells::

0-level - Light, Mend, Daze, Stabilize
1-level - Cause Fear, Cloak of Shadow, Silent Image

Gear::

Familiar::

Tefnut CR –
Cat (Pathfinder RPG Ultimate Magic 112)
N Tiny magical beast (animal)
Init +2; Senses low-light vision, scent; Perception +9
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Defense
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AC 15, touch 14, flat-footed 13 (+2 Dex, +1 natural, +2 size)
hp 7 (1d8+1)
Fort +3, Ref +4, Will +4
Defensive Abilities improved evasion
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Offense
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Speed 40 ft.
Melee bite +2 (1d3-1)
Space 2½ ft.; Reach 0 ft.
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Statistics
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Str 9, Dex 15, Con 13, Int 6, Wis 12, Cha 6
Base Atk +1; CMB +1; CMD 10 (14 vs. trip)
Feats Skill Focus (Perception)
Skills Acrobatics +2 (+14 to jump), Diplomacy +0, Heal +3, Intimidate +0, Linguistics -1, Perception +9, Sense Motive +3, Spellcraft +0, Stealth +15, Survival +2 (+6 to track by scent); Racial Modifiers +4 Survival to track by scent
Languages Yar-Ammonite
SQ empathic link
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Special Abilities
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Empathic Link (Su) You have an empathic link with your master.
Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.
Share Spells Spells with a target of "You" can be delivered by a familiar with a range of touch.

Background History: