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Hi Guys,

Im running Part 4 in a few days and reading through realised the book just starts off with the party on the road to Thistle Top with not actual reason for the party to be going there.

Have anyone go something I can give the party for them to want to investigate Thistle Top. Maybe im missing something but I re-read the whole of Part 3 and cannot see any plot hooks or anything that would tell them that after killing Erylium they would then think to go to Thistle Top.

Any help would be greatly appreciated.


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Hi All,

After some ideas as my level 1 rogue is interested in joining with Gorvi being they are the closest thing to a thieves guild.

Just wondering if anyone had anything drawn up or have used before as some sort of initiation into a theives guild as a side quest for a single level 1 character.

I was thinking along the lines of Gorvi could ask the PC to silence Hannah Velerin who is opposed to the garbage being dumped into the ocean OR giving Mayor Kendra grief for complaining about Gorvi's public drunkeness

Thoughts? Anything on paper I can use people have seen before? its just meant to be a small side quest to help develop his character.


Hi All,

Im a fan in Melbourne, Australia but have sadly been waiting for my order to arrive since 31/01/2013. I have contacted my local store Milsims Games (milsims.com.au) who have advised me that Paizo have dropped the bundle and Australia havent recieved any re-prints of my order. I am not sure if this is true or not but I am getting desperate and I feel 7 months is an unrealistic time to wait. Can you please advise me as to what I should do? Any help would be greatly appreciated.

- Jason Scarlett

PS: Refer below for my exact order:

1× Flip Mat Forest 14038 $13.00 $13.00
1× Flip Mat Town Square 20139 $13.00 $13.00
1× GM Face Cards - Dungeon Dwellers [from r0cksteady wishlist] 22140 $11.05 $11.05
1× GM Item Cards Essentials Double Deck [from r0cksteady wishlist] 6216 $19.50 $19.50
1× Flip Mat Deep Forest 20855 $13.00 $13.00
1× GM Item Cards Weapons Locker [from r0cksteady wishlist] 11323 $11.70 $11.70
1× Flip Mat Pathfinder Lodge 11361 $13.00 $13.00
1× GM Buff Card Deck [from r0cksteady wishlist] 20133 $11.05 $11.05
1× GM Item Cards Wonderous Treasure [from r0cksteady wishlist] 6237 $10.40 $10.40
1× Map Pack: Campsites 6149 $13.00 $13.00
1× GM Item Cards Adventure Gear [from r0cksteady wishlist] 6146 $11.70 $11.70
1× GM Item Cards Council of Thieves [from r0cksteady wishlist] 10390 $11.70 $11.70
1× GM Condition Cards [from r0cksteady wishlist] 15371 $11.70 $11.70
1× GM Item Cards Dragon Trove Double Deck [from r0cksteady wishlist] 6152 $20.80 $20.80
1× Map Packs Vehicles [from r0cksteady wishlist] 21894 $13.00 $13.00
1× GameMastery Combat Pad [from r0cksteady wishlist] 1733 $20.80 $20.80


Hiya Guys,
I’ve just started flood season with my guys and would like your opinion on some issues. Firstly I’ve got one of my players wanting to follow the assassin path. Now I don’t agree that someone should be able to just kill a random person and then go up in assassin levels, nor be able to level up without a mentor\guild. I was thinking whether or not to use the Alley bashers \ last laugh or make a new guild but decided on the last laugh.

I noticed that there were a few notes that Jill could develop a relationship with one of the characters and that further along the path there is a final confrontation with Jill where it notes that she doesn’t like her boss and that she may listen to one of the characters she has a relationship with if they role a diplomacy check.

What I have done is made Jill locate my PC and offer to teach him levels in assassin but each level requires him to complete a specific hit. Before she even made this agreement she made him do an 'initiation' test which I made him assassinate the last remaining leader of the Alley bashers just because there more of an inconvenience (to the last laugh) than anything and a good test of the PC's skills.

Am I going to come up against any issues by having Jill as his mentor? I made the specific comment to the PC that Jill has made it clear that he is working for HER and NOT the LAST LAUGH just because I was worried that if he has to kill Last Laugh members it wouldn’t be such an issue and also this way Jill and my PC could become allies towards the end of the campaign.

I also want to be a little bit of a mongrel and have my PC have a mark that the rest of the group needs to either keep alive or extract information from just so that it’s not a walk in the park for him. Is there anyone in mind that I could have him kill that wouldn’t completely ruin the story line?

Does anyone have any assassin missions that they have given their pcs before? I just don’t think I want to make 10 stand alone missions but rather either use other pre-written material or just pick NPC’s out of SC that aren’t that important.

Thanks for reading such a huge post :)


Hiya Guys,
I’ve just started flood season with my guys and would like your opinion on some issues. Firstly I’ve got one of my players wanting to follow the assassin path. Now I don’t agree that someone should be able to just kill a random person and then go up in assassin levels, nor be able to level up without a mentor\guild. I was thinking whether or not to use the Alley bashers \ last laugh or make a new guild but decided on the last laugh.

I noticed that there were a few notes that Jill could develop a relationship with one of the characters and that further along the path there is a final confrontation with Jill where it notes that she doesn’t like her boss and that she may listen to one of the characters she has a relationship with if they role a diplomacy check.

What I have done is made Jill locate my PC and offer to teach him levels in assassin but each level requires him to complete a specific hit. Before she even made this agreement she made him do an 'initiation' test which I made him assassinate the last remaining leader of the Alley bashers just because there more of an inconvenience (to the last laugh) than anything and a good test of the PC's skills.

Am I going to come up against any issues by having Jill as his mentor? I made the specific comment to the PC that Jill has made it clear that he is working for HER and NOT the LAST LAUGH just because I was worried that if he has to kill Last Laugh members it wouldn’t be such an issue and also this way Jill and my PC could become allies towards the end of the campaign.

I also want to be a little bit of a mongrel and have my PC have a mark that the rest of the group needs to either keep alive or extract information from just so that it’s not a walk in the park for him. Is there anyone in mind that I could have him kill that wouldn’t completely ruin the story line?

Does anyone have any assassin missions that they have given their pcs before? I just don’t think I want to make 10 stand alone missions but rather either use other pre-written material or just pick NPC’s out of SC that aren’t that important.

Thanks for reading such a huge post :)


I am supposed to be running the Malachite Fortress for my group tomorrow but ive got no idea where my booklets gone to and I dont know how I can run it without knowning what number matches up with what room. Im begging anyone out there with a spare 5 mins if they could at least scan the page with the Malachite Fortress map and either post a link to it or email it to me on

jasonscarlett@optusnet.com.au

Many thanks guys in advance.


Guys,
Ive just purchased the World Works 3D Terrain - Chunky Dungeons (www.worldworksgames.com)and noticed that it mentions to make the Pro Master board in 1.5" squares. Im wondering if it should be 1" squares for use with the D&D Minis otherwise it may make any minis larger than medium look silly. Any Ideas? If I make it 1" will it throw the 3D Buildings out of proportion? Thanks in advance. I only ask on this board as someone brought a similar topic up last week and got a lot of response.


Just about to start my game based in Eberron but not sure how much information I just give to the players about Caldron etc. Has anyone got an example of perhaps a handout they gave their guys etc? eg. Do you tell the guys about the Vanishing before starting the game etc?

Also how have you been working the whole history and local knowledge. How often do you allow them to role (each day, each level)and what if they never ask? Do you ask them to role to see how much they know? I know these are at the disgression of the DM but I really want to hear what the current DM's are doing. Thanks guys for your support.


Guys,
Just interested to see what you guys are running with in SC. This is totally from a GM's perspective. Im looking at running a 5 member party but am still sussing out whether I should allow 6 membersso that they dont die frequently or suggest they take a different class\racce

So far:
Warforged Fighter
Halfling Rogue
Elf Rogue
Kalashtar Psion Kineticist
Dwarf Fighter

What do you guys think? And what are you guys using?


Also it would be great to include what stage you have leveled your pcs up throughout the rest of the campaign. Please mate sure you respond so that this doesnt go to the bottom of the list. I really wanted your opinions guys.