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Presented on the Paizo SRD are rules for mass combat. Those rules are accompanied by sample armies. Are there rules for constructing armies other than the ones presented there, and if so, where can they be found?


Sean K Reynolds wrote:

About the brawler capstone ability...

While I'm surprised that people aren't liking awesome blow as the brawler capstone (as normally you can only select this if you're Large, and have a very high Str and two specific feats), we're looking at replacing it with something else. Any suggestions for this? Compare to the fighter and monk capstones for the level of power we're talking about.

As best I can tell, the main issue with the Brawler's current capstone is that it a) takes a standard action to use (which negates your ability to full attack), and b) puts your enemy outside your reach (meaning you have to waste a move action, once again negating your ability to full attack), without inflicting any meaningful, fight-ending status effect on them.

While access to an ability that normally has prohibitive prerequisites is nice, in this case, I'm not entirely sure its benefits outweigh its costs. I understand that the design team might feel that this is a very flavorful ability, and I support that - however, I also feel that, however flavorful a capstone might be, it should be a very mechanically powerful option for that character, as well. They are, after all, at the peak of their martial prowess. When such a character uses its capstone, it should have dramatic, immediate, and possibly encounter-ending effects.

Here are a few suggestions:


  • A simple option would be to simply allow the Brawler to move with the creature struck by Awesome Blow.
  • You could allow them to do it as a part of any attack roll they make - punch someone really hard half a dozen times, and they go flying. Get an AoO on the villain running past you? Nope, he splats into the wall. Very thematic, and requires very little alteration of the ability as currently written.
  • The most involved solution, and least similar to the current ability, would be an extension of an existing class feature - allow them (once a day, or 1/encounter, or some other limiter), as an immediate action, to gain the benefit of any three (or some other number - three was just convenient) feats they qualify for, alongside some statboosts, as a limited sort of Rage. I'm mostly spitballing on this one - it would take a lot more thought to actually make it work and feel right.