Clockwork Spy

RARE_SNG's page

1 post. No reviews. No lists. No wishlists.


RSS


1 person marked this as a favorite.

Hello Pathfinder people! I'd like to introduce to you the playtest rules for my first class, the Ace! The Ace emphasizes risk management, player choice, and collateral damage. In combat, the Ace pilots a mech, a Large construct that grows with you as you level through your connection to its mysterious blackbox. Characters can personalize their mech with a wide array of powerful custom weapons and systems which can all be swapped out at will, creating a martial class ideal for players who like to be rewarded for planning ahead or who simply want to experience a variety of playstyles with the same character.

While I enjoy sharing for its own sake, I'd love to hear any feedback you're willing to provide. I've included a link to a PDF of the first draft playtest rules below as well as a link to a Google form where I collect feedback, but I'll also be checking this thread in case anyone wants to have more of a discussion here instead.

Playtest Rules PDF: https://drive.google.com/file/d/1m1aeEIItli9mO-ABxLvxaTPKsjYWJtn2/view?usp= sharing

Playtest Feedback Form: https://forms.gle/MxcLY9wksrg7PAyj7