Shargah-Katun

GM Cap'n B's page

4 posts. Alias of CaptainBacon.


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Oh, good one! I pretty much only play SF nowadays so I often forget to mention it!


Recently finished a great run of 1-02 where some unexpected things happened; one of the PCs tried to deal with an encounter in a way that was not covered by the scenario, and instead of getting us back on track (which would have been perfectly alright if done well), the DM adapted the scenario according to the PC's actions while staying close to the spirit of the scenario. Of course Society scenarios are less flexible, so it was very nice to feel off the rails. Here's the game in question. (Obvious 1-02 spoiler alert).

Also agreeing with the above: going the extra mile is not required, but always very much appreciated. Backgound music, clever use of maps, props or software features if playing in VTT, etc. During the recent cons I've been in a few games with awesome DMs who did all of above, others who did voices for the NPCs, it just makes the game so much more alive.

As far as "less than ideal" situations go, I've recently been in a VTT game where I doubted the DM even had read the scenario beforehand. He was constantly taking breaks to read, he was unsure about where we were going, prepared maps while we played, the ending was completely rushed and the game laste a whole hour over the alloted time slot even though we had to skip one of the quests. It just felt like a chore to go through, as the slow pace constantly breaked any RP or immersion. While I understand that it is impossible to know a scenario to the point where you don't need to refer to it at all, some things could very clearly have been prepared before playing.


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Made a first draft, inspired by other GM profiles. Might modify it as inspiration strikes!


Done!