Quinray Stewart, the First
Male Human (Varisian)
14 -
Separatist Cleric of Shelyn 12 /
Geisha Animal Speaker Bard 1 /
Reliquarian Occultist 1
CG Medium Humanoid
Init +9;
Senses Low-light Vision, Perception +13
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Defence
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AC 23, Touch 14, Flat-footed 20 (+7 armor, +2 shield, +3 dex, +1 deflect)
HP 141 (14HD; 14d8+71)
Fort +17
Ref +12
Will +21* (* +2 vs fear)
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Offence
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Speed 30 ft.
Melee
Long Spear
with Banner of Ancient Kings +8/+3 (1d4-1) 10ft.
Family Dagger +8/+3 (1d4-1) 5ft.
Morningstar +8/+3 (1d4-1) 5ft.
Cestus +8/+3 (1d4-1) 5ft.
Cleric (Separatist) Spells Known (CL 12th; Concentration +17)
. . 6th (2/day) [DC 21]
Domain: Blade Barrier; Word of Recal, Heal
. . 5th (4/day) [DC 20]
Domain: Dispel Evil; Breath of Life, Wall of Stone, True Seeing, Stoneshape
. . 4th (4/day) [DC 19]
Domain: Holy Smite; Tongues, Blessing of Fervor, Freedom of Movement, Restoration
. . 3rd (5/day) [DC 18]
Domain: Prayer; Magic Vestment, Remove Blindness/Deafness, Communal Resist Energy, Circle of Protection from Evil, Prayer
. . 2nd(5/day) [DC 17]
Domain: Align Weapon; Status, Weapon of Awe, Bear's Endurance, Defending Bone, Shield Other
. . 1st (6/day) [DC 16]
Domain: Divine Favor; Deathwatch, Unbreakable Heart x2, Remove Fear, Remove Disease, Liberating Command
. . 0th (-/day) [DC 15] Stabilise, Guidance, Mending, Dancing Lights
Bard (Geisha Animal Speaker) Spells Known (CL 1th; Concentration +5)
. . 1st (2/day) [DC 15] Summon Nature's Ally I, Saving Finale, Timely Inspiration
. . 0th (-/day) [DC 14] Detect Magic, Read Magic, Spark, Mage Hand
Occultist (Reliquarian) Spells Known (CL 1th; Concentration +6)
. . 1st (3/day) [DC 16]
Domain: True Strike; Featherfall
. . 0th (-/day) [DC 15] Purify Food and Drink
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Statistics
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STR 8,
DEX 14,
CON 14,
INT 12,
WIS 21,
CHA 18
Base Atk +9
CMB +8
CMD 22
Feats Flagbearer, Boon Companion, Spell Focus - Conjuration, Selective Channel, Monstrous Mount, Divine Expression, Discordant Voice, Totem Beast (Bull), Divine Inteference
Traits Armor Master, Virtuoso of the Society
Skills Acrobatics +6, Apraise +1, Bluff +6, Climb +2, Craft Alchemy +2, Diplomacy +16, Disguise +4, Escape Artist +2, Fly +6, Handle Animal +18, Heal +12, Intimidate +4, Knowledge (Religion) +7, Knowledge (Acrana vs Constructs) +9, Knowledge (Knobility) +8, Knowledge (Engineering) +7, Knowledge (History) +7, Linguistics +5, Perform Oratory +20, Ride +11, Sense Motive +16, Spellcraft +10, Stealth +2, Survival +7, Swim -1, Use Magical Device +23
Languages Common, Common (Varisian) Azlanti, Auran