Male Half-Elf Wizard (Pact) 1
Crunch: Acid Dart 2/8 Daily Uses
HP 7/7 | AC 13 T 12 FF 11 | CMD 13 | FORT +3 (+5 disease) REF +2(+0 vs traps and hazards) WILL +3(+5 Enchantment) Init +2 Perception +3(+1 to avoid being surprised) After an awkward silence, Quinn knelt and opened the hatch to Felix's carrier. He gave the skunk a single pat on its head before groaning as he stood up straight and said, ”Well, I suppose I'll be the one to pull the lever on this particular ballista.” Quinn climbed onto a stump, ”Everyone, we're stopping for the night. Do what you can about making yourself some sort of shelter. I'm sure Aubrin and others can help.” He shrugged and stepped down from the remains of the tree, "We'll set out for that at first light.” Are we all still here?
Male Half-Elf Wizard (Pact) 1
Crunch: Acid Dart 2/8 Daily Uses
HP 7/7 | AC 13 T 12 FF 11 | CMD 13 | FORT +3 (+5 disease) REF +2(+0 vs traps and hazards) WILL +3(+5 Enchantment) Init +2 Perception +3(+1 to avoid being surprised) The group's discussion faded as Quinn slipped into a memory. One that was reserved for his dreams. Quinn was clutching a dog's collar. His mother was weeping into his father's chest. Quinn's father was trying to force a reassuring smile for their son. Their home was gone. They had to move to some city where Quinn's mother had family. Something called the “Darkblight” had come and so they had to leave. Raska’s voice brought Quinn back to the present, ”...what kind of surprises we could run into spelunking beneath the Fangwood.” Quinn nodded in agreement, ”Best we don't go too deep into the forest.” Quinn forced a reassuring smile, "Who know how to build a shelter?"
Male Half-Elf Wizard (Pact) 1
Crunch: Acid Dart 2/8 Daily Uses
HP 7/7 | AC 13 T 12 FF 11 | CMD 13 | FORT +3 (+5 disease) REF +2(+0 vs traps and hazards) WILL +3(+5 Enchantment) Init +2 Perception +3(+1 to avoid being surprised) I hadn't meant that the bridge was inconsequential. I just meant that we were making the situation more difficult than it had to be. Sidenote: Quinn keeps coming off as an asshat and I swear that's not what I had intended!
Male Half-Elf Wizard (Pact) 1
Crunch: Acid Dart 2/8 Daily Uses
HP 7/7 | AC 13 T 12 FF 11 | CMD 13 | FORT +3 (+5 disease) REF +2(+0 vs traps and hazards) WILL +3(+5 Enchantment) Init +2 Perception +3(+1 to avoid being surprised) With the town fading in the distance and the dark, Quinn took a moment to peek inside the pouch at Felix. When he was certain the skunk was fine he turned his attention to William and Edvard. ”We’re all exhausted and you,” he pointed at Edvard, [/b]”look like you might keel over at any moment. And I'm sure as s+@$ not going to carry you.”[/b] Quinn motioned at the dozens of townspeople, all humor gone from his tone, ”They're not going to last long either. I'm glad we could save people from those dung-eaters but, like it or not, we're responsible for their safety now.” He paused and pinched the bridge of his nose, "Again, I'm not mad that we helped. It's just, if we cannot keep these people safe, have we really helped? Or did we just draw out their deaths?" With a deep sigh, the wizard glanced around at the forest, hoping to recall some information about where they are and where they could go. Whatever he can recall he shares with Aubrin, in hopes the ranger will be able to do something with it. Knowledge (Geography): 1d20 + 8 ⇒ (11) + 8 = 19 We could march until the refugees/we feel safe or just a few hours if we find/build shelter. The bridge is out so that should buy us a good amount of time, right? Also, Quinn is having a hard time with the idea that he is now responsible for others.
Male Half-Elf Wizard (Pact) 1
Crunch: Acid Dart 2/8 Daily Uses
HP 7/7 | AC 13 T 12 FF 11 | CMD 13 | FORT +3 (+5 disease) REF +2(+0 vs traps and hazards) WILL +3(+5 Enchantment) Init +2 Perception +3(+1 to avoid being surprised) This is when Quinn would throw his hands up and say, "That's what I've been saying from the start!"
Male Half-Elf Wizard (Pact) 1
Crunch: Acid Dart 2/8 Daily Uses
HP 7/7 | AC 13 T 12 FF 11 | CMD 13 | FORT +3 (+5 disease) REF +2(+0 vs traps and hazards) WILL +3(+5 Enchantment) Init +2 Perception +3(+1 to avoid being surprised) I picture you sitting with your fingers steepled as you look at two big buttons labeled "He Ded" and "I Ded."
Male Half-Elf Wizard (Pact) 1
Crunch: Acid Dart 2/8 Daily Uses
HP 7/7 | AC 13 T 12 FF 11 | CMD 13 | FORT +3 (+5 disease) REF +2(+0 vs traps and hazards) WILL +3(+5 Enchantment) Init +2 Perception +3(+1 to avoid being surprised) One of the hobs narrowed the gap between it and Quinn. Behind the hobgoblin Quinn could see that the rest we're in far more dire circumstances than he, Edvard being the worst. Quinn had just enough time to think No, no, no, no, no! before lobbing more acid at the hob who had come to cut him down. Ranged Touch(Acid Dart): 1d20 + 4 ⇒ (7) + 4 = 111d6 + 3 ⇒ (3) + 3 = 6 He was not ready to die and so he moved closer to William, hoping that the two together could stand a better chance. Quinn called out to the other survivors again, "Arrows! Bolts! Rocks for all I bloody care!" Diplomacy: 1d20 - 1 ⇒ (9) - 1 = 8
Male Half-Elf Wizard (Pact) 1
Crunch: Acid Dart 2/8 Daily Uses
HP 7/7 | AC 13 T 12 FF 11 | CMD 13 | FORT +3 (+5 disease) REF +2(+0 vs traps and hazards) WILL +3(+5 Enchantment) Init +2 Perception +3(+1 to avoid being surprised) Quinn cursed and launched another glob of acid.This time aiming for the one of the hobs still in formation
Male Half-Elf Wizard (Pact) 1
Crunch: Acid Dart 2/8 Daily Uses
HP 7/7 | AC 13 T 12 FF 11 | CMD 13 | FORT +3 (+5 disease) REF +2(+0 vs traps and hazards) WILL +3(+5 Enchantment) Init +2 Perception +3(+1 to avoid being surprised) Instead of wasting his time reloading, Quinn gripped the crossbow in one hand and launched acid at the hobs before backing towards the safe side of the bridge. That xbow shot could be a crit. Unless of course we're just kinda making this a more cinematic part. Acid Dart: 1d20 + 4 ⇒ (1) + 4 = 51d6 + 3 ⇒ (1) + 3 = 4 Standard-Acid Dart;Move-back away.
Male Half-Elf Wizard (Pact) 1
Crunch: Acid Dart 2/8 Daily Uses
HP 7/7 | AC 13 T 12 FF 11 | CMD 13 | FORT +3 (+5 disease) REF +2(+0 vs traps and hazards) WILL +3(+5 Enchantment) Init +2 Perception +3(+1 to avoid being surprised) You're only saying that because you spent so much time getting beat down lol
Male Half-Elf Wizard (Pact) 1
Crunch: Acid Dart 2/8 Daily Uses
HP 7/7 | AC 13 T 12 FF 11 | CMD 13 | FORT +3 (+5 disease) REF +2(+0 vs traps and hazards) WILL +3(+5 Enchantment) Init +2 Perception +3(+1 to avoid being surprised) Quinn placed himself opposite of Vane and shouldered the masterwork crossbow, ”Hope they don't come this way. Expect that they do.” Readying to fire the moment a hob breaks through the mist.
Male Half-Elf Wizard (Pact) 1
Crunch: Acid Dart 2/8 Daily Uses
HP 7/7 | AC 13 T 12 FF 11 | CMD 13 | FORT +3 (+5 disease) REF +2(+0 vs traps and hazards) WILL +3(+5 Enchantment) Init +2 Perception +3(+1 to avoid being surprised) A scratching voice in the back of Quinn's mind spoke up, ”... crossbow is right over there….just waiting to be picked up….” Quinn raced over and snatched you the crossbow, ”This one is much nicer than what I had. Better made too!” He loaded a bolt and turned to the group, ”Well, if we're going to do this let's do it already before I lose my nerve.” Quinn was only joking but even as he said it he could feel the urge to run to the trees building. Hells yeah! We gonna blow up this bridge!
Male Half-Elf Wizard (Pact) 1
Crunch: Acid Dart 2/8 Daily Uses
HP 7/7 | AC 13 T 12 FF 11 | CMD 13 | FORT +3 (+5 disease) REF +2(+0 vs traps and hazards) WILL +3(+5 Enchantment) Init +2 Perception +3(+1 to avoid being surprised) At the mention of defending with bows Quinn realized he had left his beaten crossbow in the dirt by the shed, ”Well, s*!&….I can conjure up some globs of acid at the hobs I suppose. But I agree with Matches here. If we set the explosives and run, how easy would it be for these idiots to disarm it?”
Male Half-Elf Wizard (Pact) 1
Crunch: Acid Dart 2/8 Daily Uses
HP 7/7 | AC 13 T 12 FF 11 | CMD 13 | FORT +3 (+5 disease) REF +2(+0 vs traps and hazards) WILL +3(+5 Enchantment) Init +2 Perception +3(+1 to avoid being surprised) Bert Lerpis growls and snaps at the surrounded hob.
Bite: 1d20 + 4 ⇒ (14) + 4 = 181d4 + 3 ⇒ (4) + 3 = 7 Quinn called out to the survivors,”Charge the bridge!” then turned his wand on the hob next to William and Edvard as Bert latched onto the hob in front of him. Diplomacy: 1d20 - 1 ⇒ (1) - 1 = 0
Oh man, these townspeople are never going to listen to Quinn.
Male Half-Elf Wizard (Pact) 1
Crunch: Acid Dart 2/8 Daily Uses
HP 7/7 | AC 13 T 12 FF 11 | CMD 13 | FORT +3 (+5 disease) REF +2(+0 vs traps and hazards) WILL +3(+5 Enchantment) Init +2 Perception +3(+1 to avoid being surprised) When the small dog appeared next to Quinn the wizard scratched behind the dog's ear. Quinn knew it wasn't the same dog each time -- sometimes it was white with two brown ears, sometimes it was gray with a squashed face. He wasn't actually certain certain that what came forth was even really a dog. Each time he gave the name his son had named their family pet, ”Sic 'em, Bert.” After the dog raced off, Quinn headed pushed on through the mist. Wand of MM still gripped tight. When he came to the edge, Quinn grinned and activated the wand. Move 25’. Standard activate wand. To attack adjacent hob. Wand MM: 1d4 + 1 ⇒ (1) + 1 = 2 Bert Lerpis will move up and attack the same hob.
Bite: 1d20 + 2 ⇒ (16) + 2 = 181d4 + 1 ⇒ (2) + 1 = 3
Male Half-Elf Wizard (Pact) 1
Crunch: Acid Dart 2/8 Daily Uses
HP 7/7 | AC 13 T 12 FF 11 | CMD 13 | FORT +3 (+5 disease) REF +2(+0 vs traps and hazards) WILL +3(+5 Enchantment) Init +2 Perception +3(+1 to avoid being surprised) Quinn let out a quick shout to the other survivors from the mist, ”Help!” Diplomacy: 1d20 - 1 ⇒ (7) - 1 = 6 And then began casting a spell to summon one of Felix's playmates. Casting Summon Monster 1 to summon a fiendish dog in the square just above Quinn
Male Half-Elf Wizard (Pact) 1
Crunch: Acid Dart 2/8 Daily Uses
HP 7/7 | AC 13 T 12 FF 11 | CMD 13 | FORT +3 (+5 disease) REF +2(+0 vs traps and hazards) WILL +3(+5 Enchantment) Init +2 Perception +3(+1 to avoid being surprised) This is not going well, Quinn thought, and I doubt anyone will jump to help me. Quinn took a deep breath, focused his thoughts and booked it for the mist Calliae had summoned. Quinn called out to the others as he neared the mist,"Maybe one of you should ask for help?!" Full round action to withdraw.
Male Half-Elf Wizard (Pact) 1
Crunch: Acid Dart 2/8 Daily Uses
HP 7/7 | AC 13 T 12 FF 11 | CMD 13 | FORT +3 (+5 disease) REF +2(+0 vs traps and hazards) WILL +3(+5 Enchantment) Init +2 Perception +3(+1 to avoid being surprised) ”No, it's fine,” Quinn rolled his eyes as the two new hobs joined the fight, ”just swarm the old guy.” Quinn glanced at the others -- they may as well have been in Osirion. He sighed and resigned himself to casting a real spell. After a gesture and a few words, Quinn coughed up a large glob and spat it at the hob that was already prepped for combat. Standard to cast Adhesive Spittle DC 16 REF using a 5’ step away if need be. I don't see any icons for the mooks. AS Rounds: 2d4 ⇒ (3, 4) = 7
Male Half-Elf Wizard (Pact) 1
Crunch: Acid Dart 2/8 Daily Uses
HP 7/7 | AC 13 T 12 FF 11 | CMD 13 | FORT +3 (+5 disease) REF +2(+0 vs traps and hazards) WILL +3(+5 Enchantment) Init +2 Perception +3(+1 to avoid being surprised) Quinn cursed as his bolt went wide and dropped the crossbow. He pulled the wand from his sleeve and focused on the hob. Magic Missile: 1d4 + 1 ⇒ (4) + 1 = 5 free= drop item: move draw wand; standard use said wand
Male Half-Elf Wizard (Pact) 1
Crunch: Acid Dart 2/8 Daily Uses
HP 7/7 | AC 13 T 12 FF 11 | CMD 13 | FORT +3 (+5 disease) REF +2(+0 vs traps and hazards) WILL +3(+5 Enchantment) Init +2 Perception +3(+1 to avoid being surprised) Quinn gritted his teeth and pulled the trigger of his crossbow. Light Crossbow: 1d20 + 2 + 2 - 4 ⇒ (9) + 2 + 2 - 4 = 91d8 ⇒ 3 I suppose I'll go ahead and roll it.I was hoping the wolf would have to move to engage so I wouldn't be firing into melee. Oh well.
Male Half-Elf Wizard (Pact) 1
Crunch: Acid Dart 2/8 Daily Uses
HP 7/7 | AC 13 T 12 FF 11 | CMD 13 | FORT +3 (+5 disease) REF +2(+0 vs traps and hazards) WILL +3(+5 Enchantment) Init +2 Perception +3(+1 to avoid being surprised) ”God's be damned!” Quinn cursed and stepped out from behind the shed. He looker down the work sights of his crossbow and waited for the the wolf to attack. Move. Ready standard to attack if the wolf moves.
Male Half-Elf Wizard (Pact) 1
Crunch: Acid Dart 2/8 Daily Uses
HP 7/7 | AC 13 T 12 FF 11 | CMD 13 | FORT +3 (+5 disease) REF +2(+0 vs traps and hazards) WILL +3(+5 Enchantment) Init +2 Perception +3(+1 to avoid being surprised) Quinn was sitting in a dank tavern in Cheliax sharing a round with some of the local ruffs, ”...Yeah, my first born!” His brother-in-law had dragged him away from the house to celebrate and even though the hour was getting late, Quinn was in no hurry to leave the free drinks. It wasn't until his brother-in-law turned and said “We’re going to need to neutralize those two,” that Quinn realized where he was. ”Hmm? Oh? There's enough of us that we could just rush them?”
Male Half-Elf Wizard (Pact) 1
Crunch: Acid Dart 2/8 Daily Uses
HP 7/7 | AC 13 T 12 FF 11 | CMD 13 | FORT +3 (+5 disease) REF +2(+0 vs traps and hazards) WILL +3(+5 Enchantment) Init +2 Perception +3(+1 to avoid being surprised) ”You do-” Quinn cocked his head at the sound of arguing upstairs and excused himself from Aubrin. ”We'll have to finish this later.” ”If the damned fool doesn't want to come with us, just leave him,” Quinn said as he came to the top of the stairs, ”That, or just grab him.” There was humor in his tone.
Male Half-Elf Wizard (Pact) 1
Crunch: Acid Dart 2/8 Daily Uses
HP 7/7 | AC 13 T 12 FF 11 | CMD 13 | FORT +3 (+5 disease) REF +2(+0 vs traps and hazards) WILL +3(+5 Enchantment) Init +2 Perception +3(+1 to avoid being surprised) ”You wound me, Aubrin!” Quinn exclaimed as he clutched his chest. And immediately felt the middle ass on a three-assed donkey. He had read about one such creature years ago in and the author had included very detailed drawings. ”What I meant was, I don't have 'universal disdain.’ It’s just….been….” Quinn paused and looked around the room before leaning in closer and lowering his voice, ”This has been home for so long and I don't think I can handle losing my home for a third time. He leaned back, ”And I never went to any academy. I…..am self taught.” Quinn suddenly found himself wishing he had gone upstairs as well.
Male Half-Elf Wizard (Pact) 1
Crunch: Acid Dart 2/8 Daily Uses
HP 7/7 | AC 13 T 12 FF 11 | CMD 13 | FORT +3 (+5 disease) REF +2(+0 vs traps and hazards) WILL +3(+5 Enchantment) Init +2 Perception +3(+1 to avoid being surprised) Quinn sighed and punched the bridge of his nose when he heard William comment of the everburning torch. If it had been a joke, it was a bad one. Not really, I actually had a good chuckle. With the other three upstairs, Quinn took a moment to check on Aubrin, ”How are you holding up?” Such a simple question but it was all he could muster.
Male Half-Elf Wizard (Pact) 1
Crunch: Acid Dart 2/8 Daily Uses
HP 7/7 | AC 13 T 12 FF 11 | CMD 13 | FORT +3 (+5 disease) REF +2(+0 vs traps and hazards) WILL +3(+5 Enchantment) Init +2 Perception +3(+1 to avoid being surprised) When Felix didn't give an answer, which was usual for a skunk, Quinn held the ring back out for William, It would appear that this ring has a faint transmutational spell woven into it. It will make the wearer a somewhat better swimmer. Not much, but somewhat.” Quinn looked around the room as Ednu explains what happened, ”You only did what you were instructed to do,” his words actually sounding sympathetic for a change. And who could blame them? he thought.
Male Half-Elf Wizard (Pact) 1
Crunch: Acid Dart 2/8 Daily Uses
HP 7/7 | AC 13 T 12 FF 11 | CMD 13 | FORT +3 (+5 disease) REF +2(+0 vs traps and hazards) WILL +3(+5 Enchantment) Init +2 Perception +3(+1 to avoid being surprised) Quinn made his way inside along with the rest of the survivors. He took the ring delicately from William and held it up to a glowing lantern. ”Hmmm….” he poked at it Spellcraft: 1d20 + 13 ⇒ (5) + 13 = 18 DC15+ SL; -5 penalty if Illusion, Enchantment or Necromancy and lowered it so Felix could get a sniff. ”What do you think, Bud?""
Male Half-Elf Wizard (Pact) 1
Crunch: Acid Dart 2/8 Daily Uses
HP 7/7 | AC 13 T 12 FF 11 | CMD 13 | FORT +3 (+5 disease) REF +2(+0 vs traps and hazards) WILL +3(+5 Enchantment) Init +2 Perception +3(+1 to avoid being surprised) Quinn nodded in agreement with William as he knelt to collect his crossbow,"We've come this way. Might as well, right?"
Male Half-Elf Wizard (Pact) 1
Crunch: Acid Dart 2/8 Daily Uses
HP 7/7 | AC 13 T 12 FF 11 | CMD 13 | FORT +3 (+5 disease) REF +2(+0 vs traps and hazards) WILL +3(+5 Enchantment) Init +2 Perception +3(+1 to avoid being surprised) Not wanting to risk shooting Calliae -- andfiguring that the hobs probably knew he was there anyhow-- Quinn dropped the crossbow and stepped out from behind the wall, wand in hand. Move: 5’ step, move draw wand
Male Half-Elf Wizard (Pact) 1
Crunch: Acid Dart 2/8 Daily Uses
HP 7/7 | AC 13 T 12 FF 11 | CMD 13 | FORT +3 (+5 disease) REF +2(+0 vs traps and hazards) WILL +3(+5 Enchantment) Init +2 Perception +3(+1 to avoid being surprised) With the crack of a the door being kicked in, Quinn knew the fight had begun. He pushed the door open and quickly ducked back behind the wall. Stealth: 1d20 + 2 ⇒ (2) + 2 = 4 Move action to open door. Stealth check to hide behind wall. Quinn catches a loose splinter in the hand, "Calistria's sting!" he cursed, ruining his attempt at being sneaky.
Male Half-Elf Wizard (Pact) 1
Crunch: Acid Dart 2/8 Daily Uses
HP 7/7 | AC 13 T 12 FF 11 | CMD 13 | FORT +3 (+5 disease) REF +2(+0 vs traps and hazards) WILL +3(+5 Enchantment) Init +2 Perception +3(+1 to avoid being surprised) Only if we can strap it to Felix's back and let him run into combat. Also, eff that circus hob!
Male Half-Elf Wizard (Pact) 1
Crunch: Acid Dart 2/8 Daily Uses
HP 7/7 | AC 13 T 12 FF 11 | CMD 13 | FORT +3 (+5 disease) REF +2(+0 vs traps and hazards) WILL +3(+5 Enchantment) Init +2 Perception +3(+1 to avoid being surprised) Quinn sighed as the three left left him and Calliae before shouldering his crossbow, ”If we come in from both sides, we might make quick work of the hobs.” He moved up to the front door and pressed his back to the wall nest to it. Waiting to hear sounds of combat to try to open the door.
Male Half-Elf Wizard (Pact) 1
Crunch: Acid Dart 2/8 Daily Uses
HP 7/7 | AC 13 T 12 FF 11 | CMD 13 | FORT +3 (+5 disease) REF +2(+0 vs traps and hazards) WILL +3(+5 Enchantment) Init +2 Perception +3(+1 to avoid being surprised) Quinn and scratched at his beard, "That seems well and good but, what happens when they decide to ignore us and turn any survivors inside into hostages?" He paused as some more glass shattered, "The backdoor is smart. And the choke point is smart. I just think that it may be too smart."
Male Half-Elf Wizard (Pact) 1
Crunch: Acid Dart 2/8 Daily Uses
HP 7/7 | AC 13 T 12 FF 11 | CMD 13 | FORT +3 (+5 disease) REF +2(+0 vs traps and hazards) WILL +3(+5 Enchantment) Init +2 Perception +3(+1 to avoid being surprised) Good thing we have all of these NPCs to
Male Half-Elf Wizard (Pact) 1
Crunch: Acid Dart 2/8 Daily Uses
HP 7/7 | AC 13 T 12 FF 11 | CMD 13 | FORT +3 (+5 disease) REF +2(+0 vs traps and hazards) WILL +3(+5 Enchantment) Init +2 Perception +3(+1 to avoid being surprised) Before leaving the shrine, Quinn handed the wand of CLW to Calliae,"You will probably get more use out of this than I." He held the wand he had using above his head,"Anyone here know how to use one of these?This one is quite easy. You just focus and BOOF!" Afterwards, with the Taproot in sight, Quinn sighed and stared after the lights in the distance. He hefted the crossbow over his shoulder, "Well, we've come this far, might as well see if anyone is alive in there, right? his expression belied his tone. "Who's going first?"
Male Half-Elf Wizard (Pact) 1
Crunch: Acid Dart 2/8 Daily Uses
HP 7/7 | AC 13 T 12 FF 11 | CMD 13 | FORT +3 (+5 disease) REF +2(+0 vs traps and hazards) WILL +3(+5 Enchantment) Init +2 Perception +3(+1 to avoid being surprised) alchemical silver rapier(Raska)
Padded armor
potion of guidance (x8)
masterwork backpack (Calliae)
27 small semiprecious stones
Various supplies in Provision points - 11 I believe I got everything.
Male Half-Elf Wizard (Pact) 1
Crunch: Acid Dart 2/8 Daily Uses
HP 7/7 | AC 13 T 12 FF 11 | CMD 13 | FORT +3 (+5 disease) REF +2(+0 vs traps and hazards) WILL +3(+5 Enchantment) Init +2 Perception +3(+1 to avoid being surprised) I'm working on the loot list. It might take me a bit though. I'm doing it between tasks at workm
Male Half-Elf Wizard (Pact) 1
Crunch: Acid Dart 2/8 Daily Uses
HP 7/7 | AC 13 T 12 FF 11 | CMD 13 | FORT +3 (+5 disease) REF +2(+0 vs traps and hazards) WILL +3(+5 Enchantment) Init +2 Perception +3(+1 to avoid being surprised) Quinn recovered and reloaded his crossbow while William searched and Calliae performed the small service. He pulled the double doors closed and headed towards the group, ”No one needs to see Stagsward right now.” Quinn held the elm wand at eye level and looked down the length of the wand,
When he was finished looking over the elm he rolled the willow wand between his thumb and forefinger,
Male Half-Elf Wizard (Pact) 1
Crunch: Acid Dart 2/8 Daily Uses
HP 7/7 | AC 13 T 12 FF 11 | CMD 13 | FORT +3 (+5 disease) REF +2(+0 vs traps and hazards) WILL +3(+5 Enchantment) Init +2 Perception +3(+1 to avoid being surprised) Quinn winced at the gruesome demise of the shielded hob, "Yes, let's try to make the wizard retch in the middle of a fight!" He activated the wand again. Magic Missile: 1d4 + 1 ⇒ (2) + 1 = 3
Male Half-Elf Wizard (Pact) 1
Crunch: Acid Dart 2/8 Daily Uses
HP 7/7 | AC 13 T 12 FF 11 | CMD 13 | FORT +3 (+5 disease) REF +2(+0 vs traps and hazards) WILL +3(+5 Enchantment) Init +2 Perception +3(+1 to avoid being surprised) Not feeling all that comfortable with trying to reload the crossbow, Quinn dropped it and pulled the wand from his sleeve and focused on the same hob. It would hurt less but there was no risk of missing. Magic Missile: 1d4 + 1 + 2 ⇒ (2) + 1 + 2 = 5
Male Half-Elf Wizard (Pact) 1
Crunch: Acid Dart 2/8 Daily Uses
HP 7/7 | AC 13 T 12 FF 11 | CMD 13 | FORT +3 (+5 disease) REF +2(+0 vs traps and hazards) WILL +3(+5 Enchantment) Init +2 Perception +3(+1 to avoid being surprised) Quinn met eyes with what he assumed was a female hobgoblin. With hobs, it could be difficult telling the genders apart. He squeezed the trigger of his crossbow, hoping his bolt would fly before her arrow. Light Crossbow: 1d20 + 2 + 1 ⇒ (17) + 2 + 1 = 201d8 + 1 ⇒ (4) + 1 = 5 Quick edit on my math. I had gotten it in my head that Edvard was contributing +2 for some reason.
Male Half-Elf Wizard (Pact) 1
Crunch: Acid Dart 2/8 Daily Uses
HP 7/7 | AC 13 T 12 FF 11 | CMD 13 | FORT +3 (+5 disease) REF +2(+0 vs traps and hazards) WILL +3(+5 Enchantment) Init +2 Perception +3(+1 to avoid being surprised) "For ever more." He repeated in the common tongue before standing to face the open doorway and whatever hobs were inside.
Male Half-Elf Wizard (Pact) 1
Crunch: Acid Dart 2/8 Daily Uses
HP 7/7 | AC 13 T 12 FF 11 | CMD 13 | FORT +3 (+5 disease) REF +2(+0 vs traps and hazards) WILL +3(+5 Enchantment) Init +2 Perception +3(+1 to avoid being surprised) "I'm not very fond of the idea of going into the shrine. The gods and I don't....we don't really see eye to eye." Quinn took a moment to straighten Stagsward's corpse as Edvard went around back and William moved to the doors. "Calliae, do you know any prayers?"
Male Half-Elf Wizard (Pact) 1
Crunch: Acid Dart 2/8 Daily Uses
HP 7/7 | AC 13 T 12 FF 11 | CMD 13 | FORT +3 (+5 disease) REF +2(+0 vs traps and hazards) WILL +3(+5 Enchantment) Init +2 Perception +3(+1 to avoid being surprised) With the wolf dead, Quinn approached and saw who the body had once been, "Stagsward deserved better than this. For all his talk of protecting and serving the community, Erastil has done little for this one." He paused and took a deep breath before turning to Edvard, "Anything in his shack?"
Male Half-Elf Wizard (Pact) 1
Crunch: Acid Dart 2/8 Daily Uses
HP 7/7 | AC 13 T 12 FF 11 | CMD 13 | FORT +3 (+5 disease) REF +2(+0 vs traps and hazards) WILL +3(+5 Enchantment) Init +2 Perception +3(+1 to avoid being surprised) Quinn cursed and loosed his acidic blob. Ranged Touch (Acid Dart): 1d20 + 2 - 4 ⇒ (9) + 2 - 4 = 7 well nards. Peter Overton has not created a profile. |