Jeggare Noble

Quinion Trepanar's page

169 posts. Alias of Ramarren.


Full Name

Quinion Trepanar

Race

Human

Classes/Levels

Rogue 4

Gender

Male

Size

M

Age

21

Special Abilities

Sneak Attack: 2d6, Trapfinding+1, Trap Sense +1, Talents: Finesse Rogue, Evasion

Alignment

NG

Deity

None

Location

Born in Korvosa, currently in Sandpoint

Languages

Common, Chelaxian, Shoanti, Varisian, Goblin

Occupation

City Guard

Homepage URL

http://www.frozenstar.net/Quinion.pdf

Strength 12
Dexterity 19
Constitution 11
Intelligence 14
Wisdom 10
Charisma 12

About Quinion Trepanar

Saves:
Fortitude: +1
Reflex: +9 (Evasion)
Will: +1
Combat:
AC:18 (+4 Armor, +4 Dex), Flat:14, Touch:14, CMB:+4, CMD:18 (14 Flat)
HP:23, Initiative:+10
Masterwork Shortsword (+9, 1d6+1, 19-20/x2, Pierce)(Using TWF: +7/+7, 1d6+1/1d6)
Sap (+7, 1d6+1, 20/x2, Blunt)(Using TWF: +5/+5, 1d6+1/1d6)
Composite Shortbow (+7, 1d6+1, 20/x3, Pierce, 70' Range Increment)
Feats:
City Born - Korvosa (Campaign Bonus), Improved Initiative, Two-Weapon Fighting, Weapon Finesse (Bonus from Finesse Rogue), Combat Expertise, Weapon Focus (Shortsword) (Bonus from Weapon Training)
Traits:
Outlander - Exile
Description:
Tall and thin, Quinion shows classic Chelaxian traits, sharp-featured and pale. His body language is fairly relaxed however, unless he is angry.
Background:
Quinion grew up in Korvosa, and like his father before him (and his father, and his father, for at least six generations) he served in the Guard. Unfortunately, ever since the fall of Aroden, the style of guardwork practiced by the Trepanar family has become less and less acceptable. When once their primary duties were keeping the peace, Quinion found more and more often that the focus of his barracks was no longer on serving the neighborhood, but on finding someone to punish...sometimes with little regard as to actual guilt.

Finally, Quinion's compassion went too far. Having caught a small child attempting to filch the purse of Aerodus Alazario, a member of Korvosa's new gentry. Quinion refused Aerodus' order to take the child's hand to make an example, and when Aerodus attempted to do so himself, Quinion drew his guard issued shortsword and faced him down. As a result, Quinion found himself challenged to a duel. To everyone's surprise, including his own, Quinion won, leaving a bloody and unconscious 'Sir' Alazario on the green.

Knowing the political climate, Quinion's father told him to get out of the guard, and get as far from Korvosa and the reach of the Alazario family as possible, so with his Watch Commander's letter of recommendation in hand, he headed westn towards Magnimar. As a reference from a Korvosan Watch Commander was worthless in Magnimar, Quinion has headed to Sandpoint to see if Sheriff Hemlock can use a deputy.

Quinion is likely being pursued by Aerodus Alazario, his family, his mommy, and probably his wet nurse, all of whom seem irked that Quinion didn't just fall down and die for the sake of the Alazario family reputation

Gear:

2.00# - 310gp - Masterwork Shortsword (Belt)
2.00# - 310gp - Masterwork Shortsword (Back Draw)
2.00# - 150gp - Composite Shortbow (+1 STR)
0.15# - 1gp - 20 Arrows (Back)
2.00# - 1gp - Sap (Belt)
2.00# - 1gp - Sap (Belt)
10.00# - 1100gp - Mithral Shirt
0.00# - 75gp - Ioun Torch
0.50# - 1gp - Belt Pouch
2.00# - 100gp - -----Masterwork Thieves' Tools
0.50# - 10gp - -----Compass
0.50# - 1gp - Belt Pouch
4.00# - 50gp - Masterwork Backpack
4.00# - 1gp - -----Grappling Hook
5.00# - 10gp - -----50' Silk Rope
2.00# - 1gp - -----Cooking Kit
0.00# - 8gp - -----8 Tindertwigs
3.00# - 5sp - -----Winter Blanket

41.65# - 2430.5gp (Carrying 1pp, 8gp, 15sp)
Light Load - Move 30

Skills:

Ab--Skill.............Ranks..AbMod..Class..Mod...Total
DEX-Acrobatics..........3......+4...+3.....+0....+10
INT-Appraise..............1......+2...+3.....+0....+ 6
CHA-Bluff....................4......+1...+3.....+0....+ 8
STR-Climb...................1......+1...+3.....+0....+ 5
CHA-Diplomacy..........1......+1...+3.....+0....+ 5
DEX-Disable Device...4......+4...+3.....+1....+13
*-with Masterwork Tools....................+2....+15
CHA-Disguise..............1......+1...+3.....+0....+ 5
DEX-Escape Artist......4......+4...+3.....+0....+ 11
CHA-Intimidate..........3......+1...+3.....+2....+ 9
INT-K:Dungeoneer.....1......+2...+3.....+0....+ 6
INT-K:Geography.......1......+2...+0.....+0....+ 3
INT-Know:Local.........1......+2...+3.....+0....+ 6
INT-Know:Nobility.....1......+2...+0.....+0....+ 3
INT-Linguistics...........1......+2...+3.....+0....+ 6
WIS-Perception..........4......+0...+3.....+0....+ 7
*-when Finding Traps..........................+1....+ 9
CHA-Perform: Oratory....1......+1...+3.....+0....+ 5
WIS-Prof:Guardsman.1......+0...+3.....+0....+ 4
DEX-Ride.....................1......+4...+0.....+0....+ 5
WIS-Sense Motive......4......+0...+3.....+0....+ 7
DEX-Sleight of Hand...1......+4...+3.....+0....+ 8
DEX-Stealth................44......+4...+3.....+0....+ 11
STR-Swim...................1......+1...+3.....+0....+ 5
CHA-Use Mag Device.4.......+1...+3.....+0....+ 8