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Oh, I also forgot to mention she's neutral good and the most compassionate demon in hell, having saved the life of the first person she almost killed the moment she came to earth, she'll also be healing and making spells


All helpful suggestions, I may just modify that Cambion (or the Seraptis that was below, just knock it down a few levels and/or re-roll the stats, something to that effect), but I forgot to explain the situation-
A- this demon is the final boss of my campaign deviation, but when the helmet that controls her and makes her the final boss is removed, she then joins the party in search of her husband, my player character who shows up shortly thereafter. She then actually joins the fight as my companion
B- Both of these characters are going to be literally transported into this pathfinder game from the world they live in, whereupon they'll gain new skills and knowledge as they travel with the party. So everything about them is the same as they would be in the game despite some nessecary changes, so here's the necessities-
-Must be full demon
-strong
-fire attacks
-attacks with claws and tail (I can live without the tail attack, but I know claw attacks are easy to work with)
-we'll all be level 8, so she'll need to be level 7 (if I'm correct about companion rules)
-I'll manipulate her a ton to be the final boss, so I'm just asking what I need to know to make her my companion


Hi, I'm running a small campaign deviation in my friend's pathfinder campaign and I'm going to be bringing in two characters, one as a final boss and one as my new player character. the problem is with this first one, she's not meant to be killed, but freed and brought along with the party because she's my new PC's wife (they're both from something else, a game I've been working on). The problem is that she's a demon, and there's no character race page for demons, I'm currently going through all the demon races in pathfinder (and will until I can find the right one), trying to find one I can manipulate into her race, but I was hoping to get some help from people who actually know what they're doing. Her self-healing capabilities are a bit higher than a human, she has limited magical skill and insane strength in comparison to a human. so- can anyone help me create a demon? I've also got an extensive description of her if someone actually wants to visualize her (noticeably it's not written here, I copied it from my documentation on the game I'm working on), but I'm not certain it's nessecary-

Lila's Appearance-
Grey skin with a very slight hint of a dark purple, cracks about a quarter-inch deep glowing neon purple running along her skin but sparingly. Approximately 7.9 feet tall, very human-esqe figure yet also generally resembling Hushabyevalley's Ada (grey alien girl) but more voluptuous. Mother was a succubus, resulting in thighs, butt and breasts that would be generally considered large, but due to height and muscle tone, they even out well. similar to Ada again, Lila has a tail that starts out very thick, and thins out evenly thought the length which is about 1.5 meters, starts out at the tailbone about 2 inches thinner than her waist and slightly more dexterous than it looks. 2,5 inch thick Dark brown horns protruding from her temples curve forwards and immediately up ending about an inch or two above her head and part some long, lighter brown hair that reaches down to her shoulder blades. Teeth slightly sharper than a human's (inordinately clean), slightly darker grey lips, ears that come to a point and point out of her hair about an inch and black eyes with a pale yellow pupil.


Thank you Azothath, you have explained this in a way that makes sense, I'mma probably get rid of them now, but it's a better explanation than "this is it's damage and you can't add it to your punch" even though I had already asked him if I could use the bear traps with my punches


So, I'm a monk who saw the price and decided I'mma become Arlong from One Piece, I read the so I put them on my hands and used them to punch someone and the DM informed me I couldn't add the bear trap damage to my punch damage, destroying the only reason to have bought and used them, so is he correct? Is the "atk +10 melee" (or the stated 2D6+3 I'd prefer) not an addition to melee as it seems? Or is he incorrect?
Source; http://www.d20pfsrd.com/gamemastering/traps-hazards-and-special-terrains/tr aps/bear-traps-cr-1/