Cirieo Thessaddin

Quecksworth the Attendant's page

139 posts. Alias of Lysle.


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CG Fey-Touched Gnome Bard 3 | 25 ft. speed | HP 35/35 | AC 18 | F +6 R +10 W +8 | Perc +8 (low-light vision)| Stealth +8| Spells 2nd 2/2; 1st 3/3 Focus 1| Active Conditions: Sanctuary 10/10 rds
Spells:
DC 19; 2nd - dispel magic, mirror image 1st -magic weapon, mending, sanctuary, unseen servant Cantrips (2nd) detect magic, forbidding ward, ghost sound, mage hand, message ]
Skills:
Diplomacy +9, Heraldry Lore +6, Medicine +8, Nature +6, Occultism +6, Performance +9, Society +6, Stealth +8, Survival +6
GM Tyranius wrote:
All corrected!

Looks good! Thanks again!


CG Fey-Touched Gnome Bard 3 | 25 ft. speed | HP 35/35 | AC 18 | F +6 R +10 W +8 | Perc +8 (low-light vision)| Stealth +8| Spells 2nd 2/2; 1st 3/3 Focus 1| Active Conditions: Sanctuary 10/10 rds
Spells:
DC 19; 2nd - dispel magic, mirror image 1st -magic weapon, mending, sanctuary, unseen servant Cantrips (2nd) detect magic, forbidding ward, ghost sound, mage hand, message ]
Skills:
Diplomacy +9, Heraldry Lore +6, Medicine +8, Nature +6, Occultism +6, Performance +9, Society +6, Stealth +8, Survival +6

Sorry, I made an error. The starting XP on my 2001 is 10 XP (I had overlooked a quest that I had run). Otherwise, the Chronicle looks good.


CG Fey-Touched Gnome Bard 3 | 25 ft. speed | HP 35/35 | AC 18 | F +6 R +10 W +8 | Perc +8 (low-light vision)| Stealth +8| Spells 2nd 2/2; 1st 3/3 Focus 1| Active Conditions: Sanctuary 10/10 rds
Spells:
DC 19; 2nd - dispel magic, mirror image 1st -magic weapon, mending, sanctuary, unseen servant Cantrips (2nd) detect magic, forbidding ward, ghost sound, mage hand, message ]
Skills:
Diplomacy +9, Heraldry Lore +6, Medicine +8, Nature +6, Occultism +6, Performance +9, Society +6, Stealth +8, Survival +6

@ GM Tyranius - Thanks for stepping in and running an exciting finale! Very much appreciated!

@ All - Thanks for a fun game. I look forward to sharing a table with each of you in the future.

Player Name: Lysle
Character Name: unnamed at present (GM Goblin Baby)
PFS#: 90900
Character #: 2001
Faction: Envoy's Alliance
Current XP on last Chronicle: 9 XP


CG Fey-Touched Gnome Bard 3 | 25 ft. speed | HP 35/35 | AC 18 | F +6 R +10 W +8 | Perc +8 (low-light vision)| Stealth +8| Spells 2nd 2/2; 1st 3/3 Focus 1| Active Conditions: Sanctuary 10/10 rds
Spells:
DC 19; 2nd - dispel magic, mirror image 1st -magic weapon, mending, sanctuary, unseen servant Cantrips (2nd) detect magic, forbidding ward, ghost sound, mage hand, message ]
Skills:
Diplomacy +9, Heraldry Lore +6, Medicine +8, Nature +6, Occultism +6, Performance +9, Society +6, Stealth +8, Survival +6

Upon spying the creature, Quecksworth moves forward, a song on is lips.
Stride

"Aft a night of long travel and toil,
We've found where the threat now does lurk.
So fight on for the vile scheme to spoil
And of this drudge let us make short work."
Inspire Courage

The gnome then retrieves his sling.
Retrieve/Manipulate


CG Fey-Touched Gnome Bard 3 | 25 ft. speed | HP 35/35 | AC 18 | F +6 R +10 W +8 | Perc +8 (low-light vision)| Stealth +8| Spells 2nd 2/2; 1st 3/3 Focus 1| Active Conditions: Sanctuary 10/10 rds
Spells:
DC 19; 2nd - dispel magic, mirror image 1st -magic weapon, mending, sanctuary, unseen servant Cantrips (2nd) detect magic, forbidding ward, ghost sound, mage hand, message ]
Skills:
Diplomacy +9, Heraldry Lore +6, Medicine +8, Nature +6, Occultism +6, Performance +9, Society +6, Stealth +8, Survival +6

"We must hurry along and stop the alchemist's monstrosity, no matter how exhausted we may be." notes Quecksworth.

I am for pressing on through fatigue.

"As for how best to stop it..." the gnome ponders aloud, "I suspect it is likely better to follow the creature's trail rather than head directly to town. If we could beat it to town, we could give a warning to the townsfolk and, perhaps, have a modicum of time for preparation."

"However," concludes the Pathfinder, "I suspect the creature is likely to take the shortest route and, thus, would arrive before us if we were to trace our path to this place. Yet, if we follow it, we could perhaps stop it before it can do any harm in town, or at least slow it down."

"I say we follow it, Masters." urges Quecksworth with an assertiveness and fervency that he has not before displayed. "And, if there be someway to get a warning to the townsfolk in advance, then all the better."


1 person marked this as a favorite.
CG Fey-Touched Gnome Bard 3 | 25 ft. speed | HP 35/35 | AC 18 | F +6 R +10 W +8 | Perc +8 (low-light vision)| Stealth +8| Spells 2nd 2/2; 1st 3/3 Focus 1| Active Conditions: Sanctuary 10/10 rds
Spells:
DC 19; 2nd - dispel magic, mirror image 1st -magic weapon, mending, sanctuary, unseen servant Cantrips (2nd) detect magic, forbidding ward, ghost sound, mage hand, message ]
Skills:
Diplomacy +9, Heraldry Lore +6, Medicine +8, Nature +6, Occultism +6, Performance +9, Society +6, Stealth +8, Survival +6

Quecksworth follows his fellow agents into the chamber, seeking some cover behind his allies.
Stride x2

He then sings:

"Declaring victory, 'fore the deed is done
Too soon, it is, to state you've won.
For the Society's uncovered your evil deeds
And shall now ensure that none succeeds."

Inspire courage


CG Fey-Touched Gnome Bard 3 | 25 ft. speed | HP 35/35 | AC 18 | F +6 R +10 W +8 | Perc +8 (low-light vision)| Stealth +8| Spells 2nd 2/2; 1st 3/3 Focus 1| Active Conditions: Sanctuary 10/10 rds
Spells:
DC 19; 2nd - dispel magic, mirror image 1st -magic weapon, mending, sanctuary, unseen servant Cantrips (2nd) detect magic, forbidding ward, ghost sound, mage hand, message ]
Skills:
Diplomacy +9, Heraldry Lore +6, Medicine +8, Nature +6, Occultism +6, Performance +9, Society +6, Stealth +8, Survival +6
Quecksworth the Attendant wrote:


Stride; Inspire courage

He then casts mirror image on himself.

Correction: No Stride action taken.

Quecksworth remained in place as he allowed the magic to take hold.


CG Fey-Touched Gnome Bard 3 | 25 ft. speed | HP 35/35 | AC 18 | F +6 R +10 W +8 | Perc +8 (low-light vision)| Stealth +8| Spells 2nd 2/2; 1st 3/3 Focus 1| Active Conditions: Sanctuary 10/10 rds
Spells:
DC 19; 2nd - dispel magic, mirror image 1st -magic weapon, mending, sanctuary, unseen servant Cantrips (2nd) detect magic, forbidding ward, ghost sound, mage hand, message ]
Skills:
Diplomacy +9, Heraldry Lore +6, Medicine +8, Nature +6, Occultism +6, Performance +9, Society +6, Stealth +8, Survival +6

Quecksworth commences singing.
"Long, bitter strife has let to this hour
Where evil's thick, situation dire.
We come t'avenge the fallen, t'right many a'wrong
'Fight on, Pathfinders!' be my endless song!"

Stride; Inspire courage

He then casts mirror image on himself.


CG Fey-Touched Gnome Bard 3 | 25 ft. speed | HP 35/35 | AC 18 | F +6 R +10 W +8 | Perc +8 (low-light vision)| Stealth +8| Spells 2nd 2/2; 1st 3/3 Focus 1| Active Conditions: Sanctuary 10/10 rds
Spells:
DC 19; 2nd - dispel magic, mirror image 1st -magic weapon, mending, sanctuary, unseen servant Cantrips (2nd) detect magic, forbidding ward, ghost sound, mage hand, message ]
Skills:
Diplomacy +9, Heraldry Lore +6, Medicine +8, Nature +6, Occultism +6, Performance +9, Society +6, Stealth +8, Survival +6

"The gesture is appreciated, Master Lizzo." replies Quecksworth as he too takes up a position with the party.


CG Fey-Touched Gnome Bard 3 | 25 ft. speed | HP 35/35 | AC 18 | F +6 R +10 W +8 | Perc +8 (low-light vision)| Stealth +8| Spells 2nd 2/2; 1st 3/3 Focus 1| Active Conditions: Sanctuary 10/10 rds
Spells:
DC 19; 2nd - dispel magic, mirror image 1st -magic weapon, mending, sanctuary, unseen servant Cantrips (2nd) detect magic, forbidding ward, ghost sound, mage hand, message ]
Skills:
Diplomacy +9, Heraldry Lore +6, Medicine +8, Nature +6, Occultism +6, Performance +9, Society +6, Stealth +8, Survival +6

"A giant bat, de-winged, 'tis a splendid thing
When lifeblood's already been spill'd.
Yet, while th'swarm still mounts, add to the counts
"Of flying vermin kill'd!"

Inspire courage

The gnome tries to consider how best to utilize a ghost sound spell, wondering whether the bat swarm is more likely to chase the sounds of food or flee the sound of a predator.
Nature to Recall Knowledge: 1d20 + 6 ⇒ (20) + 6 = 26


CG Fey-Touched Gnome Bard 3 | 25 ft. speed | HP 35/35 | AC 18 | F +6 R +10 W +8 | Perc +8 (low-light vision)| Stealth +8| Spells 2nd 2/2; 1st 3/3 Focus 1| Active Conditions: Sanctuary 10/10 rds
Spells:
DC 19; 2nd - dispel magic, mirror image 1st -magic weapon, mending, sanctuary, unseen servant Cantrips (2nd) detect magic, forbidding ward, ghost sound, mage hand, message ]
Skills:
Diplomacy +9, Heraldry Lore +6, Medicine +8, Nature +6, Occultism +6, Performance +9, Society +6, Stealth +8, Survival +6

Sorry for the delay. Thanks for botting me.


CG Fey-Touched Gnome Bard 3 | 25 ft. speed | HP 35/35 | AC 18 | F +6 R +10 W +8 | Perc +8 (low-light vision)| Stealth +8| Spells 2nd 2/2; 1st 3/3 Focus 1| Active Conditions: Sanctuary 10/10 rds
Spells:
DC 19; 2nd - dispel magic, mirror image 1st -magic weapon, mending, sanctuary, unseen servant Cantrips (2nd) detect magic, forbidding ward, ghost sound, mage hand, message ]
Skills:
Diplomacy +9, Heraldry Lore +6, Medicine +8, Nature +6, Occultism +6, Performance +9, Society +6, Stealth +8, Survival +6

"Oh. Oh, my. says Quecksworth as he spies the bats. "We should get going to someplace safe." declares the gnome as he heads for what he hopes is a safer area.
Stride

"Come, Masters." he urges before he then sings.

"Flitter flap, the air is thick
With wing and teeth and screech.
Unperturbed, among the stirred
We'll fight unto the breach!"

Inspire Courage


CG Fey-Touched Gnome Bard 3 | 25 ft. speed | HP 35/35 | AC 18 | F +6 R +10 W +8 | Perc +8 (low-light vision)| Stealth +8| Spells 2nd 2/2; 1st 3/3 Focus 1| Active Conditions: Sanctuary 10/10 rds
Spells:
DC 19; 2nd - dispel magic, mirror image 1st -magic weapon, mending, sanctuary, unseen servant Cantrips (2nd) detect magic, forbidding ward, ghost sound, mage hand, message ]
Skills:
Diplomacy +9, Heraldry Lore +6, Medicine +8, Nature +6, Occultism +6, Performance +9, Society +6, Stealth +8, Survival +6

Keeping a grip on his lute strings, Quecksworth follows behind the others.

Exploration Mode: Stealth +8


CG Fey-Touched Gnome Bard 3 | 25 ft. speed | HP 35/35 | AC 18 | F +6 R +10 W +8 | Perc +8 (low-light vision)| Stealth +8| Spells 2nd 2/2; 1st 3/3 Focus 1| Active Conditions: Sanctuary 10/10 rds
Spells:
DC 19; 2nd - dispel magic, mirror image 1st -magic weapon, mending, sanctuary, unseen servant Cantrips (2nd) detect magic, forbidding ward, ghost sound, mage hand, message ]
Skills:
Diplomacy +9, Heraldry Lore +6, Medicine +8, Nature +6, Occultism +6, Performance +9, Society +6, Stealth +8, Survival +6

"Well done, Masters." says Quecksworth when the creature falls. As Mandoo opens the door, the gnome follows close behind.


CG Fey-Touched Gnome Bard 3 | 25 ft. speed | HP 35/35 | AC 18 | F +6 R +10 W +8 | Perc +8 (low-light vision)| Stealth +8| Spells 2nd 2/2; 1st 3/3 Focus 1| Active Conditions: Sanctuary 10/10 rds
Spells:
DC 19; 2nd - dispel magic, mirror image 1st -magic weapon, mending, sanctuary, unseen servant Cantrips (2nd) detect magic, forbidding ward, ghost sound, mage hand, message ]
Skills:
Diplomacy +9, Heraldry Lore +6, Medicine +8, Nature +6, Occultism +6, Performance +9, Society +6, Stealth +8, Survival +6

Quecksworth urges his comrades on with song,

"Bow and blade, staff and shock,
I pray to add my stone too.
Together, aimed at the one we stalk.
Such foul creation, we'll undo."

Inspire Courage

The gnome then let's loose a rock toward the creature before taking up a more defensive position.

Strike Ranged (sling): 1d20 + 8 ⇒ (4) + 8 = 12
Damage (B): 1d6 - 1 ⇒ (2) - 1 = 1

Stride


CG Fey-Touched Gnome Bard 3 | 25 ft. speed | HP 35/35 | AC 18 | F +6 R +10 W +8 | Perc +8 (low-light vision)| Stealth +8| Spells 2nd 2/2; 1st 3/3 Focus 1| Active Conditions: Sanctuary 10/10 rds
Spells:
DC 19; 2nd - dispel magic, mirror image 1st -magic weapon, mending, sanctuary, unseen servant Cantrips (2nd) detect magic, forbidding ward, ghost sound, mage hand, message ]
Skills:
Diplomacy +9, Heraldry Lore +6, Medicine +8, Nature +6, Occultism +6, Performance +9, Society +6, Stealth +8, Survival +6

With the creature approaching and the others retreating, Quecksworth follows to a place of apparent, relative safety.
Stride

He plays his lute as he does so.

"Crawling upward from the pit
Unrelenting, just won't quit.
Heroes, undaunted, fight on the same
To send the beast back whence it came."

Inspire Courage

The gnome then draws his sling.
Interact


CG Fey-Touched Gnome Bard 3 | 25 ft. speed | HP 35/35 | AC 18 | F +6 R +10 W +8 | Perc +8 (low-light vision)| Stealth +8| Spells 2nd 2/2; 1st 3/3 Focus 1| Active Conditions: Sanctuary 10/10 rds
Spells:
DC 19; 2nd - dispel magic, mirror image 1st -magic weapon, mending, sanctuary, unseen servant Cantrips (2nd) detect magic, forbidding ward, ghost sound, mage hand, message ]
Skills:
Diplomacy +9, Heraldry Lore +6, Medicine +8, Nature +6, Occultism +6, Performance +9, Society +6, Stealth +8, Survival +6

Noting the activity, Quecksworth swallows hard. "Oh my! What is it, Masters?" The gnome rushes over to see what has provoked the others' attention.
Stride

Spying the creature, he considers it.
Occultism to Recall Knowledge: 1d20 + 6 ⇒ (5) + 6 = 11

Presumably, unsure of its nature, Quecksworth prepares his lute and plays.

"Frightening horror?
Or pitiable beast?
Be it more?
Or reduced to the least?"

Inspiring Courage


CG Fey-Touched Gnome Bard 3 | 25 ft. speed | HP 35/35 | AC 18 | F +6 R +10 W +8 | Perc +8 (low-light vision)| Stealth +8| Spells 2nd 2/2; 1st 3/3 Focus 1| Active Conditions: Sanctuary 10/10 rds
Spells:
DC 19; 2nd - dispel magic, mirror image 1st -magic weapon, mending, sanctuary, unseen servant Cantrips (2nd) detect magic, forbidding ward, ghost sound, mage hand, message ]
Skills:
Diplomacy +9, Heraldry Lore +6, Medicine +8, Nature +6, Occultism +6, Performance +9, Society +6, Stealth +8, Survival +6

Seeing the others tense up, Quecksworth waits with anticipation, ready to compose a song on the spot.


CG Fey-Touched Gnome Bard 3 | 25 ft. speed | HP 35/35 | AC 18 | F +6 R +10 W +8 | Perc +8 (low-light vision)| Stealth +8| Spells 2nd 2/2; 1st 3/3 Focus 1| Active Conditions: Sanctuary 10/10 rds
Spells:
DC 19; 2nd - dispel magic, mirror image 1st -magic weapon, mending, sanctuary, unseen servant Cantrips (2nd) detect magic, forbidding ward, ghost sound, mage hand, message ]
Skills:
Diplomacy +9, Heraldry Lore +6, Medicine +8, Nature +6, Occultism +6, Performance +9, Society +6, Stealth +8, Survival +6

"Please, allow me, Master Mansoor." suggests Quecksworth as he prepared his tools to tend to the monk.
Medicine to Treat Wounds: 1d20 + 8 ⇒ (15) + 8 = 23
HO Restored: 2d8 ⇒ (8, 8) = 16


CG Fey-Touched Gnome Bard 3 | 25 ft. speed | HP 35/35 | AC 18 | F +6 R +10 W +8 | Perc +8 (low-light vision)| Stealth +8| Spells 2nd 2/2; 1st 3/3 Focus 1| Active Conditions: Sanctuary 10/10 rds
Spells:
DC 19; 2nd - dispel magic, mirror image 1st -magic weapon, mending, sanctuary, unseen servant Cantrips (2nd) detect magic, forbidding ward, ghost sound, mage hand, message ]
Skills:
Diplomacy +9, Heraldry Lore +6, Medicine +8, Nature +6, Occultism +6, Performance +9, Society +6, Stealth +8, Survival +6

"Fight and strike, bite and burn.
Beat back the rat, to vict'ry earn."

Inspire courage

Quecksworth sings before slinging a stone at the nearest foe.

Ranged Strike (sling), IC: 1d20 + 8 + 1 ⇒ (19) + 8 + 1 = 28
Damage (B): 1d6 - 1 ⇒ (6) - 1 = 5

Reload


CG Fey-Touched Gnome Bard 3 | 25 ft. speed | HP 35/35 | AC 18 | F +6 R +10 W +8 | Perc +8 (low-light vision)| Stealth +8| Spells 2nd 2/2; 1st 3/3 Focus 1| Active Conditions: Sanctuary 10/10 rds
Spells:
DC 19; 2nd - dispel magic, mirror image 1st -magic weapon, mending, sanctuary, unseen servant Cantrips (2nd) detect magic, forbidding ward, ghost sound, mage hand, message ]
Skills:
Diplomacy +9, Heraldry Lore +6, Medicine +8, Nature +6, Occultism +6, Performance +9, Society +6, Stealth +8, Survival +6

"A fiery rat with breath of flame?
It may make for a heated bout.
Yet even with flame.
The fight ends the same.
By putting the vermin out."

Quecksworth plays a song to rouse his fellows.
Inspire Courage

As he does so, he loads his sling and moves closer to the door.
Manipulate; Stride


CG Fey-Touched Gnome Bard 3 | 25 ft. speed | HP 35/35 | AC 18 | F +6 R +10 W +8 | Perc +8 (low-light vision)| Stealth +8| Spells 2nd 2/2; 1st 3/3 Focus 1| Active Conditions: Sanctuary 10/10 rds
Spells:
DC 19; 2nd - dispel magic, mirror image 1st -magic weapon, mending, sanctuary, unseen servant Cantrips (2nd) detect magic, forbidding ward, ghost sound, mage hand, message ]
Skills:
Diplomacy +9, Heraldry Lore +6, Medicine +8, Nature +6, Occultism +6, Performance +9, Society +6, Stealth +8, Survival +6

"Monsters belch, acids spew
Yet, we'll ensure they get their due."

Inspire courage

Quecksworth sings as he draws his sling and moves into position.
Stride; Manipulate


1 person marked this as a favorite.
CG Fey-Touched Gnome Bard 3 | 25 ft. speed | HP 35/35 | AC 18 | F +6 R +10 W +8 | Perc +8 (low-light vision)| Stealth +8| Spells 2nd 2/2; 1st 3/3 Focus 1| Active Conditions: Sanctuary 10/10 rds
Spells:
DC 19; 2nd - dispel magic, mirror image 1st -magic weapon, mending, sanctuary, unseen servant Cantrips (2nd) detect magic, forbidding ward, ghost sound, mage hand, message ]
Skills:
Diplomacy +9, Heraldry Lore +6, Medicine +8, Nature +6, Occultism +6, Performance +9, Society +6, Stealth +8, Survival +6

Quecksworth ones again strums his lute and follows the others.
Manipulate; Stride

"Fountain of tears, spring acts of hate.
Acts soon to end, pray not too late.
Through fight and fit, we have declared
To save the town and see it spared."

Inspire courage


CG Fey-Touched Gnome Bard 3 | 25 ft. speed | HP 35/35 | AC 18 | F +6 R +10 W +8 | Perc +8 (low-light vision)| Stealth +8| Spells 2nd 2/2; 1st 3/3 Focus 1| Active Conditions: Sanctuary 10/10 rds
Spells:
DC 19; 2nd - dispel magic, mirror image 1st -magic weapon, mending, sanctuary, unseen servant Cantrips (2nd) detect magic, forbidding ward, ghost sound, mage hand, message ]
Skills:
Diplomacy +9, Heraldry Lore +6, Medicine +8, Nature +6, Occultism +6, Performance +9, Society +6, Stealth +8, Survival +6

"Of course, Master Tyrion." Quecksworth says. He casts detect magic and examines the statue and the room.

Occultism +6, Perception +8

Exploration Mode: Detect magic


CG Fey-Touched Gnome Bard 3 | 25 ft. speed | HP 35/35 | AC 18 | F +6 R +10 W +8 | Perc +8 (low-light vision)| Stealth +8| Spells 2nd 2/2; 1st 3/3 Focus 1| Active Conditions: Sanctuary 10/10 rds
Spells:
DC 19; 2nd - dispel magic, mirror image 1st -magic weapon, mending, sanctuary, unseen servant Cantrips (2nd) detect magic, forbidding ward, ghost sound, mage hand, message ]
Skills:
Diplomacy +9, Heraldry Lore +6, Medicine +8, Nature +6, Occultism +6, Performance +9, Society +6, Stealth +8, Survival +6

The gnome joins in the search of the room.
Perception +8, low-light vision

Mandoo wrote:
He hands the mistform elixir to Queck with a "Play music. Stay hidden."

"Yes, of course, Master Mandoo." replies Quecksworth as he receives the elixir and stows it away.

The gnome ponders for a moment, then asks aloud, "So, Masters. Have you any idea just who 'Mother' is or, more likely I suppose, was? Vilree's parent, I would think. But, more importantly, how one might go about avenging her?"


CG Fey-Touched Gnome Bard 3 | 25 ft. speed | HP 35/35 | AC 18 | F +6 R +10 W +8 | Perc +8 (low-light vision)| Stealth +8| Spells 2nd 2/2; 1st 3/3 Focus 1| Active Conditions: Sanctuary 10/10 rds
Spells:
DC 19; 2nd - dispel magic, mirror image 1st -magic weapon, mending, sanctuary, unseen servant Cantrips (2nd) detect magic, forbidding ward, ghost sound, mage hand, message ]
Skills:
Diplomacy +9, Heraldry Lore +6, Medicine +8, Nature +6, Occultism +6, Performance +9, Society +6, Stealth +8, Survival +6
Darr Gahgun wrote:
"All we had to do was take care of the master! For goodness sake gentlme... (sighs) men, it was only cooking. If raised right it could have been a do-gooder for the Society."

"Ever since our caravan arrived here in Etran's Folly, I'm afraid that it has all been one long and bloody affair, Master Darr." laments Quecksworth as he finishes cleaning and then follows the others.


CG Fey-Touched Gnome Bard 3 | 25 ft. speed | HP 35/35 | AC 18 | F +6 R +10 W +8 | Perc +8 (low-light vision)| Stealth +8| Spells 2nd 2/2; 1st 3/3 Focus 1| Active Conditions: Sanctuary 10/10 rds
Spells:
DC 19; 2nd - dispel magic, mirror image 1st -magic weapon, mending, sanctuary, unseen servant Cantrips (2nd) detect magic, forbidding ward, ghost sound, mage hand, message ]
Skills:
Diplomacy +9, Heraldry Lore +6, Medicine +8, Nature +6, Occultism +6, Performance +9, Society +6, Stealth +8, Survival +6

Quecksworth casts prestidigitation to tidy up the mess, hoping he has enough time


CG Fey-Touched Gnome Bard 3 | 25 ft. speed | HP 35/35 | AC 18 | F +6 R +10 W +8 | Perc +8 (low-light vision)| Stealth +8| Spells 2nd 2/2; 1st 3/3 Focus 1| Active Conditions: Sanctuary 10/10 rds
Spells:
DC 19; 2nd - dispel magic, mirror image 1st -magic weapon, mending, sanctuary, unseen servant Cantrips (2nd) detect magic, forbidding ward, ghost sound, mage hand, message ]
Skills:
Diplomacy +9, Heraldry Lore +6, Medicine +8, Nature +6, Occultism +6, Performance +9, Society +6, Stealth +8, Survival +6

Quecksworth watches the others at "work", ready to play his instrument should the creature retaliate or summon its allies.

Readied action to Inspire Courage


CG Fey-Touched Gnome Bard 3 | 25 ft. speed | HP 35/35 | AC 18 | F +6 R +10 W +8 | Perc +8 (low-light vision)| Stealth +8| Spells 2nd 2/2; 1st 3/3 Focus 1| Active Conditions: Sanctuary 10/10 rds
Spells:
DC 19; 2nd - dispel magic, mirror image 1st -magic weapon, mending, sanctuary, unseen servant Cantrips (2nd) detect magic, forbidding ward, ghost sound, mage hand, message ]
Skills:
Diplomacy +9, Heraldry Lore +6, Medicine +8, Nature +6, Occultism +6, Performance +9, Society +6, Stealth +8, Survival +6

Following Mandoo's urging, Quecksworth attempts to quietly close the door.
Stealth +8

He then attempts to discern just what this creature may be.
Nature +6, Occultism +6, Society +6


CG Fey-Touched Gnome Bard 3 | 25 ft. speed | HP 35/35 | AC 18 | F +6 R +10 W +8 | Perc +8 (low-light vision)| Stealth +8| Spells 2nd 2/2; 1st 3/3 Focus 1| Active Conditions: Sanctuary 10/10 rds
Spells:
DC 19; 2nd - dispel magic, mirror image 1st -magic weapon, mending, sanctuary, unseen servant Cantrips (2nd) detect magic, forbidding ward, ghost sound, mage hand, message ]
Skills:
Diplomacy +9, Heraldry Lore +6, Medicine +8, Nature +6, Occultism +6, Performance +9, Society +6, Stealth +8, Survival +6

Quecksworth eagerly reads over the halfling's shoulders as the diary is reviewed, though he wishes the contents were more lyrical--perhaps a project for him to undertake when this is all through?

The clang and commotion gets his attention and he quietly follows the others.
Stealth +8


CG Fey-Touched Gnome Bard 3 | 25 ft. speed | HP 35/35 | AC 18 | F +6 R +10 W +8 | Perc +8 (low-light vision)| Stealth +8| Spells 2nd 2/2; 1st 3/3 Focus 1| Active Conditions: Sanctuary 10/10 rds
Spells:
DC 19; 2nd - dispel magic, mirror image 1st -magic weapon, mending, sanctuary, unseen servant Cantrips (2nd) detect magic, forbidding ward, ghost sound, mage hand, message ]
Skills:
Diplomacy +9, Heraldry Lore +6, Medicine +8, Nature +6, Occultism +6, Performance +9, Society +6, Stealth +8, Survival +6

Quecksworth follows the others further into the room. He casts detect magic and joins in the search of the bookshelf.
Perception +8

When the others continue on, he does the same. With lute in hand, he slowly and quietly takes up a position between the two doors as the others make the decision of where to head.
Stealth +8


CG Fey-Touched Gnome Bard 3 | 25 ft. speed | HP 35/35 | AC 18 | F +6 R +10 W +8 | Perc +8 (low-light vision)| Stealth +8| Spells 2nd 2/2; 1st 3/3 Focus 1| Active Conditions: Sanctuary 10/10 rds
Spells:
DC 19; 2nd - dispel magic, mirror image 1st -magic weapon, mending, sanctuary, unseen servant Cantrips (2nd) detect magic, forbidding ward, ghost sound, mage hand, message ]
Skills:
Diplomacy +9, Heraldry Lore +6, Medicine +8, Nature +6, Occultism +6, Performance +9, Society +6, Stealth +8, Survival +6

Hearing the sounds of battle, Quecksworth moves toward the others, lute in hand.
Stride[/ooc[

"Fight on! Fight on!
If your blow lands true,
The bird turns to wind
And be a blow, too."

[ooc]Inspire courage

The gnome then retrieves his sling.
Manipulate


CG Fey-Touched Gnome Bard 3 | 25 ft. speed | HP 35/35 | AC 18 | F +6 R +10 W +8 | Perc +8 (low-light vision)| Stealth +8| Spells 2nd 2/2; 1st 3/3 Focus 1| Active Conditions: Sanctuary 10/10 rds
Spells:
DC 19; 2nd - dispel magic, mirror image 1st -magic weapon, mending, sanctuary, unseen servant Cantrips (2nd) detect magic, forbidding ward, ghost sound, mage hand, message ]
Skills:
Diplomacy +9, Heraldry Lore +6, Medicine +8, Nature +6, Occultism +6, Performance +9, Society +6, Stealth +8, Survival +6
Tyrion 2.0 wrote:
Turning to Quecksworth, "As always, your music was glorious, my friend."

"You are far too kind, Master Tyrion," replies the humble gnome as he reaches for his healer's tools only to look up and see that the halfling is already tending to his own wounds.

Mandoo wrote:
"Mandoo good for now. Maybe no time for more," he replies glancing up the ladder to indicate the source of his concern. "Mandoo make sure us safe for time being."

"Be safe yourself, Master Mandoo." Quecksworth replies as he casts guidance on the monk.


CG Fey-Touched Gnome Bard 3 | 25 ft. speed | HP 35/35 | AC 18 | F +6 R +10 W +8 | Perc +8 (low-light vision)| Stealth +8| Spells 2nd 2/2; 1st 3/3 Focus 1| Active Conditions: Sanctuary 10/10 rds
Spells:
DC 19; 2nd - dispel magic, mirror image 1st -magic weapon, mending, sanctuary, unseen servant Cantrips (2nd) detect magic, forbidding ward, ghost sound, mage hand, message ]
Skills:
Diplomacy +9, Heraldry Lore +6, Medicine +8, Nature +6, Occultism +6, Performance +9, Society +6, Stealth +8, Survival +6

Quecksworth climbs the steps again, singing as he goes.
Stride x2

"Up and down, down and up.
We go, as fortunes do.
Yet, perseverance is the key
To see the whole fight through."

Inspire courage


CG Fey-Touched Gnome Bard 3 | 25 ft. speed | HP 35/35 | AC 18 | F +6 R +10 W +8 | Perc +8 (low-light vision)| Stealth +8| Spells 2nd 2/2; 1st 3/3 Focus 1| Active Conditions: Sanctuary 10/10 rds
Spells:
DC 19; 2nd - dispel magic, mirror image 1st -magic weapon, mending, sanctuary, unseen servant Cantrips (2nd) detect magic, forbidding ward, ghost sound, mage hand, message ]
Skills:
Diplomacy +9, Heraldry Lore +6, Medicine +8, Nature +6, Occultism +6, Performance +9, Society +6, Stealth +8, Survival +6

"Master Tyrion?" questions Quecksworth as he sees the halfling pierced with arrows. He is relieved when his ally gives up ground on the stairs.
Stride x2
Following the halfling's lead, the gnome heads down the steps, continuing to sing.

"With step and parry, fight as we go.
Those on high ground soon shall be laid low."

Inspire Courage


CG Fey-Touched Gnome Bard 3 | 25 ft. speed | HP 35/35 | AC 18 | F +6 R +10 W +8 | Perc +8 (low-light vision)| Stealth +8| Spells 2nd 2/2; 1st 3/3 Focus 1| Active Conditions: Sanctuary 10/10 rds
Spells:
DC 19; 2nd - dispel magic, mirror image 1st -magic weapon, mending, sanctuary, unseen servant Cantrips (2nd) detect magic, forbidding ward, ghost sound, mage hand, message ]
Skills:
Diplomacy +9, Heraldry Lore +6, Medicine +8, Nature +6, Occultism +6, Performance +9, Society +6, Stealth +8, Survival +6

Quecksworth rushes to the steps and begins to climb them.
Stride x2

He then begins to sing.
"Orcs in tower
Rain down arrow shower.
We fight and not cower
For this be our hour!"

Inspire courage


CG Fey-Touched Gnome Bard 3 | 25 ft. speed | HP 35/35 | AC 18 | F +6 R +10 W +8 | Perc +8 (low-light vision)| Stealth +8| Spells 2nd 2/2; 1st 3/3 Focus 1| Active Conditions: Sanctuary 10/10 rds
Spells:
DC 19; 2nd - dispel magic, mirror image 1st -magic weapon, mending, sanctuary, unseen servant Cantrips (2nd) detect magic, forbidding ward, ghost sound, mage hand, message ]
Skills:
Diplomacy +9, Heraldry Lore +6, Medicine +8, Nature +6, Occultism +6, Performance +9, Society +6, Stealth +8, Survival +6

Quecksworth nods and follows behind the others with lute in hand.
[ooc]Stealth +8; Perception +8[/ooc[


CG Fey-Touched Gnome Bard 3 | 25 ft. speed | HP 35/35 | AC 18 | F +6 R +10 W +8 | Perc +8 (low-light vision)| Stealth +8| Spells 2nd 2/2; 1st 3/3 Focus 1| Active Conditions: Sanctuary 10/10 rds
Spells:
DC 19; 2nd - dispel magic, mirror image 1st -magic weapon, mending, sanctuary, unseen servant Cantrips (2nd) detect magic, forbidding ward, ghost sound, mage hand, message ]
Skills:
Diplomacy +9, Heraldry Lore +6, Medicine +8, Nature +6, Occultism +6, Performance +9, Society +6, Stealth +8, Survival +6

"May I suggest the steps, Master Tyrion?" Quecksworth replies. "That way, as I can best tell, is free and gives us the benefit of the high ground."


CG Fey-Touched Gnome Bard 3 | 25 ft. speed | HP 35/35 | AC 18 | F +6 R +10 W +8 | Perc +8 (low-light vision)| Stealth +8| Spells 2nd 2/2; 1st 3/3 Focus 1| Active Conditions: Sanctuary 10/10 rds
Spells:
DC 19; 2nd - dispel magic, mirror image 1st -magic weapon, mending, sanctuary, unseen servant Cantrips (2nd) detect magic, forbidding ward, ghost sound, mage hand, message ]
Skills:
Diplomacy +9, Heraldry Lore +6, Medicine +8, Nature +6, Occultism +6, Performance +9, Society +6, Stealth +8, Survival +6

"The orcs offer no more than cuts and scrapes.
When their times better spent, planning escapes!"

Inspire courage

He then casts forbidding ward on Darr.

Darr now warded against the attacks and hostile spells from the yellow orc. Darr gains a +1 status bonus to Armor Class and saving throws against the yellow orc's attacks, spells, and other effects.


CG Fey-Touched Gnome Bard 3 | 25 ft. speed | HP 35/35 | AC 18 | F +6 R +10 W +8 | Perc +8 (low-light vision)| Stealth +8| Spells 2nd 2/2; 1st 3/3 Focus 1| Active Conditions: Sanctuary 10/10 rds
Spells:
DC 19; 2nd - dispel magic, mirror image 1st -magic weapon, mending, sanctuary, unseen servant Cantrips (2nd) detect magic, forbidding ward, ghost sound, mage hand, message ]
Skills:
Diplomacy +9, Heraldry Lore +6, Medicine +8, Nature +6, Occultism +6, Performance +9, Society +6, Stealth +8, Survival +6
Mandoo wrote:
Tyrion 2.0 wrote:
Lizzo Plaguestone wrote:
After being rushed by a gaggle of orcs...
I believe it's called a murder of orcs. :)

A quick Google search seems to find some consensus around a "rage" of orcs.

But, since the orcs we're dealing with in fantasy RPGs are Tolkien based, and he has a Sindarin (elvish) etymology for the word, perhaps we should look there instead.

The collective noun the Sindarin used for the orcs was Glamhoth, which translates to:

glamhoth
S. collective name. din-horde, din-horde, host of tumult, din-horde, Orcs, host of tumult, Host(s) of Tumult, hosts of tumult, Orcs, Orcs, (lit.) Din-horde, Host of Tumult, Yelling-horde

A collective term for Orcs, translated “din-horde” or “host(s) of tumult” (UT/54, MR/109, PE17/39). This name is combination of glam “din, uproar” and hoth “host, horde” (WJ/391, SA/hoth). This term was sufficiently common that it was generalized into another word for Orc: glamog (WJ/391).

And, yes, I clearly have too much time on my hands.

I prefer using the contraction for more orcs, which (I presume) is m'orcs. Thus, "After being rushed by gaggle of orcs..." would become:

"After being rushed by m'orcs..."


CG Fey-Touched Gnome Bard 3 | 25 ft. speed | HP 35/35 | AC 18 | F +6 R +10 W +8 | Perc +8 (low-light vision)| Stealth +8| Spells 2nd 2/2; 1st 3/3 Focus 1| Active Conditions: Sanctuary 10/10 rds
Spells:
DC 19; 2nd - dispel magic, mirror image 1st -magic weapon, mending, sanctuary, unseen servant Cantrips (2nd) detect magic, forbidding ward, ghost sound, mage hand, message ]
Skills:
Diplomacy +9, Heraldry Lore +6, Medicine +8, Nature +6, Occultism +6, Performance +9, Society +6, Stealth +8, Survival +6

"When one orc falls, in rush more.
They too fall and meet the floor."

Inspire Courage

Quecksworth strums a song as he seeks a protective spot behind Darr.


CG Fey-Touched Gnome Bard 3 | 25 ft. speed | HP 35/35 | AC 18 | F +6 R +10 W +8 | Perc +8 (low-light vision)| Stealth +8| Spells 2nd 2/2; 1st 3/3 Focus 1| Active Conditions: Sanctuary 10/10 rds
Spells:
DC 19; 2nd - dispel magic, mirror image 1st -magic weapon, mending, sanctuary, unseen servant Cantrips (2nd) detect magic, forbidding ward, ghost sound, mage hand, message ]
Skills:
Diplomacy +9, Heraldry Lore +6, Medicine +8, Nature +6, Occultism +6, Performance +9, Society +6, Stealth +8, Survival +6
Mandoo wrote:
Mandoo says to Quecksworth, "That is bad place for Quecksworth. Better if you with Darr outside," and indicates the entrance from the yard. "Better go now," he adds in case there is still some doubt about what he means.

"My apologies, Master Mandoo. I--" Quecksworth stumbles with his words, but upon seeing the look in the monk's eye, he relents. "I will, of course, go at once."

The gnome deferentially exits the structure and casts sanctuary upon himself.


CG Fey-Touched Gnome Bard 3 | 25 ft. speed | HP 35/35 | AC 18 | F +6 R +10 W +8 | Perc +8 (low-light vision)| Stealth +8| Spells 2nd 2/2; 1st 3/3 Focus 1| Active Conditions: Sanctuary 10/10 rds
Spells:
DC 19; 2nd - dispel magic, mirror image 1st -magic weapon, mending, sanctuary, unseen servant Cantrips (2nd) detect magic, forbidding ward, ghost sound, mage hand, message ]
Skills:
Diplomacy +9, Heraldry Lore +6, Medicine +8, Nature +6, Occultism +6, Performance +9, Society +6, Stealth +8, Survival +6

Seeing that things have not quite gone as planned, Quecksworth begins to sing.

"Orc surrounded, one in number.
Better for him, t'ave remain'd in slumber."

Inspire Courage

Unsure if the orc still lives, Quecksworth draws his dagger and enters the room.


CG Fey-Touched Gnome Bard 3 | 25 ft. speed | HP 35/35 | AC 18 | F +6 R +10 W +8 | Perc +8 (low-light vision)| Stealth +8| Spells 2nd 2/2; 1st 3/3 Focus 1| Active Conditions: Sanctuary 10/10 rds
Spells:
DC 19; 2nd - dispel magic, mirror image 1st -magic weapon, mending, sanctuary, unseen servant Cantrips (2nd) detect magic, forbidding ward, ghost sound, mage hand, message ]
Skills:
Diplomacy +9, Heraldry Lore +6, Medicine +8, Nature +6, Occultism +6, Performance +9, Society +6, Stealth +8, Survival +6

"Ready, Master Mandoo." Quecksworth whispers.


CG Fey-Touched Gnome Bard 3 | 25 ft. speed | HP 35/35 | AC 18 | F +6 R +10 W +8 | Perc +8 (low-light vision)| Stealth +8| Spells 2nd 2/2; 1st 3/3 Focus 1| Active Conditions: Sanctuary 10/10 rds
Spells:
DC 19; 2nd - dispel magic, mirror image 1st -magic weapon, mending, sanctuary, unseen servant Cantrips (2nd) detect magic, forbidding ward, ghost sound, mage hand, message ]
Skills:
Diplomacy +9, Heraldry Lore +6, Medicine +8, Nature +6, Occultism +6, Performance +9, Society +6, Stealth +8, Survival +6

Once the two charred orcs cease moving, Quecksworth ceases his singing. Place a firm hand over the strings of his lute, to keep them from vibrating, he cautiously follows the others toward the structure. When Mandoo pulls back the strap, Quecksworth maneuvers into position to get a good look within from behind the monk.

"It seems that the business outside was so swift and soft, that it did not cause this one to stir." remarks the gnome before he casts detect magic.


CG Fey-Touched Gnome Bard 3 | 25 ft. speed | HP 35/35 | AC 18 | F +6 R +10 W +8 | Perc +8 (low-light vision)| Stealth +8| Spells 2nd 2/2; 1st 3/3 Focus 1| Active Conditions: Sanctuary 10/10 rds
Spells:
DC 19; 2nd - dispel magic, mirror image 1st -magic weapon, mending, sanctuary, unseen servant Cantrips (2nd) detect magic, forbidding ward, ghost sound, mage hand, message ]
Skills:
Diplomacy +9, Heraldry Lore +6, Medicine +8, Nature +6, Occultism +6, Performance +9, Society +6, Stealth +8, Survival +6

Athletics w/Aid: 1d20 + 0 + 1 ⇒ (10) + 0 + 1 = 11
Athletics w/Aid (Hero Point): 1d20 + 0 + 1 ⇒ (11) + 0 + 1 = 12
Looking doubtful for Quecksworth making the Climb.

Still, he can sing, I suppose.

"So, the cliff was climbed.
To catch foes by surprise.
The enemy was breached,
When top was reached
Yet, still you all shall rise!"

Inspire Courage

If Quecksworth is at the clifftop with party:

Then he draws his sling and strides next to Darr.

If Quecksworth still not at clifftop:

Athletics to Climb: 1d20 + 0 ⇒ (20) + 0 = 20


CG Fey-Touched Gnome Bard 3 | 25 ft. speed | HP 35/35 | AC 18 | F +6 R +10 W +8 | Perc +8 (low-light vision)| Stealth +8| Spells 2nd 2/2; 1st 3/3 Focus 1| Active Conditions: Sanctuary 10/10 rds
Spells:
DC 19; 2nd - dispel magic, mirror image 1st -magic weapon, mending, sanctuary, unseen servant Cantrips (2nd) detect magic, forbidding ward, ghost sound, mage hand, message ]
Skills:
Diplomacy +9, Heraldry Lore +6, Medicine +8, Nature +6, Occultism +6, Performance +9, Society +6, Stealth +8, Survival +6

"Many thanks, Master Lizzo, Master Tyrion. Many thanks, indeed." Quecksworth says appreciatively. "Many thanks, Master Lizzo, Master Tyrion. Many thanks, indeed."

"Oh, Master Darr!" cries the gnome upon seeing that the half-orc is still bleeding. The gnome rushes to the scene. "Please, allow me."

It will take Quecksworth one round of movement to get to Darr's present location.

Quecksworth grabs his healer's tools and attempts to staunch the bleeding.
Medicine to Administer First Aid: 1d20 + 5 ⇒ (13) + 5 = 18


CG Fey-Touched Gnome Bard 3 | 25 ft. speed | HP 35/35 | AC 18 | F +6 R +10 W +8 | Perc +8 (low-light vision)| Stealth +8| Spells 2nd 2/2; 1st 3/3 Focus 1| Active Conditions: Sanctuary 10/10 rds
Spells:
DC 19; 2nd - dispel magic, mirror image 1st -magic weapon, mending, sanctuary, unseen servant Cantrips (2nd) detect magic, forbidding ward, ghost sound, mage hand, message ]
Skills:
Diplomacy +9, Heraldry Lore +6, Medicine +8, Nature +6, Occultism +6, Performance +9, Society +6, Stealth +8, Survival +6
Tyrion 2.0 wrote:
"My movement is limited, so I must head West. But you might be better off if you move to Lizzo. It's safer there, and he has potions for you. Good luck, my friend." With that, Tyrion pats the gnome on the shoulder and moves into the western alcove.

"I am reluctant to leave your side, Master Tyrion." Quecksworth replies, turning an eye toward the looming ooze. "But, I shall do my best not to disappoint you."

He then makes a break towards the reptilian Pathfinder.

Stride x2

Upon reaching Lizzo, he says as places one hand upon the Pathfinder while holding attempting to staunch his bleeding with the other. "Please, Master Lizzo, allow me to help you." he says as he attempts to raise his voice in song.

"Time in this world is short.
(As are some of us too.)
Yet, though some day we fade,
Though our hours are few.
Let us make our mark,
By what is it that we do.
"

Inspire courage

Flat check: 1d20 ⇒ 14


CG Fey-Touched Gnome Bard 3 | 25 ft. speed | HP 35/35 | AC 18 | F +6 R +10 W +8 | Perc +8 (low-light vision)| Stealth +8| Spells 2nd 2/2; 1st 3/3 Focus 1| Active Conditions: Sanctuary 10/10 rds
Spells:
DC 19; 2nd - dispel magic, mirror image 1st -magic weapon, mending, sanctuary, unseen servant Cantrips (2nd) detect magic, forbidding ward, ghost sound, mage hand, message ]
Skills:
Diplomacy +9, Heraldry Lore +6, Medicine +8, Nature +6, Occultism +6, Performance +9, Society +6, Stealth +8, Survival +6

Flat check from Tyrion's First Aid: 1d20 ⇒ 12

"Of course, Master Tyrion." Quecksworth responds as he follows the halfling.

Gathering some of the remains of his strength, the gnome draws his own set of healing tools from his bandolier and attempts to staunch the bleeding.

Medicine to Administer First Aid: 1d20 + 5 ⇒ (1) + 5 = 6
Persistent Bleed Damage: 1d6 ⇒ 5

"It would seem that I am better leaving such matters to you, Master Tyrion." Quecksworth sighs as he punctures a vein.

Flat check for end of turn: 1d20 ⇒ 1

The RNG must really dislike gnomes.


CG Fey-Touched Gnome Bard 3 | 25 ft. speed | HP 35/35 | AC 18 | F +6 R +10 W +8 | Perc +8 (low-light vision)| Stealth +8| Spells 2nd 2/2; 1st 3/3 Focus 1| Active Conditions: Sanctuary 10/10 rds
Spells:
DC 19; 2nd - dispel magic, mirror image 1st -magic weapon, mending, sanctuary, unseen servant Cantrips (2nd) detect magic, forbidding ward, ghost sound, mage hand, message ]
Skills:
Diplomacy +9, Heraldry Lore +6, Medicine +8, Nature +6, Occultism +6, Performance +9, Society +6, Stealth +8, Survival +6
Tyrion 2.0 wrote:
"Please Quecksworth, follow me if you're able. I'll try again over here."

"As you wish, Master Tyrion."" Quecksworth replies weakly as he follows the halfling and gets into, what he hopes, is a more defensible position.

Stride x2

Looks like its been only about 30-40 minutes since Quecksworth last used guidance on Tyrion (April 22, 2020), so the halfling is immune to the spell.

"Though sputtering, bleeding.
We won't be denied.
Pathfinders fight on.
By each other's side!

Inspire courage.

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