Qetsiyah makes a wide swipe with her sword, still somewhat hesitant to fight citizens of Absalom. Then she raised her shield to protect herself. (AC 18) Bastard Sword Attack: 1d20 + 9 ⇒ (2) + 9 = 11 Damage: 1d8 + 4 ⇒ (2) + 4 = 6 AoO if applicable: Bastard Sword Attack: 1d20 + 9 ⇒ (14) + 9 = 23 Damage: 1d8 + 4 ⇒ (3) + 4 = 7
Qetsiyah is left scratching her head even after the whole thing is over. "Wow, that was... something alright. Hi there, you're Tavvar, right? We're Pathfinders. The Society sent us to extend you an invitation to join up. This is some next level stuff you're doing here. Just imagine what you could do with the Society's resources at your fingertips, eh?" She gave the woman a friendly smile, hoping she was selling it after proving completely useless during the ritual.
"Oh... uh, yeah. I saw something really weird. I guess you guys didn't see it? So, um, these dead, decayed hands burst out from the floor and ripped my legs up, down to the bone, it seemed. But, ah... it didn't look like bone. It looked like those fancy porcelain doll legs." She cleared her throat, feeling awkward about seeing things that others did not.
"Is that what we're here to find? A living doll? Or have we found the house's story now?
Shaken from the experience and weak from blood loss, Qetsiyah's eyes roll in her head like a panicked animal. "Do you see them? The hands... they came up from the floor... Ripped me apart... Do I still have doll legs? Please, I don't want to die with doll legs!" Hmm, this might be bad enough to need my reroll. Will Medicine checks to treat wounds restore her movement speed?
She sheathes her sword when the creature turns out to be friendly.
She gives the hold another look, making sure they didn't miss anything.
Quetsiyah ruffles the back of her hair as she tries to think of a way to apply her knowledge of warcraft to helping refugees and comes up wanting. Instead she employs her skill with athletics to bolt off in search of Janira. "Hey, they're having a pretty serious conversation over there about refugees and all I can think to do is advise them on how to build a latrine so it won't foul the water supply..." My lore is a +3, so calling in the super-halfling to aid.
Qetsiyah sipped her punch as delicately as she could, trying her best to mind her manners and make a good impression. She was pleased at the opportunity to talk shop with someone who knew their way around a sword for once. She introduced herself respectfully and engaged the Qadiran prince in a conversation comparing the merits and differing strategies of using a scimitar vs a falchion. Diplomacy(Trained): 1d20 + 4 ⇒ (14) + 4 = 18
Luz Lumino wrote:
Ouch. I think maybe I picked the wrong Ancestry feat for first level then. I was trying to go for something like a Bodyguard build but it doesn't look like it works so well in 2E. Can you still rebuild for free before 2nd level like you can in 1st edition PFS Organized Play?
Qetsiyah scratches her head at the Dwarf's request but keeps her mouth shut so as not to embarrass herself in front of the head honcho of the Society. Once they were moving on, she asked the scholarly Half-orc, "Isn't history something you read in a dusty old book? How do we find out the past of an empty house? Houses don't talk!" She gets an odd look on her face as she suddenly doubts her assertion. "...Do they?" Works for me, he did say 'haunted', after all. She eagerly accepted a cup when they approached the Captain. "Hey, thanks for the punch. Those meat pies are great but they leave you thirsty."
Emoubu wrote: Careful about rolling untrained skills Cleva, there are often consequences for failure in PF2. What about providing aid? Qetsiyah won't contribute much with Int based skills, but she has this: COOPERATIVE NATURE FEAT: HUMAN The short human life span lends perspective and has taught you from a young age to set aside differences and work with others to achieve greatness. You gain a +4 circumstance bonus on checks to Aid.
The dusky half-elf smirked at the halfling Pathfinder. "Celebration, huh? Looks more like a headhunting mixer for the Factions." She said with a dubious look around the room. "Alright, I hear ya. Gotta stand for something or you'll fall for anything, right? I can sit still for a pitch or three." She grabbed a meat pie and crammed in in her mouth. "Mmm... good food, tho." She said appreciatively between bites as she turned to hear what the dwarf storyteller had to say. Society: 1d20 + 3 ⇒ (10) + 3 = 13 |
