Bejakra

Qetsiyah's page

27 posts. Organized Play character for bluedove.


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Envoy's Alliance

Oops! Ended quicker than I expected. Is it too late for my income roll? If so, I understand. Had to look it up to figure out what to use.

Lore(Warfare): 1d20 + 3 ⇒ (12) + 3 = 15

Thanks, good game all!

Envoy's Alliance

Qetsiyah makes a wide swipe with her sword, still somewhat hesitant to fight citizens of Absalom. Then she raised her shield to protect herself. (AC 18)

Bastard Sword Attack: 1d20 + 9 ⇒ (2) + 9 = 11 Damage: 1d8 + 4 ⇒ (2) + 4 = 6

AoO if applicable:
Bastard Sword Attack: 1d20 + 9 ⇒ (14) + 9 = 23 Damage: 1d8 + 4 ⇒ (3) + 4 = 7

Envoy's Alliance

Intimidate: 1d20 + 4 ⇒ (9) + 4 = 13
Intimidate: 1d20 + 4 ⇒ (1) + 4 = 5

Qetsiyah stood by with her sword in hand, ready to drive these people off the hard way if necessary.

Envoy's Alliance

Qetsiyah is left scratching her head even after the whole thing is over. "Wow, that was... something alright. Hi there, you're Tavvar, right? We're Pathfinders. The Society sent us to extend you an invitation to join up. This is some next level stuff you're doing here. Just imagine what you could do with the Society's resources at your fingertips, eh?" She gave the woman a friendly smile, hoping she was selling it after proving completely useless during the ritual.

Envoy's Alliance

"I guess the ritual is doing something, huh? Pretty weird stuff." She said, moving faster to keep the strange shadows off her own. "Let's get where we're going, shall we?"

Envoy's Alliance

Qetsiyah happily drinks down the potion. Healing: 1d8 ⇒ 8
"Thanks, that fixed it right up."

At the Blackros Museum, she put on her most amicable smile.
"Hi there! Don't worry, we didn't come for a tour. We came for the ritual. Hope we aren't too late."

Envoy's Alliance

"Oh... uh, yeah. I saw something really weird. I guess you guys didn't see it? So, um, these dead, decayed hands burst out from the floor and ripped my legs up, down to the bone, it seemed. But, ah... it didn't look like bone. It looked like those fancy porcelain doll legs." She cleared her throat, feeling awkward about seeing things that others did not.
Were they not real then? No... something definitely hurt me.

"Is that what we're here to find? A living doll? Or have we found the house's story now?

Envoy's Alliance

So is that just 4 damage from the haunt and no bleeding damage? Can Sisya take back her spell?

Perception: 1d20 + 6 ⇒ (3) + 6 = 9

Envoy's Alliance

Yeah, we have few healing resources as it is. I'm going to call in my reroll.
Will Save Reroll + GM Stars: 1d20 + 4 + 3 ⇒ (20) + 4 + 3 = 27

Envoy's Alliance

Shaken from the experience and weak from blood loss, Qetsiyah's eyes roll in her head like a panicked animal. "Do you see them? The hands... they came up from the floor... Ripped me apart... Do I still have doll legs? Please, I don't want to die with doll legs!"

Hmm, this might be bad enough to need my reroll. Will Medicine checks to treat wounds restore her movement speed?

Envoy's Alliance

Will save: 1d20 + 4 ⇒ (2) + 4 = 6

"Ahhh! Gods above, what in the hells was that?" Qetsiyah looks around in a panic, "Are they gone? Is it over? Ow... it hurts!"

9 hp and still bleeding. (<.<) (>.>)

Envoy's Alliance

"Sorry, afraid I'm not very handy with any tool except this sword. Anyone got a rope? We can tether ourselves together to make it less likely someone could fall through."

Perception: 1d20 + 6 ⇒ (11) + 6 = 17

She makes her way carefully to the north side of the house. C3-C5

Envoy's Alliance

"I can see why it's marked for demolition. Time to see what this old house has to say!" She said, following along with the group while she kept an eye out for hazards.

Perception: 1d20 + 6 ⇒ (13) + 6 = 19

Envoy's Alliance

Qetsiyah takes a quick look in the quarters at the bow and stern of the boat before they leave.

Perception: 1d20 + 6 ⇒ (19) + 6 = 25
Perception: 1d20 + 6 ⇒ (15) + 6 = 21

Envoy's Alliance

She sheathes her sword when the creature turns out to be friendly.
"Aw, poor... uh... thing. It must have been alone down here for a while. I guess we'll take it back with us, huh? You wanna be a Pathfinder?"

She gives the hold another look, making sure they didn't miss anything.
Perception: 1d20 + 6 ⇒ (9) + 6 = 15
Society: 1d20 + 3 ⇒ (15) + 3 = 18

Envoy's Alliance

Qetsiyah wondered if they should call out, but since they didn't know what sort of creature they were dealing with, she drew her sword and readied her shield, and proceeded below decks, keeping a careful eye out.

Perception(low-light): 1d20 + 6 ⇒ (20) + 6 = 26

Envoy's Alliance

Perception(low-light): 1d20 + 6 ⇒ (9) + 6 = 15

Qetsiyah grumbles under her breath as she tries to scrape the seaweed off her new boots.

Envoy's Alliance

Qetsiyah waves Janira over again, not having any idea if the strange topics everyone was discussing was doing the trick or not.

I don't think we've actually used her aid yet, but I'm thinking the rolls are not looking great so hoping she can help.

Envoy's Alliance

Just the Taldan man left now I think.

Qetsiyah felt abashed she had failed to impress her fellow half-elf, but the commander certainly looked like he might appreciate her contributions. She gave him a guard's salute as she caught his eye and shifted into an "at ease" stance at his nod.

Envoy's Alliance

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Quetsiyah ruffles the back of her hair as she tries to think of a way to apply her knowledge of warcraft to helping refugees and comes up wanting. Instead she employs her skill with athletics to bolt off in search of Janira. "Hey, they're having a pretty serious conversation over there about refugees and all I can think to do is advise them on how to build a latrine so it won't foul the water supply..."

My lore is a +3, so calling in the super-halfling to aid.

Envoy's Alliance

Qetsiyah turns toward the half-elf, always interested in meeting one of her own kind. "Let's see what she has to say."

Envoy's Alliance

Qetsiyah sipped her punch as delicately as she could, trying her best to mind her manners and make a good impression. She was pleased at the opportunity to talk shop with someone who knew their way around a sword for once. She introduced herself respectfully and engaged the Qadiran prince in a conversation comparing the merits and differing strategies of using a scimitar vs a falchion.

Diplomacy(Trained): 1d20 + 4 ⇒ (14) + 4 = 18

Envoy's Alliance

Luz Lumino wrote:

The problem with providing Aid is that the DC is 20. So it's really easy to crit fail at low level, especially if you are untrained.

Fortunately, the person you are aiding has to be "willing" to accept the aid, so the roll probably won't count in PbP if the main person doesn't first agree to the aid.

Ouch. I think maybe I picked the wrong Ancestry feat for first level then. I was trying to go for something like a Bodyguard build but it doesn't look like it works so well in 2E.

Can you still rebuild for free before 2nd level like you can in 1st edition PFS Organized Play?

Envoy's Alliance

Qetsiyah scratches her head at the Dwarf's request but keeps her mouth shut so as not to embarrass herself in front of the head honcho of the Society. Once they were moving on, she asked the scholarly Half-orc, "Isn't history something you read in a dusty old book? How do we find out the past of an empty house? Houses don't talk!" She gets an odd look on her face as she suddenly doubts her assertion. "...Do they?"

Works for me, he did say 'haunted', after all.

She eagerly accepted a cup when they approached the Captain. "Hey, thanks for the punch. Those meat pies are great but they leave you thirsty."

Envoy's Alliance

Emoubu wrote:
Careful about rolling untrained skills Cleva, there are often consequences for failure in PF2.

What about providing aid? Qetsiyah won't contribute much with Int based skills, but she has this:

COOPERATIVE NATURE FEAT:

HUMAN
The short human life span lends perspective and has taught
you from a young age to set aside differences and work with
others to achieve greatness. You gain a +4 circumstance
bonus on checks to Aid.

Envoy's Alliance

The dusky half-elf smirked at the halfling Pathfinder. "Celebration, huh? Looks more like a headhunting mixer for the Factions." She said with a dubious look around the room.

"Alright, I hear ya. Gotta stand for something or you'll fall for anything, right? I can sit still for a pitch or three." She grabbed a meat pie and crammed in in her mouth. "Mmm... good food, tho." She said appreciatively between bites as she turned to hear what the dwarf storyteller had to say.

Society: 1d20 + 3 ⇒ (10) + 3 = 13

Envoy's Alliance

Name: bluedove
PC Name: Qetsiyah
PFS #: 85152-2001
Faction: Envoy's Alliance

Ok, all her important crunch is in order, sorry again for the delay!