Initiative +6	Move 20 ft.		Hit Points 60
Base Attack Bonus +6/+1	Melee Attack Bonus +7/+2	CMB/CMD: +4/17
Armor Class 20 (24 w shield)	Flat-footed AC 17	Touch AC 15 (19 w/ mage armor)
Fortitude Save +7	Reflex Save +9	Will Save +9, +2 vs. fear
Languages: Common, Halfling, Gnome, Aquan, Auran, Ignan, Terran
Skills: Diplomacy +7 1 rank, Fly +6 3 ranks, Handle Animals +12 3 ranks, Knowledge (history) +8 3 ranks, Knowledge (nobility) +10 3 ranks, Knowledge (the planes ) +8 3 ranks, Linguistics +9 4 ranks, Perception +8 6 ranks, Perform (wind instruments) +7 1 rank, Spellcraft +8 3 ranks, Use Magical Device +18 9 ranks.
Combat! 
Sling staff: +8/+3, 1d6+1 (x2)+1d6 pts acid – +1/acid 
Sling staff: +11, 1d8+1, range (x3)+1d6 pts acid  – +1/acid
Armor: +1 chain shirt (Armor check penalty –1) 
Notable Abilities
Small (+1 AC, +1 to attack, -1 to CMB, +4 to Stealth), Slow, Fearless, Lucky, 
Keen Senses (+2 Perception), Warslinger (reloading a sling is a free action)
Proficient with all simple weapons, slings, light armors
Eidolon (life link, bond senses  (9 rounds / day), maker’s call (1 / day), transposition, 
Shield ally (+2 AC, +2 saving throws if eidolon is near)
Summon Monster V (spell-like ability, standard action, 10/ day, 9 minutes)
Noble Scion of War (Charisma to Initiative, +2 Knowledge Nobility)
Lucky Halfling (can roll a save for an ally, 1/day)
Summoner’s Call (Eidolon receives +2 to Str, Dex, or Con for 10 minutes)
Spell Focus (Conjuration)
Augment Summoning (summoned creature gets +4 Str and Con)
Helpful (Aid Another grants +4 bonus rather than +2)
Venom-drenched (immune to Eidolon poison, will poison any creature that bites me)
Spells
Cantrips (at will, DC 16 / 17): Daze, Detect magic, Light, Read magic, Resistance
1st Level (6 per day, DC 17 / 18): Feather fall, Mage armor, Magic fang, Prot. from evil, Shield
2nd Level (5 per day, DC 18 / 19): Glitterdust, Slow, Summon eidolon, Summon swarm
3rd Level (4 per day, DC 19 / 20): Improved Invisibility, Evolution surge (9 minutes, grant one 4pt evolution), Mass reduce person, Rejuvenate eidolon (3d10+9)
Equipment
Wands: Cure light wounds 43, Summon Monster II 50, 
Handy Haversack
Scrolls: Baleful polymorph (x2), Contact Other Plane, Dismissal, Purified Calling, Transmogrify, Stoneskin (x2), Bull’s Strength (x5), Bear’s Endurance (x5), Mass Enlarge Person (x2), Reduce Person, Shrink Object
Potions: Cure serious wounds (x2), Bear’s Endurance 
Ring of Protection +1, Cloak or Resistance +2, Belt of Dexterity +2
Backpack, Bedroll, Blanket, Sack, Tent, Bag of caltrops, Crowbar, Grappling hook, 100 ft of rope, 2 Doses of antitoxin, 2 Sunrods, 5 Tanglefoot bags, 2 Thunderstones