Grigori

Qalaus's page

40 posts. Organized Play character for Chris Mortika (RPG Superstar 2010 Top 16).


Full Name

Qalaus the Bereaved

Race

Halfling

Classes/Levels

Summoner 11

Gender

Male

Size

Small

Age

51

Alignment

Chaotic Good

Deity

Shelyn, not that it matters much

Location

Absalom

Languages

Common, Halfling, Gnome, Aquan, Auran, Ignan, Terran

Occupation

noble scion in exile

Homepage URL

none

Strength 10
Dexterity 16
Constitution 12
Intelligence 14
Wisdom 10
Charisma 22

About Qalaus

Background

Spoiler:

Qalaus began his career as a decorative "lucky halfling" in the court of the mushir of Sedeq, but once his gift, for strategic use of arcane items in combat, became known, his star began to rise. Had his life gone according to plan, he would have come to serve the commanders of Qadira's army. But Fate intervened.

Fr one day, there was an uprising of enslaved genies throughout Sedeq, and during the chaos, a gang of invading Xill manifested and assaulted a halfling lass named Marra, whom as it happened Qalaus loved. Marra did not live to see the next nightfall. Qalaus arrived by her side in time to see her die in agony and terror, a half-dozen Xill spawn eating their way out of her chest and neck and leg.... His sorrow and repugnance were too much to bear, and the up-and-coming halfling fell into madness.

His arcane studies focused on the occult planes, and there his mind met a vast and unknowable entity, which felt pity for Qalaus' grief but lacked understanding of his loss. It spun an eidolon for him, its form twisted and somethat Xill-like, and told him it was his beloved Marra. When Qalaus is at his most lucid, he understands that the eidolon looks nothing like Marra's 'original' body. During his darker days, Qalaus doesn't seem to notice the difference.

The mushir was sympathetic as well, but could not tolerate the mad halfling and his 'wife' in Sedeq. He transfered Qalaus first to Gurat, the city of philosophy, and then farther away still, to Absalom, where a 10-foot-tall half-insect with lobster pincers, blue scales, and gossamer wings might not be the strangest sight on the streets. Qalaus is officially there as a Qadiran "donation' to the Pathfinder Society, but he undertakes other missions here and there as well.

Statistics

Spoiler:

Initiative +6 Move 20 ft. Hit Points 60
Base Attack Bonus +6/+1 Melee Attack Bonus +7/+2 CMB/CMD: +4/17
Armor Class 20 (24 w shield) Flat-footed AC 17 Touch AC 15 (19 w/ mage armor)
Fortitude Save +7 Reflex Save +9 Will Save +9, +2 vs. fear
Languages: Common, Halfling, Gnome, Aquan, Auran, Ignan, Terran

Skills: Diplomacy +7 1 rank, Fly +6 3 ranks, Handle Animals +12 3 ranks, Knowledge (history) +8 3 ranks, Knowledge (nobility) +10 3 ranks, Knowledge (the planes ) +8 3 ranks, Linguistics +9 4 ranks, Perception +8 6 ranks, Perform (wind instruments) +7 1 rank, Spellcraft +8 3 ranks, Use Magical Device +18 9 ranks.

Combat!
Sling staff: +8/+3, 1d6+1 (x2)+1d6 pts acid – +1/acid
Sling staff: +11, 1d8+1, range (x3)+1d6 pts acid – +1/acid
Armor: +1 chain shirt (Armor check penalty –1)

Notable Abilities

Small (+1 AC, +1 to attack, -1 to CMB, +4 to Stealth), Slow, Fearless, Lucky,
Keen Senses (+2 Perception), Warslinger (reloading a sling is a free action)
Proficient with all simple weapons, slings, light armors
Eidolon (life link, bond senses (9 rounds / day), maker’s call (1 / day), transposition,
Shield ally (+2 AC, +2 saving throws if eidolon is near)
Summon Monster V (spell-like ability, standard action, 10/ day, 9 minutes)

Noble Scion of War (Charisma to Initiative, +2 Knowledge Nobility)
Lucky Halfling (can roll a save for an ally, 1/day)
Summoner’s Call (Eidolon receives +2 to Str, Dex, or Con for 10 minutes)
Spell Focus (Conjuration)
Augment Summoning (summoned creature gets +4 Str and Con)
Helpful (Aid Another grants +4 bonus rather than +2)
Venom-drenched (immune to Eidolon poison, will poison any creature that bites me)

Spells
Cantrips (at will, DC 16 / 17): Daze, Detect magic, Light, Read magic, Resistance
1st Level (6 per day, DC 17 / 18): Feather fall, Mage armor, Magic fang, Prot. from evil, Shield
2nd Level (5 per day, DC 18 / 19): Glitterdust, Slow, Summon eidolon, Summon swarm
3rd Level (4 per day, DC 19 / 20): Improved Invisibility, Evolution surge (9 minutes, grant one 4pt evolution), Mass reduce person, Rejuvenate eidolon (3d10+9)

Equipment
Wands: Cure light wounds 43, Summon Monster II 50,
Handy Haversack
Scrolls: Baleful polymorph (x2), Contact Other Plane, Dismissal, Purified Calling, Transmogrify, Stoneskin (x2), Bull’s Strength (x5), Bear’s Endurance (x5), Mass Enlarge Person (x2), Reduce Person, Shrink Object
Potions: Cure serious wounds (x2), Bear’s Endurance
Ring of Protection +1, Cloak or Resistance +2, Belt of Dexterity +2

Backpack, Bedroll, Blanket, Sack, Tent, Bag of caltrops, Crowbar, Grappling hook, 100 ft of rope, 2 Doses of antitoxin, 2 Sunrods, 5 Tanglefoot bags, 2 Thunderstones

Marra (Eidolon, Biped, Chaotic Good)

Spoiler:

STR 27 (+8) DEX 14 (+2) CON 17 (+3) INT 7 (-2) WIS 10 (0) CHA 11 (0)
Dis Dev +9 Heal +4 Intimidate +6 Escape +11 Percept. +9
Fly +10 Sense Mot. +4

Initiative +2 Move 30 ft. Hit Points 63
Base Attack Bonus +7 Melee Attack Bonus +14 CMB/CMD: +16/28
Armor Class 24 Flat-footed AC 22 Touch AC 12
Fortitude Save +8 Reflex Save +4 Will Save +5, +4 vs. ench.
Languages: Common, Halfling, Gnome, Aquan, Auran, Ignan, Terran

Combat!
Bite: +14, 1d8+8, (20/x2) plus poison
Pincers (x2): +12, 2d6+4 pts (20/x2) plus free grapple (CMB +26)

Notable Abilities

Darkvision, 60’, Link, Share spells
Evasion

Improved Natural Attack
Lunge (+5 reach for -2 AC)
Improved Grapple, Greater Grapple (+4 CMB, no AoO, move action to grapple)
Multi-attack

Pincers (1 pt)
Bite (1 pt)
Fast Flight (3 pts, Wings, average maneuverability. 50’)
Grab (2 pts, +4 CMB to grapple w/ pincers)
Poison (2 pts, Fort DC 16 saves, 1d4 Str damage / round for 4 rounds)
Large (4 pts, -1 AC, -1 to attack, +1 to CMB, -4 to Stealth, 10’ reach)

Amulet of Natural Armor +2