Ratfolk Troubleshooter

QVD Joseph's page

17 posts. Organized Play character for Merisal The Risen.


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Second Seekers (Ehu Hadif)

SP 7 HP 8 RP 4 Ysoki xenoseeker biohacker 1 Character Operations Manual 40 EAC 14; KAC 15 Fort +3; Ref +3; Will +1 N Small humanoid (ysoki) Init +7; Senses darkvision 60 ft.; Perception +7

We should probably work on keeping our own lorespire complex clear of data scourge and look after our agents better

Second Seekers (Ehu Hadif)

SP 7 HP 8 RP 4 Ysoki xenoseeker biohacker 1 Character Operations Manual 40 EAC 14; KAC 15 Fort +3; Ref +3; Will +1 N Small humanoid (ysoki) Init +7; Senses darkvision 60 ft.; Perception +7

Location 6 medical bay

You really need to tell people where this is I could have done with access to this half an hour ago

medicine: 1d20 + 8 ⇒ (3) + 8 = 11

Yeah maybe those healing stims have a little too much adrenaline in them Let me lie on this diagnostic couch for a bit

I dont think lobby 6 has been covered

Second Seekers (Ehu Hadif)

SP 7 HP 8 RP 4 Ysoki xenoseeker biohacker 1 Character Operations Manual 40 EAC 14; KAC 15 Fort +3; Ref +3; Will +1 N Small humanoid (ysoki) Init +7; Senses darkvision 60 ft.; Perception +7

Earlier

Thank you. It is usually myself that gives the injections. Let me take a breather here Joseph reviews his com messages. Let me pick those up as well

RP spent stammina refreshed 2 mk 1 healing serums acquired

Well surely this is less dangerous than our last assignment. Let us test the introduction

Second Seekers (Ehu Hadif)

SP 7 HP 8 RP 4 Ysoki xenoseeker biohacker 1 Character Operations Manual 40 EAC 14; KAC 15 Fort +3; Ref +3; Will +1 N Small humanoid (ysoki) Init +7; Senses darkvision 60 ft.; Perception +7

Just to be clear I have no healing serums on me at present although a credstick that could buy some is I was trying to say I am doing literally nothing but at least in an entertaining manner

Second Seekers (Ehu Hadif)

SP 7 HP 8 RP 4 Ysoki xenoseeker biohacker 1 Character Operations Manual 40 EAC 14; KAC 15 Fort +3; Ref +3; Will +1 N Small humanoid (ysoki) Init +7; Senses darkvision 60 ft.; Perception +7

Ping! Your order of 2 healing serums is available from Robots Bits and Bobs at Jatembe Park Plaza Joseph is vaguely aware of the message as he dreams of another Ysoki in Victorin style garb drinking elegantly from a china tea cup Tsk Tsk Jo Zeph I hope for your sake your acquaintances are a Leetle more prepared. Or do I need to tell Darekson to bring you your cup of tea

Second Seekers (Ehu Hadif)

SP 7 HP 8 RP 4 Ysoki xenoseeker biohacker 1 Character Operations Manual 40 EAC 14; KAC 15 Fort +3; Ref +3; Will +1 N Small humanoid (ysoki) Init +7; Senses darkvision 60 ft.; Perception +7

Maybe I should have listened to the guards! In for penny in for a pound! Joseph makes a guarded step sideways and stabs at red trying to make it easier to hit

syringe stick: 1d20 + 3 ⇒ (7) + 3 = 10
damage: 1d3 - 1 ⇒ (3) - 1 = 2

-2 to reds AC if that hits Did not include flank bonus but dont think it will help to hit. Also Joseph seems to have accquired a british accent

Second Seekers (Ehu Hadif)

SP 7 HP 8 RP 4 Ysoki xenoseeker biohacker 1 Character Operations Manual 40 EAC 14; KAC 15 Fort +3; Ref +3; Will +1 N Small humanoid (ysoki) Init +7; Senses darkvision 60 ft.; Perception +7

Joseph moves forward to have a better look at red with his microlab

Move action 2nd for physical science 28

That looks like a whatever that check tells me

Second Seekers (Ehu Hadif)

SP 7 HP 8 RP 4 Ysoki xenoseeker biohacker 1 Character Operations Manual 40 EAC 14; KAC 15 Fort +3; Ref +3; Will +1 N Small humanoid (ysoki) Init +7; Senses darkvision 60 ft.; Perception +7

Entering dangerous enviroment Check Joseph activates his enviroment seals on his second skin

Our instructions are to destroy so no tranquilisers in here He waves his injection pistol

And a more up close and personal means to inject all the nasty junk I have if they get too close He waves the syringe in his other hand

You may give whatever is in side the slight warning of opening the door and letting us inside

Second Seekers (Ehu Hadif)

SP 7 HP 8 RP 4 Ysoki xenoseeker biohacker 1 Character Operations Manual 40 EAC 14; KAC 15 Fort +3; Ref +3; Will +1 N Small humanoid (ysoki) Init +7; Senses darkvision 60 ft.; Perception +7

Are we talking robotic gardeners running amok? Systems not regulating properly or Flora growing far too vigourously? I mean of course we can help but what are getting ourselves into?

Second Seekers (Ehu Hadif)

SP 7 HP 8 RP 4 Ysoki xenoseeker biohacker 1 Character Operations Manual 40 EAC 14; KAC 15 Fort +3; Ref +3; Will +1 N Small humanoid (ysoki) Init +7; Senses darkvision 60 ft.; Perception +7

1d20 ⇒ 11

Second Seekers (Ehu Hadif)

SP 7 HP 8 RP 4 Ysoki xenoseeker biohacker 1 Character Operations Manual 40 EAC 14; KAC 15 Fort +3; Ref +3; Will +1 N Small humanoid (ysoki) Init +7; Senses darkvision 60 ft.; Perception +7

As Starfinders we always need to be alert to the biological world around us but our biodiversity is key to our understanding of things

life science: 1d20 + 9 ⇒ (15) + 9 = 24

Trying to answer or raise points for argument 3

Second Seekers (Ehu Hadif)

SP 7 HP 8 RP 4 Ysoki xenoseeker biohacker 1 Character Operations Manual 40 EAC 14; KAC 15 Fort +3; Ref +3; Will +1 N Small humanoid (ysoki) Init +7; Senses darkvision 60 ft.; Perception +7

Joseph once again works on repairing the lights and ensuring the power is in good working order

He will shoo the bug away if noone else shows an interest

engineering: 1d20 + 9 ⇒ (7) + 9 = 16

Second Seekers (Ehu Hadif)

SP 7 HP 8 RP 4 Ysoki xenoseeker biohacker 1 Character Operations Manual 40 EAC 14; KAC 15 Fort +3; Ref +3; Will +1 N Small humanoid (ysoki) Init +7; Senses darkvision 60 ft.; Perception +7

Joseph oves forward and shoots at red trying to slow it down

pistol with biohack: 1d20 + 3 ⇒ (6) + 3 = 9
damage piercing: 1d4 ⇒ 2

If a hit I introduce a mild hallucinogen into a living creature’s body, making it difficult for the target to move or act. The target gains the encumbered condition and must succeed at a Fortitude save DC13 or also gain the entangled condition. This is a mind-affecting poison effect.

3 biohacks left

Second Seekers (Ehu Hadif)

SP 7 HP 8 RP 4 Ysoki xenoseeker biohacker 1 Character Operations Manual 40 EAC 14; KAC 15 Fort +3; Ref +3; Will +1 N Small humanoid (ysoki) Init +7; Senses darkvision 60 ft.; Perception +7

Sorry missed off the biohacker from my stat line,

cheaty Biohack microlab:
As long as you have your custom microlab, as a move action you can target a creature within your line of sight and within the microlab’s range (60 feet at 1st level) and attempt a special skill check to identify it. If the creature is living, this is a Life Science check. If it is unliving, it’s a Physical Science check. The DC of this check is determined by the creature’s rarity, as presented on the Creature Rarity table on page 133 of the Core Rulebook. You can attempt this check untrained regardless of the DC, and you always treat your die roll result as a 20.

Biohackers are very common in my area so thought everyone knew they cheated when it comes to iding monsters

Second Seekers (Ehu Hadif)

SP 7 HP 8 RP 4 Ysoki xenoseeker biohacker 1 Character Operations Manual 40 EAC 14; KAC 15 Fort +3; Ref +3; Will +1 N Small humanoid (ysoki) Init +7; Senses darkvision 60 ft.; Perception +7

Move action analysis of Gremlin life science 29

Thats a gremlin Its probably not alone oh we are shooting things

Convert standard to move and draw injector pistol

Second Seekers (Ehu Hadif)

SP 7 HP 8 RP 4 Ysoki xenoseeker biohacker 1 Character Operations Manual 40 EAC 14; KAC 15 Fort +3; Ref +3; Will +1 N Small humanoid (ysoki) Init +7; Senses darkvision 60 ft.; Perception +7

Joseph looks at the droppings and tries to determine the kind of animal left them

life science: 1d20 + 9 ⇒ (19) + 9 = 28

Before trying to find why the power for main lights in this area is lacking

engineering: 1d20 + 9 ⇒ (19) + 9 = 28

Am I being thick or is there no link to the map posted

Second Seekers (Ehu Hadif)

SP 7 HP 8 RP 4 Ysoki xenoseeker biohacker 1 Character Operations Manual 40 EAC 14; KAC 15 Fort +3; Ref +3; Will +1 N Small humanoid (ysoki) Init +7; Senses darkvision 60 ft.; Perception +7

Sotrry I am late lets go meet the advocates. But first let me check your vital signs and Bio histories. Dont want to be making any elementary mistakes if you need some first aid. Sorry QVD Joseph Qualified Veskarium Doctor. The smartly dressed Ysoki smiles and then pulls out a syringe stick from his cheek before inspecting it and putting it back