Meepo

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Is it worth it to multiclass Oracle of the Heavens with Awesome Display with Sorc when Awesome Display will only affect 4 different spells?

Granted, it's a very nice bonus, but still.


Can you use it with spells to add damage?


We're starting a new game at level 5, I've already got my regular character done, but I had an idea for making a useless but useful wizard.

Wizard:
Race - Dwarf
Class - Wizard (Universalist atm)

Stats:
Str 10
Dex 16
Con 19
Int 13
Wis 11
Cha 11

Skills:
Knowledge - Arcana +9; Knowledge - Engineering +9; Linguistics +9; Spellcraft +9

Feats:
Scribe Scroll; Improved Familiar; Deepvision; Quick Draw; Point Blank Shot; Precise Shot; Craft Wand

Spells:
1st Level - Protection from Evil, Grease, Burning Hands, Sculpt Corpse, Ray of Enfeeblement, Magic Missile
2nd Level - Protection from Arrows, Acid Arrow, Create Pit, Scorching Ray
3rd Level - Pain Strike, Beast Shape I

House Rule - Give up ability bonus for two feats, cannot do it twice in a row.

Currently no equipment, but will likely craft a couple of wands. Saves are low vs his spells, but ah well.

Thoughts? Suggestions?


With the alternate racial traits, it is now possible to build a real tinker gnome!

Required Racial Traits
Master Tinker
Obsessive

Suggested Traits
Collector
Dangerously Curious
Improvisational Equipment
Mathematical Prodigy

Suggested Classes
Expert
Rogue

Suggested Feats
Master Alchemist
Master Craftsman
Skill Focus

Example Tinker Gnome:
Pai the Mad Scientist

Race Gnome
Class Expert
Class Level 15

Ability Scores
STR 08 (-1)
DEX 14 (+2)
CON 14 (+2)
INT 16 (+3)
WIS 08 (-1)
CHA 12 (+1)

Skills
Appraise +15 (+18); Craft - Alchemy +15 (+26); Craft - Clockwork +15 (+24); Craft - Siege Engine +15 (+20); Craft - Weapons +15 (+20); Disable Device +15 (+18); Knowledge - Engineering +15 (+19); Perception +15 (+16); Profession - Engineer +15 (+14); Profession - Siege Engineer +15 (+20)

Feats
Skill Focus - Alchemy; Skill Focus - Siege Engineer; Master Craftsman - Clockwork; Craft Construct; Master Alchemist; Master Craftsman - Siege Engine; Craft Magic Arms & Armor; Master Craftsman - Weapons

Racial Traits
Master Tinker (replaces defensive training and hatred racial traits)

Traits
Improvisational Equipment
Mathematical Prodigy


Do spyglasses have any affect on darkvision?

Got a half-orc in the game who just bought one and wants to know what bonuses it would give him or if it would extend his darkvision.

Thanks!


Would siege engines qualify for weapon focus?

Would you need a weapon proficiency to fire it?

I assume you'd have to pick one type of siege engine.


Any ideas?

(And no, this is not aimed at anyone playing in my current campaign.)


Couldn't find a similar post, but it'ss possible that my search-fu is weak, especially since I'm working off of three hours of sleep.

I was fiddling around with character ideas and thought of an Alchemist / Barbarian (Brutal Pugilist).

Basically an Alchemist who got arrested and tossed into a gladiatorial arena, becoming a Pit Fighter.

Upon earning his release or surviving the time of his sentence (3 or 4 levels of Barbarian later), he is again able to use his alchemist training.

Which brings me to the following:

Rage provides a +4 morale bonus to a barbarian's STR and CON.

A Mutagen can provide a +4 alchemical bonus to the STR, DEX, or CON ability scores for 10 minutes per alchemist level

The Bull's Strength extract and the Bear's Endurance extract provide a grants a +4 enhancement bonus to STR and a +4 enhancement bonus to CON respectively.

Now, as they all provide a different type of bonus, I'm assuming that they stack for a possible total of +12 to STR or CON.

Yes or no?


Trying this again as the board seems to have eaten my first attempt from the other day.

Not sure where the idea for this spell came from, but I find it rather amusing.

Weapon of Awww:
School Transmutation

Level Sorcerer/Wizard 3

Casting Time 1 standard action

Components V, S, M (a small piece of felt)

Range Short (25' + 5' / 2 levels)

Target One weapon

Duration 1 rd / level

Saving Throw Yes (Fort); Spell Resistance Yes

Upon a failed saving throw the weapon targeted by the spell becomes a plushie version of itself, doing non-lethal damage. If it has properties such as shocking, flaming, or frost the weapon will have attached streamers the same color as the effect.

The weapon gains a bonus to the saving throw for ever actual +1. (A +1 shocking weapon would only gain a +1 to the saving throw.)

This spell does not work on natural weapons.

Edited for saving throw clarification.


This spell popped into my head while I was listening to Dr Demento.

Not sure how the spell relates to the song that was playing, since the song was Wierd Al's "Another One Rides the Bus" . LOL

Weapon of Awwww:
Level Wizard 3
School Transmutation
Casting Time 1 Standard Action
Components V, S, M (a piece of soft felt)
Range Close (25 ft. + 5 ft./2 levels)
Target One weapon
Duration 1 rd / level
Saving Throw See text
Spell Resistance yes

You cause a weapon to become a plushie version of itself that does non-lethal damage when used. Special properties such as flaming do non-lethal damage as well.

A Will save will negate the effect on wielded objects. Unattended objects get no saving throw.


I'm considering an alternate Ranger ability for inclusion in my game.

By giving up spellcasting, the Ranger gets the Animal Companion ability of the Druid and is able to choose from the Druid list for the animal companion.

Effective Druid Level = Ranger Level.

Thoughts?


Calvin and new friend Hobbes had many adventures over the next 5 years, saving their village from various threats. They gained allies, one of whom was his neighbor, Susie Derkins, an aspiring cleric.

They also gained enemies, such as the brutish half-orc Moe.

Calvin:
Level 5 Human Summoner (Age 11)
STR 08
DEX 13
CON 10
INT 10
WIS 08
CHA 14

AC 14 (10 + Dex Mod + Dodge + Shield Ally); 18 (+ Mage Armor) parents still won't let him get a cool suit of chainmail armor

BAB +3 (+2 melee; +4 ranged)

HP 28

Size Small

Saving Throws
Fort +1; Reflex +3; Will +5

Skills
Disguise +2 (+4); Knowledge (Wierd Stuff aka Arcana) +3 (+5); More Wierd Stuff (Spellcraft) +3 ; Use Wierd Device (UMD) +2 (+5)

Feats
Dodge; Mobility; Iron Will; Eschew Material limited allowance; Arcane Strike

Special Abilities
Cantrips; Eidolon (Hobbes); Life Link; Summon Monster I; Bond Senses; Summon Monster II; Shield Ally; Summon Monster III

Traits
Deft Dodger; Dangerously Curious

Flaws
Easily Distracted -2 on concentration checks

Spells
Cantrips - Arcane Mark; Daze; Mage Hand; Open/Close; Read Magic; Resistance
1st Level (5 / day) - Daze Monster; Endure Elements; Expeditious Retreat; Mage Armor
2nd Level (3 / day) - Invisibility; Protection from Arrows; Slow

Hobbes:
Level 5 Tiger Eidolon
STR 15
DEX 15
CON 13
INT 10
WIS 10
CHA 11

AC 18 (10 + 6 NA + 2 Dex)

BAB +5 (+7 to hit)

HD: 5d10 (33 hp)

Movement 40' on all fours; 20' walking upright

Bite 1d6 + 2

Skills
Bluff +5 (+8); Diplomacy +5 (+8); Perception +5 (+8); Stealth +5 (+15)

Feats
Power Attack; Improved Bull Rush; Combat Reflexes

Base Form Quadruped Evolutions (8 pts)
Bite (f); Limbs - Legs x2 (f); Ability Increase - Int (2); Claws (1); Limbs - Arms double as forelegs (2); Pounce (1); Skilled - Stealth (1); Trip (1)

Special Abilities
Darkvision; Link; Share Spells; Evasion

Traits & Flaws
Cute and Fuzzy +2 CHA vs females
Easily Distracted by cute females (CHA 12 or higher)


Idly thinking while at lunch, (I can hear my DM screaming in pain now), haven't seen firearms in 3.5 or the new Pathfinder RPG book, so thought I would toss something out for consumption. (Or to cause consumption.)

Quote:

Arquebus

Cost - 500gp as a new invention; 100gp if in regular use
DMG(S) - 1d10
DMG(M) - 2d6
Critical Hit - 20 (x4)
Range - 50' (double penalties for each range increment)
Weight - 5lbs
Type - Piercing / Bludgeoning
Special - Piercing damage only applies within 30' of target; ranged touch attack within 30' of target (magical modifiers to AC apply normally); fog cloud effect after three shots; 3 rounds to reload without proficiency; 2 rounds to reload with proficiency; 1 full round to reload with Rapid Reload

It has some benefits and drawbacks.

Thoughts?