Iramine

Q'Lystra's page

86 posts. Organized Play character for Tesi.


Race

Elf

Classes/Levels

[HP 37/37 | AC:12 | T:12 | FF:10 | CMB:2 | CMD:14 | Fort:+3 | Ref:+4 | Will:+5 | Init:+10 | Perc:+2 | Speed:30 PFS#: 94976-3]

Gender

Female

Size

1'63m

Age

36

Alignment

N

Deity

Nethys

Languages

Elf, Common, Goblin, Orc, Abyssal, Celestial, Auran, Terran

Strength 10
Dexterity 14
Constitution 12
Intelligence 21
Wisdom 10
Charisma 7

About Q'Lystra

Character Sheet:

N Medium Humanoid (Elf) Wizard (Divination School)
Init + 10 (+2 Dex + 2 Reactionary + 4 Improved Initiative +2 Forewarned)

Defense:
AC 12 (+2 Dex); T 12 (+2 Dex); FF 10
HP 37 (22 + 5 Con + 5 Fav Class +5 Toughness)
F + 4 (+1 Class +1 Con +2 Cloak) R + 5(+1 Class +2 Dex +2 Cloak) W + 6 (+4 Class +2 Cloak)

Offense:

Melee: Quarterstaff +2 (1d6)
Ranged: Heavy Crossbow +4 (1d10)
Base Atk 2

Statistics and Feats:

STATS
Str 10
Dex 14 (12+2 race)
Con 12 (14-2 race)
Int 23 (18+2 race +1 level four +2 headband of vast intellect)
Wis 10
Cha 7

FEATS
Improved Initiative
Combat Casting
Spell Penetration
Toughness


Special Abilities and Traits:

Special Abilities
Divination School
Forewarned: You can always act in the surprise round even if you fail to make aPerception roll to notice a foe, but you are still considered flat-footed until you take an action. In addition, you receive a bonus on initiative checks equal to 1/2 your wizard level (minimum +1). At 20th level, anytime you roll initiative, assume the roll resulted in a natural 20.
Diviners Fortune: When you activate this school power, you can touch any creature as a standard action to give it an insight bonus on all of its attack rolls, skill checks, ability checks, and saving throws equal to 1/2 your wizard level (minimum +1) for 1 round. You can use this ability a number of times per day equal to 3 + your Intelligence modifier.

Traits
Reactionary: You gain a +2 trait bonus on Initiative rolls.
Focused Mind: You gain a +2 trait bonus on concentration checks.

Skills (Untrained):

Acrobatics +2 (+2 Dex)
Bluff -2 (-2 Cha)
Climb +0
Diplomacy -2 (-2 Cha)
Disguise -2 (-2 Cha)
Escape Artist +2 (+2 Dex)
Heal +0
Intimidate -2 (-2 Cha)
Perception +2 (+0 Wis +2 Elf)
Ride +2 (+2 Dex)
Sense Motive +0
Stealth +2 (+2 Dex)
Survival +0
Swim +0

Skills (Trained):

Appraise +10 (+6 Int +1 Rank +3 Class)
Craft (Alchemy) +14 (+6 Int +5 Rank +3 Class)
Fly +6 (+2 Dex +1 Rank +3 Class)
Knowledges (ALL) +12 (+6 Int +2 Rank +3 Class)
Linguistics +11 (+6 Int +2 Rank +3 Class)
Spellcraft +13 (+6 Int +4 Rank +3 Class)

Spells:

Specialization: Divination.

Opposition schools: Necromancy, Transmutation.

0th (4)

Detect Magic
Light
Ghost Sound
Acid Splash

1st (5)

Shield
Magic Missile
Burning Hands
Color Spray
Ear-Piercing Scream

2nd (4)

Summon Swarm
Scorching Ray
Glitterdust
Mirror Image

3rd (2)

Fireball
Invisibility