| Pyrurge |
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This thread is largely inspired by WhiteShark's
Condensed Ability Scores.
Alternative Ability Scores presented in GMG are a very interesting concept of rebalancing the classic 6 ability scores by fundamentally changing them. However, it does have some issues - mainly, Strength becomes the new God Stat, while Dexterity becomes functionally useless. Refusing to split Dex into Agi and Dex fixes some problems, but Intelligence still needs a significant buff, and Wisdom is left slightly underpowered. So let's go one step further, and merge the mental stats too.
I propose reducing the number of attributes from 6 to 4, leaving ability scores very similar to those of Shadow of the Demon Lord - Strength, Dexterity, Intelligence, and Willpower:
- Strength does everything that both Strength and Constitution do;
- Dexterity is mostly unchanged, but can be added to damage rolls with finesse attacks (if better than Strength);
- Intelligence does everything both Intelligence and Wisdom do, with the exception of Will saves;
- Willpower does everything Charisma does, and also applies to Will saves;
- Backgrounds only give one boost;
- The free boosts at 1, 5, 10, 15, and 20 are reduced in number from 4 to 3.
Constitution apex items become Strength apex items, Headband of Inspired Wisdom becomes Intelligence apex item, and Sage's Lash becomes Willpower apex item. Clerics, Druids, Monks, and Rangers can choose Intelligence or Willpower as their spellcasting attribute at the character creation. Thief racket can be reconceptualized as a skill-monkey racket, perhaps allowing you to reroll critically failed skill checks twice per day and giving trainings in Stealth and Thievery. Given that Strength-based characters now only need to concentrate on a single attribute, Bulwark trait can be removed from the game.
Sample Ability Scores through level 20 (Default Ability Scores)
10 10 10 10 10 10 base
12 12 10 10 10 10 ancestry
14 14 10 10 10 10 background
16 14 10 10 10 10 class
18 16 12 12 10 10 free
19 18 14 14 10 10 level 5
20 19 16 16 10 10 level 10
21 20 18 18 10 10 level 15
22 20 18 18 12 10 level 20
Sample Ability Scores through level 20 (SotDL-style Ability Scores)
10 10 10 10 base
12 12 10 10 ancestry
14 12 10 10 background
16 12 10 10 class
18 14 12 10 free
19 16 14 10 level 5
20 18 16 10 level 10
21 19 18 10 level 15
22 20 18 12 level 20
All in all, these new ability scores look remarkably balanced. Strength is important for HP and Fortitude saves, Dexterity is important for Reflex saves and several practically useful skills, Intelligence is important for Perception and utility skills, and Willpower is important for Will saves and social situations. Thoughts?