I am drawing inspiration from the Lovecraft mythos I won't deny, and a lot of it is basically I have a starting point and an end point but I'm giving the players free run of the world with nudges here and there to guide them in the story without hard balling them in the direction of the story. The reason for the world sacrifice is to bring a deity from the Dark Tapestry into the main world. Azothath can you explain your knowledge idea more if it isn't too much of a hassle?
I'm DMing my first campaign and I want to make a unique mechanic called Profane Knowledge for it. The setting is a world created by Eldritch beings that is intended to be a sacrifice which the players will find out about and earn their first point of Profane Knowledge and then throughout the campaign they can gain more points but I don't know how to apply it. I know I want it to give bonuses but also penalties that scale with how many points. I've placed the restrictions of no 3rd party content and mythic content is only allowed of all players agree to it since two of our group min max their characters a lot. Whether or not players get the points is up to them through their actions so I'm kinda at a lost of what to do or how it would effect them without it rendering their characters useless. Any ideas or help would be greatly appreciated.
So I know bonuses of the same type don't stack, does that mean the monk AC bonus and bracers of armor bonus doesn't stack? I'm running a defensive trip monk so I'm trying to get my AC pretty high, currently at 24 if they do stack.
I couldn't find a thread with an answer so I'm going to just make a thread here. I know golems have immunity to spells that have yes next to spell resistance in their descriptor but are they immune to the 1d6 damage from fire shield?
"If the attacker has spell resistance, it applies to this effect. Creatures wielding melee weapons with reach are not subject to this damage if they attack you."
I'm running a magus and we've been running into golems often so it's difficult to get any damage on them since they all seem to have DR 10 except against adamantine or +4 weapons.