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Prime Evil wrote:


IMHO, some of the optional rules from Unearthed Arcana that were released under the OGL should be included in the Pathfinder RPG. However, they should be offered as as options rather than core material. There were some very good ideas in UA, but many of them could do with some work.

One of the things that I really don't like about 4e is that it mandates a particular style of play as normative. I much prefer the approach of 3.5 (and earlier editions) that offered a range of different options and let you choose the ones that suit your personal playing style.

I agree 100%, 4e seems to think that we aren't intelligent enough to make decisions, they tell us...you're a Wizard...make things go boom! Things like that, they don't seem to want us to make choices!

Peace,
Pyre


Hey everyone, new here, and gotta say I love Pathfinder!

AZRogue wrote:
Seems to me that using parts of 4E kind of defeats the whole purpose. Pathfinder is supposed to support those who enjoy 3E and don't want to change. I imagine that it should just stay as close to 3E as possible and any change should be hashed and rehashed and scrutinized before it's playtested and finally thrown out, only to be considered later and, after more playtesting, be allowed in if it fits and contributes. It would seem like shooting yourself in the foot to have the game deviate from 3E in any but the most minor or flavorful way.

I agree with this, but if we rule out "cherry picking" from 4e we really rule out A LOT of options from 3.x, namely optional rules from Unearthead Arcana, I think that adding things like Maneuvers from ToB for melee characters would be good, and Shadowcaster style casting for Wizards, but not the At-Wil/Encounter/Per-Day/Utility from 4e.

I hope my example made sense!

Peace,
Pyre