Purzelkater's page

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I had a question like Lazareth has some days ago. I would like to modify/expand an open source browser game to use the OGL Pathfinder rules (as far as possible to "translate" into a browser game) and the content available with the Community Use Policy (like the Inner Sea world map, locations, equipment, spells, ...).

Because I have not found any answer, I have written to Paizo and got a reply:

Quote:

So neither license provides access to dialogue, plots, storylines, artwork, or trade dress.

Within those restraints (and the other terms of the OGL and Community Use Policy), there may be room to do what you want to do.

Well, if "human readable" is necessary, the question is, what is "human readable"? As a programmer, the sources are easily to read to me. For "my" browser game, all rules, descriptions, the whole setting is written down on php files. You can read this sources and there is no translation into other (computer) languages.


Hi there,

I have seen, there was allready a discussion about using the OGL Pathfinder rules on (commercial) computer games. Well, now I'm asking me what about the Community Use Policy?

To clarify:
"Legend of the Green Dragon" (LoGD) is a text based browser role playing game released under the Creative Commons License. It follows the "classic rpg feeling" and uses "generic" rules and game mechanics.
Now I would like to implement the Pathfinder rules (abilities, skills, char creation, combat, etc.) on LoGD, based on the "streamlined" Beginner's Box.
But I would like to use the locations, descriptions, names, equipment, weapons, monsters and the other content available with the Community Use Policy too.
I have no commercial attempts in any kind. The complete game and all the content would be free and open source.

Kind regards,
Purzelkater