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Found this post when a player of mine asked about ways they could get improved evasion since it didn't seem like they could get it by RAW without a class dip. FUNNY THAT.

In this specific case it seemed reasonable that getting evasion twice would grant improved evasion (and allowing them to take 'evasion' twice too, for that matter). This is not unique since uncanny dodge follows this mechanic and evasion stacking seems to be a not-uncommon house-rule either.

I also feel compelled to add that the sword:
1) Doesn't get access force damage.
2) Is mildly intelligent (Somebody bolted an intellegent construct core to it in order to get 'autoaim' (Proficiency)).
3) Recognises the 'wielder' as the primary target of fireball in regards to selection of damage type
4) The effect works when you throw it; but since there is no 'wielder' to detect resistances of it will default it's damage type to its final available type - 'feelings' ie. insults the target. (Yes my players asked about throwing it)