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![]() Nigel:
Thrashbone Isle, the peninsula off the mainland of the continent of Bordov, is infamous for its nearly insurmountable surrounding currents and vicious sea life. Its location made it the perfect place to play host to Thrashbone Prison, which held the strongest and most heinous criminals on the south coast of the continent. Sadly, that prison had been damaged during a war with the Lords of Alsahm, and quite a few escaped. The government stepped in, re-establishing the prison, though a handful of criminals remain at large. In recent years, the Isle has been voted as a perfect spot for powerful warriors to gather; most criminal activity has dissipated due to the crowd the tournament beckons. The man mopping the stairs answers once more: "If it's m'Captain you're looking for, you'll find him in his quarters, upstairs, stern and center. Though I reckon you'll have to be quite impressive to see 'im." Also, if Maximillion would like to continue his fight against the orc, he may do so. ![]()
![]() Jim Rustret wrote: Jim puts a hand to his stomach feeling uneasy, and yells at one of the crewmen "Oi! what the hell is this thing doing turning about like it is? Can't you do something about this? One of the mates mopping around the stairs responds. "You've never been to Thrashbone Isle have you? The waters around the cape are pretty treacherous. If you can't handle it here I'm not sure you'll make it too far in the tourney, I'm afraid." The orc takes the hit, and seems quite damaged, but he's more than willing to swing his axe once more in a frenzied chop against Maximillion. To Hit: 1d20 + 12 ⇒ (5) + 12 = 17 If Hit: Dmg: 1d8 + 1d8 + 1d8 + 7 + 7 + 4 ⇒ (8) + (7) + (2) + 7 + 7 + 4 = 35 ![]()
![]() The kind confused drunkard immediately loses a large portion of his face, and collapses as a still steaming corpse. The dwarf lays unconscious on the ground. The orc takes the swing full-on, and staggers back a little bit whilst groaning from the acid damage. He screams something unintelligible, then readies the axe from his back. The boat lurches violently.
Orc Acrobatics: 1d20 + 4 ⇒ (17) + 4 = 21
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![]() "It's not too normal for squirrels to talk where I'm from. WHAT DID YOU DO TO MY CRATE? WHERE IS IT? I see all my stuff still here but my crate is missing." He tries to grab the squirrel amidst all his drunken mumbling. Grapple Check: 1d20 + 10 ⇒ (10) + 10 = 20 He then places the squirrel upon his shoulder. "You were first going to be a treat for my dog, but now that I know you can talk, you can be his friend instead. And this moving flower here, can it talk?" *pokes the dancing flower* ![]()
![]() Nigel and Florence find themselves inside a crate, in complete darkness. They can hear talking, and feel the swaying of the ocean, but don't know much more than that. Alexa, Maximillion, and Jim are all below deck on a ship, overhearing conversation from others anxious to join in the tournament on Thrashbone Isle. There's quite an assortment of races and people in general present on board, and all seem to be getting along fine except maybe the drunk orc and the dwarf brawling near the stairs. "I'll gut you before you step foot on land ever again!" The dwarf exclaims, whilst hitting the orc upside the head with a hammer. |