Graypelt

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Organized Play Member. 5 posts. No reviews. No lists. No wishlists. 2 Organized Play characters.


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He's not uninterested in playing, he's cold calculating (he's Warpriest Ironborn Prof. BlackSmith) in game work obligations he takes seriously. Since his job as a blacksmith, work in-game has been given to him. So he hammers away at his employer's shop. During the downtime, the Thief of the party does some heists and stealing. Since then the Thief has recruited two of the other players. The Paladin does some vigilante work. The Fifth player is finding new jobs for the party to do.

So I gave him a strange request from an unknown source to build parts of a dangerous trap he figures out that this is for something terrible and refuses the job. But, never does anything about it nor tells anyone else. I decided at the time (level 2) it would be a waste to follow through. The other was an errand request that he overheard at some length but dismiss it.

I planned to build up the party to level 5 have them shove off and go on a quest. But, giving them hints while leveling them what would be in store for them, one was a reoccurring villain that was an Alchemist Ooze Specialist, the other was reclaiming the lost cities of the dwarven kingdom (three altogether with NPCs to help them). The Warpriest and the Fifth player are Torag Worshipers so I thought this would be interesting.

But since this posting, I have talked to him. I promised him next session no more splitting up the party. They would start their quest, and I would give him more focus, and move the gameplay more efficiently. I also asked him what his plans were for his character and goals. He said he did not give it much thought, he believes in the focus and element of an Ironborn (and wants to follow it to the letter). But, he would be for next game.

I would like to thank you both Dracomicron and Michael Sayre for your input. I'll try to keep you posted on what goes on.
Thank you.


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I've been playing pathfinder and Dungeons and Dragons for 15 years now. For the past few years I've been a GM. But, I have one friend for the past 2 solid campaigns that I have made as GM, has been neglected while playing. He does not min max, or anything bad, he just make characters that from the beginning that has already reach their goals and does not have any future plans for them. I will take the full blame. It's my fault to not ask him how he is, what his character wants, or observer his actions and take them seriously. The past three sessions he was painting his models on the side. As a group we played as much as we get off topic and joke around, so I did not think that this was a problem with level 2-3 characters when things where less involved with the group as a whole and each player does there own little mission. Meanwhile, my friend just drinks and sharpens his weapons, until he is needed by the whole group. I threw two minor solo encounters his way and they where optional. Also I did have one none important adventure that requires the party to be involved and his character would be the star of it. But, his character turned down the encounters and the party was against him on doing the adventure. After today's game that was complete down time for the party and the session was over he confronted me. He pointed out that most of the time that he plays a campaign of mine one third of each session is almost involved of his character actually doing something. The rest is given to everyone else, and he just sits there. I asked him for one more chance to prove myself. What can I do for a home brew campaign in a dwarven kingdom campaign, for six level 4 players?


Goth Guru wrote:
Is it from the Planescape computer game?

Sorry but I never played it. I remember reading it in a Book. Then, later on, experienced it myself. But this was almost 15 years ago.


Hello everyone, I need some help.

I have plans for a new Pathfinder campaign coming up, and I want to bring back the old D&D trial. This trial means the character is already dead and wants to comes back to life. Unfortunately, I forgot which book it came from; It could be from the Orginal, Advanced or even Second Edition, Dungeons and Dragons.

This Trial had several challenges; one was a maze filled with mirrors, and the character was on a time crunch before the portal closes and for each mirror that broke the character took damage no matter what. Another had a hidden beholder trapped somewhere that the character COULD fight or miss completely and several other crazy encounters.

It was like the mini quest for players that did not want to make a new character, and the character would be permanently dead if he or she fails. Also if the character is an atheist they cannot do the trial at all, I think.

If anyone knows what it is was called, which book or edition it was from, I would be grateful.
Thank you.


Interzone wrote:

Hmmm, well if it only works on water/salt water and wouldn't retain the holiness, would that mean you could use it to purify water too, leaving the corruption/disease behind?

Let's look at the description:

This special dust has many uses. If it is thrown into water, a volume of as much as 100 gallons is instantly transformed into nothingness, and the dust becomes a marble-sized pellet, floating or resting where it was thrown. If this pellet is hurled, it breaks and releases the same volume of water. The dust affects only water (fresh, salt, alkaline), not other liquids.

If the dust is employed against an outsider with the elemental and water subtypes, the creature must make a DC 18 Fortitude save or be destroyed. The dust deals 5d6 points of damage to the creature even if its saving throw succeeds.

Actually it seems to me it just means you can't use it on things that aren't water, such as acid etc, and doesn't make a distinction of what kind of water. Time to make some holy water pellet bombs!

And +1 to the holy water elemental, hahahahha, that just opened up a whole slew of ideas for me.....

So my question after this is, if the marble is thrown at someone that is not sub-type water and say that this creature is standing near a cliff, what exactly happens. Also does the same effect work on walls, doors and objects?