Sajan Gadadvara

Psychotic Monk's page

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DeciusBrutus wrote:

Organizational espionage and social engineering raids will probably be something you can only do once per character, if that often; getting the trust required will be hard after the first time it happens. I don't think such behavior should count as griefing, especially if you show a large personal profit.

Attacking people for the explicit purpose of making them afraid of being attacked is pretty low-rep, if it isn't outright griefing.

Declaring vendetta against every group that operates under a 'protection' agreement will probably get you expelled from everywhere, because nobody will want to risk harboring someone who makes that many enemies.

It's been my experience with several different games that you can typically resuse a character roughly once per enemy organization at a minimum. This also prompts the question if I would need character skills to do damage or if surprise and superior planning would be enough to overcome low character ability and do some reasonable amounts of damage.

There's also the point that you can do a fair amount of damage without getting burned. Theft often leaves little trace, relaying enemy comms can be a huge help (even in the middle of a fight "they're going to flank from the right, get some defensive dudes over there.") and you can even grind morale down from the inside or throw a wrench into the gears by making sure that whatever jobs you are entrusted with are done badly or get pounced on by the enemy at just the wrong time.