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I was thinking about making a strength and con based Witch (Scarred Witch Doctor Archetype) with the Transformation Patron.

The idea is to be transforming into various beasts for combat. I know this is probably not very optimal, but I still want to make him as effective as possible.

The campaign starts at level 11 and I think all books are allowed.

Anyway, I just want general advice for possible feats or equipment to make this work. Or even to know if Beast Shape a reliable way to do Combat.


Sorry for reviving this thread, but I didn't feel like making a new post. After reading everyone's suggestions this is what I decided to do at the moment.

Race-
Aasimar (Angel Blooded)

Traits-
Defender of the Society, Indomitable Faith

Flaw-
Overly Loyal

Stats
STR 18 (+2 racial, +1 at 4,8,12,16,20)
DEX 12
CON 10
INT 7
WIS 8
CHA 15 (+2 racial)

-Feats-
01 Power Attack, Exotic Weapon Prof Elven Curve Blade, Furious focus
02 Weapon Focus
03 Dazzling Display
04 Weapon Specialization
05 Intimidating Prowess
06 Shatter Defenses
07 Cornugon Smash
08 Improved Critical
09 Greater Weapon Focus
10 Skill Focus: Survival
11 Deadly Stroke
12 Greater Weapon Specialization
13 Eldritch Heritage (Orc Bloodline: Touch of Rage)
14 Improved Eldritch Heritage (Orc Bloodline: Strength of the Beast)
15 Critical Focus
16 Stunning Assault
17 Greater Eldritch Heritage(Orc Bloodline: Power of Giants)
18 Blinding Critical
19 (Not sure)
20 (Not sure)

So this is what I came up with so far and I wanted your opinion on it so far. I am not sure on the crit feat tree line because I am not sure how well crits do at high level. I took the extra feat at level one, because my GM wanted us to have flaws with our characters and we get a bonus feat from that.

We are also allowed to have a 'reasonable' amount of magic equipment to start off with. I think like 300,000gp max or so. So I decided to pick these:

Belt of Physical Might (STR, CON +6)
Ring of Protection (+5)
Amulet of Natural Armor (+5)
Cloak of Resistance (+5)
Enhanced Full Plate (+5)

So anyway, I guess I am looking for suggestions for this build. Do you guys recommend other feats besides the crit ones or what the last 2 feats should be? Or do you recommend other magic items that will work better for this character.

Thanks for the help


Oserath wrote:
Vital Strike is good, but probably only a secondary use to a good THF. It only adds extra damage dice, and most of your damage will be from STR and Power attack. Furious focus is a no-brainer feat and will make single power attacks the main thing you do when moving. The cornugon smash/dazzling display/deadly stroke tree is probably ideal, so that you can make enemies flat-footed. You will have a decent charisma if you were targeting the Orc EH tree, making intimidate that much better. A single level dip in Alchemist and Barb will give some extra strength boosts, as well. A falchion with Sundering Strike will allow you to destroy any equipment your foes may carry.

What do you think I should replace vital strike with? Another popular option is cleave but it seems very situational.

I like cornugon smash to deadly stroke tree a lot. I was previously thinking of doing the trip/greater trip feat tree but your idea seems a lot better. I am assuming Intimidating Prowess will be very good as well if I choose to go that route.

For dipping into Barbarian for the rage, do the extra rounds have to be barbarian levels or just any level? Thanks for the help.


james maissen wrote:
PsychoMilkman wrote:

I am joining a high level campaign in about a month or so.

The characters in this game get to start at Level 18. I decided that I wanted to make a Two-Handed Fighter and try to make him do as much damage as possible. I was just want some advice to make this character the best he can be.

Go with the dervish archetype so that you can move and still full attack. Ditch vital strike entirely.

High level is hard to jump into well.. is the campaign starting there or are you joining an existing game, what do they already have?

-James

Yeah, that is why I am having a bit of trouble. I find it easier to figure it out as I go along.

The campaign is new and is simply starting at level 18. There is going be 4-5 other characters. One arcane trickster, one war master, one oracle and the other two I am not sure.


Oracle of Sunder wrote:

The Character-making Gods of the messageboards might ask for some more information...

For example:

Do you have a race preference/ preferences in general?
What are you willing to sacrifice for high amounts of damage?
what else would you want to do besides damage/ what is 2nd best thing your character does?
what creatures types do you think your gm will throw at you?
What classes will your other party members be playing?
and most important:
What source materials does your GM allow/not allow?

this should help them narrow down the list of characters they will throw at you.

I am not allowed to be human. So I am looking at the Nagaji race at the moment for the plus Strength and Charisma. But I am willing to change.

I am not sure what to sacrifice, but since this guy is probably going to be in the middle in fights, I probably will want to have some survivability.

This is actually an evil campaign, where all the player characters are supposed to be evil. So besides maybe fighting good creatures, I have really no idea.

There is going to be 4-5 other players. One is going to be an Arcane Trickster, an Oracle (I am not sure what he is going for, but I am certain he is not a healer), a War Master, and the other 2 are unknown.

He has not specifically stated that he is not allowing certain materials. So I am assuming everything is fair game. The only restrictions he gave us was that we have to be evil, and can't be any core race besides half-orc.


I am joining a high level campaign in about a month or so.

The characters in this game get to start at Level 18. I decided that I wanted to make a Two-Handed Fighter and try to make him do as much damage as possible. I was just want some advice to make this character the best he can be. I was originally thinking about taking power strike, the vital strike tree, and even going for a decent charisma value to meet the requirements for the greater eldritch orc bloodline.

Let me know what you think. This is my first post by the way, so sorry if there is any formatting problems or anything, or if you need more information.