Sorry for reviving this thread, but I didn't feel like making a new post. After reading everyone's suggestions this is what I decided to do at the moment. Race-
Traits-
Flaw-
Stats
-Feats-
So this is what I came up with so far and I wanted your opinion on it so far. I am not sure on the crit feat tree line because I am not sure how well crits do at high level. I took the extra feat at level one, because my GM wanted us to have flaws with our characters and we get a bonus feat from that. We are also allowed to have a 'reasonable' amount of magic equipment to start off with. I think like 300,000gp max or so. So I decided to pick these: Belt of Physical Might (STR, CON +6)
So anyway, I guess I am looking for suggestions for this build. Do you guys recommend other feats besides the crit ones or what the last 2 feats should be? Or do you recommend other magic items that will work better for this character. Thanks for the help
Oserath wrote: Vital Strike is good, but probably only a secondary use to a good THF. It only adds extra damage dice, and most of your damage will be from STR and Power attack. Furious focus is a no-brainer feat and will make single power attacks the main thing you do when moving. The cornugon smash/dazzling display/deadly stroke tree is probably ideal, so that you can make enemies flat-footed. You will have a decent charisma if you were targeting the Orc EH tree, making intimidate that much better. A single level dip in Alchemist and Barb will give some extra strength boosts, as well. A falchion with Sundering Strike will allow you to destroy any equipment your foes may carry. What do you think I should replace vital strike with? Another popular option is cleave but it seems very situational. I like cornugon smash to deadly stroke tree a lot. I was previously thinking of doing the trip/greater trip feat tree but your idea seems a lot better. I am assuming Intimidating Prowess will be very good as well if I choose to go that route. For dipping into Barbarian for the rage, do the extra rounds have to be barbarian levels or just any level? Thanks for the help.
james maissen wrote:
Yeah, that is why I am having a bit of trouble. I find it easier to figure it out as I go along. The campaign is new and is simply starting at level 18. There is going be 4-5 other characters. One arcane trickster, one war master, one oracle and the other two I am not sure.
Oracle of Sunder wrote:
I am not allowed to be human. So I am looking at the Nagaji race at the moment for the plus Strength and Charisma. But I am willing to change. I am not sure what to sacrifice, but since this guy is probably going to be in the middle in fights, I probably will want to have some survivability. This is actually an evil campaign, where all the player characters are supposed to be evil. So besides maybe fighting good creatures, I have really no idea. There is going to be 4-5 other players. One is going to be an Arcane Trickster, an Oracle (I am not sure what he is going for, but I am certain he is not a healer), a War Master, and the other 2 are unknown. He has not specifically stated that he is not allowing certain materials. So I am assuming everything is fair game. The only restrictions he gave us was that we have to be evil, and can't be any core race besides half-orc.
I am joining a high level campaign in about a month or so. The characters in this game get to start at Level 18. I decided that I wanted to make a Two-Handed Fighter and try to make him do as much damage as possible. I was just want some advice to make this character the best he can be. I was originally thinking about taking power strike, the vital strike tree, and even going for a decent charisma value to meet the requirements for the greater eldritch orc bloodline. Let me know what you think. This is my first post by the way, so sorry if there is any formatting problems or anything, or if you need more information. |