Eligos

Psycho Effer's page

11 posts (53 including aliases). No reviews. No lists. No wishlists. 1 alias.


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Still here.


My 2 cents:

Corwin actually sounds like he's somewhere on the autism spectrum right now - around where Asperger's Syndrome used to be. That may be an extreme interpretation, but he really seems to lack the ability to understand how others perceive his behavior and act accordingly. He thinks that he is displaying respect for others, but he is the only one who observes him who thinks that.


[OOC]Just an FYI.

I use a browser plugin called Grammarly to check my spelling and grammar in my posts. It's sweet.


The Wyrm Ouroboros wrote:


Removed?
Riding 10- (2)
High Society (Japanese etiquette) 10- (2)
CuK: American Culture and History 10- (2)

Remove Riding from the permanent record, but keep High Society and CuK:

PS:Tea Ceremony is PRE based. That may be her expressive outlet, while calligraphy is the meditative art form.


The Wyrm Ouroboros wrote:
As an aside - max EGO for Mei is an 8.

Who doesn't want 4 more points back?

Val Char Cost

6 STR -4
9 DEX -3
7 CON -6
7 BODY -6
13 INT 3
8 EGO -4
10 PRE 0
12 COM 1

1 PD 0
1 ED 0
1 SPD 0
2 REC 0
14 END 0
14 STUN 0

6" RUN 0
2" SWIM 0
1" LEAP 0
Characteristics Cost: -19


I decided to tone down her stats a little from the original version.

Mei Cartwright:

Character: Mei Cartwright
Player: Psycho Effer

Val Char Cost

6 STR -4
9 DEX -3
7 CON -6
7 BODY -6
13 INT 3
10 EGO 0
10 PRE 0
12 COM 1

1 PD 0
1 ED 0
1 SPD 0
2 REC 0
14 END 0
14 STUN 0

6" RUN 0
2" SWIM 0
1" LEAP 0
Characteristics Cost: -15

Cost Martial Arts Maneuver
5 Running Stroke: 1/2 Phase, +1 OCV, +0 DCV, Weapon +v/5; FMove
5 Sacrifice Stroke: 1/2 Phase, +1 OCV, -2 DCV, Weapon +4 DC, Strike
4 Lightning Stroke: 1/2 Phase, +2 OCV, +0 DCV, Weapon +2 DC Strike
1 Weapon Element: Empty Hand
Martial Arts Cost: 15

Cost Skill
3 Breakfall 11-
2 CuK: Japanese Culture and History 11-
5 Language: Japanese (completely fluent; Custom Adder, literate)
4 BS: Zen Meditation 12-
2 KS: Kendo/Kenjutsu 11-
3 KS: Samurai History and Tradition 12-
2 PS: Calligraphy 11-
2 KS: Tea Ceremony 11-
2 PS: Tea Ceremony 11-
4 Penalty Skill Levels: +2 vs. Hit Location modifiers with Kenjutsu
3 +1 with Kenjutsu
3 Fast Draw 11-
1 WF: Blades
Everyman Skills
0 1) AK: Jacksonville, NC 8-
0 2) Language: English (idiomatic; literate) (5 Active Points)
0 3) TF: Custom Adder, Two-Wheeled Muscle-Powered Ground Vehicles
0 4) PS: Student 11-
0 5) Acting 8-
0 6) Climbing 8-
0 7) Concealment 8-
0 8) Conversation 8-
0 9) Deduction 8-
0 10) Paramedics 8-
0 11) Persuasion 8-
0 12) Shadowing 8-
0 13) Stealth 8-
Skills Cost: 36

Total Character Cost: 36

Val Disadvantages

5 Social Limitation: Minor (Under 18) (Occasionally; Major; Not Limiting In Some Cultures)

15 Psychological Limitation: Save Humanity (Common; Strong)

20 Psychological Limitation: Sees Herself As A Modern Day Samurai Warrior (Common; Total) [Notes: Mei models herself after the samurai of old. She sees herself as a knight in service to the human race in a war to prevent their extinction. All of her efforts are put toward becoming the best warrior that she can be. This is her motivation for the practice of Kendo and Zen Buddhism. All of these facets of her life are means to the end of becoming a samurai warrior, as she sees it. This is the lens that colors all her perceptions, but really is still just a means to make herself a weapon against the Thunder.]

10 Social Limitation: Reticent (Frequently; Minor) [Notes: Mei's reticence is a really a combination of Psych-Lim and Soc-Lim. She does not wish to reveal her thoughts or feelings to others, lest they are used against her in battle. It's an extension of her martial arts. A major part of martial arts is reading your opponents intentions and emotions. Mei uses rigid discipline to contain herself from revealing anything that could be exploited. This causes her to give off the perception of being cold and detached. She rarely initiates conversation. She does not make friends easily.]

Disadvantage Points: 50
Base Points: 0
Experience Required: 0
Total Experience Available: 0
Experience Unspent: 0

Background:

Lance Cartwright was a US Marine Officer based at Iwakuni Airbase in Japan when he met Eiko Takakura, a language teacher. Lance was a student in Emi's Japanese language and history class and they began dating immediately afterward. Lance was deeply interested in Japanese culture and Emi was steeped in the history, being descended from a long line of samurai. Their mutual interest was the bud that bloomed into love. They married within a year, and soon after, Emi gave birth to their first child, Mei. 2 years later they had a son, Ken, named after Lance's father. Soon after his birth, the family transferred back to the U.S. to Camp Lejeune North Carolina. Soon after that, the Thunder attacked.

Mei grew up steeped in the warrior culture, her father being a Marine fighting the Thunder, and her mother reciting the history of her family's military exploits through the centuries. Lance was a practitioner of Kendo and began training Mei when she was only 4 years old. She loved Kendo, initially because her father did, and they could do it together. She took readily to the discipline and concentration training, as well as the Zen meditation techniques her father taught her. They didn't have much time together, since Lance had a war to fight, so they made the most of what time they did have. Mei's favorite times were spent training Kendo with her father when he was on leave. Most of her other time was spent studying, painting calligraphy, or practicing the tea ceremony.

She was 8 years old when the PDF officer came to tell them that her father had been killed in action. Mei buried her face in the folds of Emi's kimono and wept for a long time. When there were no more tears left, she turned away from her mother, and the first thing she saw was the display case containing the Takakura family daisho and armor that they had taken with them before leaving Japan. They were relics from the Tokugawa era when their ancestor wore them in service as a retainer to the Shogun. It was then that she chose the warrior's path in order to honor both sides of her family.

From that day on, her single-minded focus was to hone her mind and body into a weapon in the service of the human race in opposition to the Thunder. She threw herself into her martial arts and Zen training, seeking to become the perfect model of a modern samurai warrior. Her mother supported her all the way, providing the best teachers available. By the time of her 13th birthday, Mei was more than ready to test for her first Dan, which she passed easily. Tradition prevented her from advancing further, not for lack of skill. She had learned of the KS Serum, and her goal was to become a volunteer for the treatment. To Mei, there was no choice in the matter. To do otherwise would be to shirk her duty as a samurai to serve her people in their time of need, and defy the legacy of her father's service. Her mother was worried about the potential downsides to the treatment, but in the end, could not gainsay her strong-willed daughter. Emi gave her grudging consent for Mei to volunteer for the treatment.


TWO, I'm just going to roll with Mei as she was in the original game.


The Interview is an adversarial process where the interviewer challenges the candidate to demonstrate their commitment to undergoing the Threading process. The interviewer will have extensive background information on the candidate; personal history and psychological evaluations, et al. The interviewer will try to push the candidate's buttons to make sure that they discover their true motivations for applying for the process. If those motivations are deemed inappropriate - or not truly owned by the candidate - they will be rejected. It's not likely that a kid who's doing this on a dare, or is put up to it by his/her parents is going to get through this. The powers that be are not taking any chances with granting potentially world-changing powers to someone who is not psychologically capable of handling it in an acceptable way. The changes caused by Threading are tough enough for well-adjusted teens to handle.


C'mon, folks! If you like super-powered teen battle school type Anime and immersive PbP role-play, this is the game for you!


The Wyrm Ouroboros wrote:
*smacks* Fine, you're in, if we get enough interest. Sticking with Mei? (Note that the starting point is going to be different than what we did on HC, in part because this fits the overall situation better. We'll redo at least the Threading; not sure about whether or not to have the Interview.)

I'm open to rolling with Mei again, or a new character if it serves the story better. What do you think?


Count me in!