Duke Leonard Centimus

Prosperity Jann's page

47 posts. Alias of Mus.


Full Name

Prosperity Jann

Race

half-elf

Classes/Levels

witch (alley witch) 7

Gender

nonbinary

Size

medium

Age

86

Special Abilities

gift of consumption, greater gift of consumption, hex trader, slumber (DC 21), speak with the city +4

Alignment

chaotic neutral

Location

Wroat

Languages

Common, Draconic, Dwarven, Elven, Gnome, Goblin, Halfling, Orc, Sylvan, Undercommon

Strength 4
Dexterity 14
Constitution 14
Intelligence 26
Wisdom 17
Charisma 8

About Prosperity Jann

Middle-aged nonbinary half-elf witch (alley witch) 7
CN Medium humanoid (elf, human)
Init +1; Senses low-light vision; Perception +18
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DEFENSE
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AC 18, touch 11, flat-footed 17 (+1 Dex, +4 armor, +2 shield, +1 natural)
hp 48 (7d6+21)
Fort +5, Ref +4, Will +9 (+11 vs. enchantment or illusion)
Immune sleep
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OFFENSE
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Speed 30 ft.
Melee cestus +0 (1d4-3)
Ranged heavy crossbow +5 (1d10)
Special Attacks hex trader, hexes (gift of consumption, greater gift of consumption, slumber (DC 21))
Witch Spells Prepared (CL 7th; concentration +15)
4thconfusion (DC 22), scrying (DC 22), wall of blindness/deafness (DC 22)
3rdlocate object, marionette possession, stinking cloud (DC 21), suggestion (DC 21)
2ndblindness/deafness (DC 20), detect thoughts (DC 20), glitterdust (DC 20), hold person (DC 20), web (DC 20)
1stcharm person (DC 19), ear-piercing scream (DC 19), ears of the city, mage armor, touch of blindness (DC 19), unseen servant
0th (at will)dancing lights, detect magic, guidance, message
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STATISTICS
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Str 4, Dex 12, Con 14, Int 26, Wis 17, Cha 8 (threefold aspect active)
Base Atk +3; CMB +1; CMD 12
Feats Amplified Hex, Craft Wondrous Item, Extra Hex, Improved Familiar
Traits Fey Hex, Pragmatic Activator, Student of Philosophy
Drawback Paranoid
Skills Acrobatics +3, Appraise +9, Artistry (philosophy) +12, Bluff +9 (+18 to lie), Craft (alchemy) +17, Diplomacy +9 (+18 to persuade), Fly +6, Intimidate +3, Knowledge (arcana) +17, Knowledge (dungeoneering, engineering, geography, nature, nobility, planes, religion) +9, Knowledge (history) +12, Knowledge (local) +18, Linguistics +9, Perception +18, Sense Motive +16, Sleight of Hand +3, Spellcraft +18, Stealth +12, Survival +4, Use Magic Device +18
Languages Common, Draconic, Dwarven, Elven, Gnome, Goblin, Halfling, Orc, Sylvan, Undercommon
SQ alert for betrayal, child of the streets, crowd patron, elven immunities, fey thoughts, keen senses, speak to the city +4
Combat Gear feather token (tree), scrolls (command undead, delay poison, dimension door, lesser restoration, raise animal companion, remove sickness, see invisibility, soothing word), snapleaf, hex tokens (combat hypnosis, disguise, floating lotus, minor prophecy, mother’s eye, water lung)
Other Gear haramaki, +1 mithral buckler, cestus, heavy crossbow (50 bolts), amulet of natural armor +1, boots of the cat/boots of the earth, cloak of resistance +1/muleback cords, cracked dark blue rhomboid ioun stone, crystal ball, gravespawn gland necrograft, handy haversack, level 1 pearl of power, sending ring, sleeves of many garments, teleportscope, traveler’s any-tool, wayfinder, aboleth mucus extract (3 jars), bedroll, belt pouch, blanket, butchering axe, candles (10), chalk, charcoal, earplugs, flint and steel, icecap ale (3 doses), magnesium (16 gp), monk’s outfit, oil (1 quart), myrrh (6 gp), phosphorus (6 gp), powder, quicksilver (21 gp), refined false pesh (42 doses), sack of 19 house centipedes, salt (30 gp), silver crescent, silver mirror, signal whistle, soap, spell component pouch, spring-loaded scroll case, spring-loaded wrist sheath, string (50 ft.), tindertwigs (5), trail rations, wandermeal (6 days), waterskin, 1,447 gp, 9 sp, 8 cp

Zoa:
Female nycar improved familiar 7
CN Tiny dragon (aquatic)
Init +3; Senses darkvision 60 ft., low-light vision, scent; Perception +10
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DEFENSE
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AC 21, touch 15, flat-footed 18 (+3 Dex, +1 armor, +5 natural, +2 size)
hp 24 (48/2); regeneration 1 (cold iron)
Fort +4, Ref +6, Will +5
Defensive Abilities ferocity, improved evasion; DR 5/cold iron; Immune paralysis, sleep; Resist acid 5
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OFFENSE
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Speed 30 ft., swim 30 ft.
Melee bite +8 (1d4+1 plus poison)
Space 2-1/2 ft.; Reach 0 ft.
Special Attacks deliver touch spells, poison (Fort DC 14, 1/round for 6 rounds, 1d4 acid and 1 Con, cure 2 consecutive saves)
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STATISTICS
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Str 13, Dex 16, Con 12, Int 9, Wis 10, Cha 9
Base Atk +1; CMB +4; CMD 15 (can’t be tripped)
Feats Skill Focus (Stealth), Spell Sponge
Skills Acrobatics +7, Appraise +3, Artistry (philosophy) +3, Bluff +9, Craft (alchemy) +8, Diplomacy +9, Escape Artist +13, Fly +10, Intimidate +3, Knowledge (arcana) +8, Knowledge (dungeoneering, engineering, geography, history, nature, nobility, planes, religion) +3, Knowledge (local) +9, Linguistics +3, Perception +10, Sense Motive +10, Sleight of Hand +4, Spellcraft +9, Stealth +23, Survival +4, Swim +13, Use Magic Device +11; Racial Modifiers +8 Escape Artist
Languages Common, Draconic (cannot speak); speak with master
SQ amphibious, elusive, empathic link, share spells
Combat Gear belt pouch, wands (ill omen, infernal healing), hex tokens (aura of purity, beast of ill omen, blight, cackle, city sight, congeal, cursed wound, disrupt connection, distraction, enemy ground, evil eye, fortune, heralding bloom, misfortune, no place like home, peacebond, poison touch, pollute water, prehensile hair, scar, sink, summer’s heat, swine, unnerve beasts, ward)
Other Gear nonhumanoid leather armor, masterwork tool (Use Magic Device)

Spells Stored in Familiar:

0: all
1: adhesive spittle, comprehend languages, detect secret doors, ear-piercing scream, ears of the city, enlarge person, identify, infernal healing, mage armor, mount, shadow trap, touch of blindness, unseen servant
2: alter self, blindness/deafness, detect thoughts, euphoric cloud, glitterdust, hold person, web
3: barrow haze, bestow curse, bleed for your master, clairaudience/clairvoyance, dispel magic, locate object, marionette possession, paragon surge, seek thoughts, stinking cloud, speak with dead, suggestion, remove blindness/deafness, remove curse, remove disease, witness
4: charm monster, confusion, divination, locate creature, neutralize poison, scrying, threefold aspect, wall of blindness/deafness