| Prophes0r |
Hello forums. I'm looking for some advice building my "Bounty Hunter". I'm a long time Tabletop gamer, but this is my first Pathfinder game. My gaming group expects me (once again) to pull a "Batman" character out of my butt to fill in the gaps. But I'm not that comfortable with Pathfinder.
Design Goals
- Be versatile.
- Probably the groups skill monkey
- Backup healing
- Secondary melee
- Better than average at ranged.
- Not be TOO good as to make other characters redundant
House rules to be made aware of
- We like small parties. Noe leadership style feats.
- Loopholes and cheese are frowned upon.
- Alchemists are arcane casters. They qualify for feats.
- Alchemical buffs are affected by dispel/anti-magic
- All official Paizo material is in
- No Vivisectionist. Seriously Paizo, you couldn't think of a name and flavor that didn't have such a serial killer vibe to it? Vivisection means to dissect a creature while still alive, and attempting to keep it alive as long as possible just to study it.
For flavor reasons here is what needs to be in the build.
- Half-Orc
- Alchimist primary class
- Uses guns
- Lawful-Neutral
- Character was raised by Orcs so Orc feats/Traits are fair game
- Character starts at level 6 w/ 16,000 gold
- I'm allowed to craft items during character creation at cost, including magic items if I buy the feat.
- Here is what I rolled for Stats
- 18
- 16
- 16
- 15
- 14
- 12
Setting/Party
- Edge of the empire in some backwater fort in the woods. 2 Months from civilization. Lord has workers building a road through the woods. Caravans bring supplies weekly, but they are mundane equipment.
- Character will be lucky to hit level 12 so build for level 6, with a little room to grow.
Other members
- Catfolk Rogue - Likes Bows - 5/10 Optimized
- Human Bard - 20 Charisma - probably well made, player does not optimize much though 5/10
- Halfling Monk - good player but sounds sub-optimal 6/10
I'm thinking Gunslinger 1/Alchemist 5
- Strength 14 (switch with Wisdom?)
- Dexterity 16
- Constitution 15 (bump to 16 @ level 4)
- Intelligence 18 (racial bump to 20)
- Wisdom 16 (switch to Strength?)
- Charisma 12
- Use bombs for utility smoke/stink
- Character has lived in Katapesh and Katheer. But moves around a lot as a bounty hunter.
- He is a complete pragmatist. If it is useful he uses it, unless it is TERRIBLY evil.
Can I be competent with guns with 1 level of Gunslinger? How?
I have 3 Feats, 2 Traits, 2 Alchemist Discoveries. Ideas?
Considering nowhere to buy magical gear, We find it or make it. Is the gear available with the crafting feats worth more than the feat slot?
GM uses NPC spells cleverly. I need to bump up my wil save or risk murdering the party.
Traits seem powerful. Is the feat that grants 2 traits worth it?
What kind of strategies should I employ?
Gear?