Professor Thorne
Male half-elf bard (archaeologist) 5 (Pathfinder RPG Ultimate Combat 32)
LN Medium humanoid (elf, human)
Init +4;
Senses darkvision 60 ft., low-light vision; Perception +11, Sense Motive +7
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Defense
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AC 21, touch 15, flat-footed 17 (+5 armor, +1 deflection, +4 Dex, +1 natural)
hp 40 (5d8+10)
Fort +3,
Ref +8,
Will +4; +2 vs. enchantments
Defensive Abilities trap sense +1, uncanny dodge;
Immune sleep
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Offense
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Speed 30 ft.
Melee mwk cold iron cestus +5 (1d4+1/19-20) or
. . rapier +4 (1d6+1/18-20)
Ranged +1 adaptive composite longbow +8 (1d8+2/×3)
Special Attacks archaeologist's luck 18 rounds/day (+2)
Bard (Archaeologist) Spells Known (CL 5th; concentration +8)
. . 2nd (3/day)—cat's grace, glitterdust (DC 15), heroism
. . 1st (5/day)—cure light wounds, grease, heightened awareness[ACG], vanish[APG] (DC 14)
. . 0 (at will)—dancing lights, detect fiendish presence, detect magic, ghost sound (DC 13), prestidigitation, read magic
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Statistics
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Str 13,
Dex 18,
Con 14,
Int 12,
Wis 8,
Cha 16
Base Atk +3;
CMB +4;
CMD 19
Feats Arcane Strike, Extra Performance, Point-Blank Shot, Precise Shot
Traits blood of pharaohs, fate's favored
Skills
Acrobatics +9,
Appraise +5,
Diplomacy +11,
Disable Device +13,
Escape Artist +8,
Knowledge (arcana) +7,
Knowledge (dungeoneering) +7,
Knowledge (engineering) +7,
Knowledge (geography) +7,
Knowledge (history) +7,
Knowledge (local) +7,
Knowledge (nature) +7,
Knowledge (nobility) +8,
Knowledge (planes) +7,
Knowledge (religion) +7,
Linguistics +9,
Perception +11,
Sense Motive +7,
Spellcraft +5,
Use Magic Device +11;
Racial Modifiers +2 Perception
Languages Ancient Osiriani, Aquan, Auran, Common, Elven, Ignan, Osiriani, Terran
SQ bardic knowledge +2, clever explorer +2, elf blood, lore master 1/day, rogue talent (combat trick)
Other Gear +1 mithral chain shirt, mwk buckler, +1 adaptive composite longbow, mwk cold iron cestus[APG], rapier, amulet of natural armor +1, ring of protection +1, bandolier[UE], concealable thieves' tools[UI], masterwork backpack[APG], 274 gp, 5 sp
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Special Abilities
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Arcane Strike As a swift action, add +1 damage, +1 per 5 caster levels and your weapons are treated as magic for the purpose of overcoming damage reduction.
Archaeologist's Luck +2 (18 rounds/day) (Ex) Gain Luck bonus to attack, damage, saves, and all skills.
Bardic Knowledge +2 (Ex) Add +2 to all knowledge skill checks.
Clever Explorer +2 (Ex) Half time to use disable device.
Darkvision (60 feet) You can see in the dark (black and white only).
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Lore Master (1/day) (Ex) Can take 10 on any trained knowledge checks. Activate to take 20 as a standard action.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Trap Sense +1 (Ex) +1 bonus on reflex saves and AC against traps.
Uncanny Dodge (Ex) Retain DEX bonus to AC when flat-footed.
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