Xakihn

Prof. Alkarion's page

76 posts. Organized Play character for The Great Rinaldo!.


Full Name

Professor Alouicious Alkarion, D.Ch.

Race

| HP 43/45 | AC 18 (T 13 F 16) {Mutagen: 22/15/18} | CMB +5, CMD 17 {Mutagen:CMD 19} | F +8 R +6 W +2 {Mutagen:F8R8W1} | Init. +2 | Percep +10, Sense Motive +1

Classes/Levels

ITS and Extracts | Business Card

Gender

CG Male Wayang Beastmorph Alchemist 4/Urban Barbarian 1

About Prof. Alkarion

Alkarion
Male wayang alchemist (beastmorph) 4/barbarian (urban barbarian) 1 (Pathfinder RPG Advanced Player's Guide 26, Pathfinder RPG Bestiary 4 274, Pathfinder RPG Ultimate Combat 24, 31)
CG Small humanoid (wayang)
Init +2; Senses darkvision 60 ft.; Perception +10
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Defense
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AC 18, touch 13, flat-footed 16 (+5 armor, +2 Dex, +1 size)
hp 45 (5 HD; 4d8+1d12+13)
Fort +8 (+1 vs disease, paralysis, and stench abilities of ghouls and ghast), Ref +6, Will +2; +2 vs. shadow spells
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Offense
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Speed 20 ft.
Melee +1 terbutje +8 (1d6+3/19-20) or
. . cold iron steel terbutje +7 (1d6+2/19-20) or
. . morningstar +7 (1d6+2) or
. . unarmed strike +7 (1d2+2 nonlethal) or
. . tentacle +7 (1d3+3 plus grab)
Ranged bomb +8 (2d6+3 fire) or
. . longbow +7 (1d6/×3) or
. . throwing axe +7 (1d4+2)
Special Attacks bomb 9/day (2d6+3 fire, DC 15), rage (9 rounds/day)
Alchemist (Beastmorph) Extracts Prepared (CL 4th; concentration +7)
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Statistics
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Str 14, Dex 14, Con 14, Int 16, Wis 12, Cha 10
Base Atk +4; CMB +5 (+9 grapple); CMD 17
Feats Extra Bombs[APG], Extra Discovery[APG], Point-Blank Shot, Precise Shot, Throw Anything
Traits berserker of the society, savannah child
Skills Acrobatics +6 (+2 to jump), Appraise +7, Craft (alchemy) +11 (+15 to create alchemical items), Diplomacy +4, Disable Device +10, Disguise +10, Handle Animal +5, Heal +5, Knowledge (arcana) +7 (+8 while in the Grand Lodge), Knowledge (local) +7 (+8 while in the Grand Lodge), Knowledge (nature) +7 (+8 while in the Grand Lodge), Knowledge (nobility) +7 (+8 while in the Grand Lodge), Linguistics +7, Perception +10, Profession (researcher) +5, Profession (teacher) +5, Ride +9, Spellcraft +7, Stealth +8, Survival +5 (+7 to avoid becoming lost), Swim +6, Use Magic Device +8; Racial Modifiers +2 Perception, +2 Stealth
Languages Abyssal, Common, Draconic, Infernal, Thassilonian, Wayang
SQ alchemy (alchemy crafting +4), beastform mutagen, controlled rage, crowd control, discoveries (infusion, precise bombs [3 squares], tentacle[UM]), dissolution’s child[ARG], light and dark, mutagen (+4/-2, +2 natural armor, 40 minutes), poison use
Combat Gear elixir of hiding, mutagen[APG], potion of ant haul (2), potion of endure elements, potion of enlarge person, potion of reduce person (2), wand of cure light wounds, acid (4), alchemist's fire (2), antiplague[APG] (3), antitoxin (3), barbarian chew (3), cold iron pellet grenade[UE], deodorizing agent (9), flash powder[APG], holy water (2), liquid ice[APG] (3), tangleburn bag[UE] (2); Other Gear +1 mithral chain shirt, +1 terbutje[UC], arrows (20), cold iron steel terbutje, longbow, morningstar, throwing axe (2), elixir of vision, handy haversack, hat of disguise, wayfinder[ISWG], alchemist's lab, alchemy crafting kit[APG], bandolier[UE], chalk, chalkboard[APG], grappling hook, ink, inkpen, journal[UE], masterwork backpack[APG], masterwork thieves' tools, silk rope (50 ft.), travelling formula book[UE], giant gecko lizard (combat-trained), alchemist's lab, exotic riding saddle, 3 gp, 4 sp
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Special Abilities
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Alchemy +4 (Su) +4 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Beastform Mutagen Mutagen gives beastial features but grants one alter self ability.
Bomb 2d6+3 (9/day, DC 15) (Su) Thrown Splash Weapon deals 2d6+3 fire damage.
Controlled Rage (Ex) May gain lesser bonus split as desired, but without normal drawbacks.
Crowd Control (Ex) If 2+ foes adjacent, +1 to hit & AC. Unslowed by crowds & bonus to intimidate.
Darkvision (60 feet) You can see in the dark (black and white only).
Dissolution’s Child (5 rounds, 1/day) (Su) Assume the appearance of a shadow, as invisibilty.
Grab: Tentacle (Small) (Ex) You can start a grapple as a free action if you hit with the designated weapon.
Infusion Create an extract can be used by anyone but takes up a slot until used.
Light and Dark (1/day) (Su) As an imm action, treat positive/negative energy as if undead for 1 min.
Mutagen (DC 15) (Su) Mutagen adds +4 to a physical & -2 to a mental attribute, and +2 nat. armor for 40 minutes.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Poison Use You do not risk poisoning yourself accidentally while poisoning a weapon.
Precise Bombs (Su) Exclude up to 3 squares from splash damage of your bombs.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Rage (9 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Shadow Resistance +2 on saves vs. shadow spells.
Tentacle The alchemist gains a prehensile, armlength tentacle on his body. The tentacle is fully under his control and cannot be concealed except with magic or bulky clothing. The tentacle does not give the alchemist any extra attacks or actions per round, th
Throw Anything Proficient with improvised ranged weapons. +1 to hit with thrown splash weapons.

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Sioparla
Giant gecko (Pathfinder RPG Bestiary 3 186)
N Medium animal
Init +6; Senses low-light vision; Perception +6
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Defense
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AC 14, touch 12, flat-footed 12 (+2 Dex, +2 natural)
hp 11 (2d8+2)
Fort +4, Ref +5, Will +2
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Offense
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Speed 40 ft., climb 40 ft.
Melee unarmed strike +2 (1d3+1 nonlethal) or
. . bite +2 (2d4+1)
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Statistics
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Str 13, Dex 15, Con 12, Int 2, Wis 14, Cha 7
Base Atk +1; CMB +2; CMD 14 (18 vs. trip)
Feats Improved Initiative
Tricks Attack, Combat Riding, Come, Defend, Down, Guard, Heel
Skills Acrobatics +2 (+6 to jump), Climb +21, Perception +6; Racial Modifiers +8 Climb
SQ combat riding, expert climber
Other Gear alchemist's lab, exotic riding saddle
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Special Abilities
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Climb (40 feet) You have a Climb speed.
Combat Riding [Trick] The animal has been trained to bear a rider into combat.
Expert Climber (Ex) Can climb almost any surface, no matter how sheer, as spider climb.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.