Algon the Ever-Seeking

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I think qued attacks is the bane of smart gaming. If you are going to que attacks, and knowing that it is possible your target could drop before the next attack goes off but BEFORE you target another monster, then you must accept the system will adapt as designed.

I don't think any kind of target prevention should occur. Realistically you can't aim and shoot a bow or a spell before you target, even swinging a sword requires some thought; but the game makes it possible. So if some player wants to use that, they accept the risks that come with it. That's part of being responsible. If you got an itchy trigger finger, better learn how to manage it.

I do agree allowing the que is the problem. Remove the que, and the problem goes away. Or at least the problem of having qued attacks on players going off. Bad targeting issues will still happen.


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I hope friendly fire is possible, because AoE in melee of your own group is just a very bad way to play. It also means that if you need to take out a target/targets and they also have your friends in there, well then, what's more important, keeping your friends alive, or keeping the battle in your favor?

That's where moral choices are made. Without negatives, you really can't have positives.


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I applaud intelligent design measures and a desire to release, if not finished product, at least finished enough to run properly. You don't see that much anymore, too many companies rushing crap to market, and then it never performs, ever, to what was advertised. There are a few AAA developers out there that could learn a thing or two from that kind of attitude. Sadly it is also investors that normally drive a game launch into insanity and destroy company good will and the hope of a successful launch.

If it takes a month more, it takes a month more. If this is to succeed it needs that attention to detail and ethics to accomplish that success. Please don't let your desire to 'Play Now!' make you want a rushed job. The flip of that is that if the game is to succeed you need other people willing to play with you, and if their first experience is tainted due to a rushed release in poor state, we ALL suffer for it.

Let them take the time they need, I have had enough of bad management decisions causing good ideas to die.


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Illiniath wrote:
I think that role-playing should also come into account when considering ff. Say I wanted to be the Chaotic-Evil Wizard, without friendly fire I've got less to make me unique from the Lawful-Good Wizard. It's my allies fault if they happen to be in the range of my spell.

This is a very important distinction to make. We've all seen movies and television where the guy attacking or defending gives the order to launch the catapults or fire the arrows into the fray, regardless of the consequences. Remember that scene from Braveheart when the King had his archers fire into his own men just because he could kill a few of his Scottish enemies? That lack of consideration for the welfare of his own men is what made him EVIL. You would never be able to adequately allow for that without it.

But I wouldn't stoop to putting a bounty on a guy for it. Just track how many times he attacks people. Use a reknown stat, and if it's negative, then you know what he's mostly been doing, naughty naughty lol. Whoever starts the fight gets the negative hit. To remove negative reknown, go visit a good aligned church. However, your alignment would control this to some extent, meaning evil types shouldn't care about negative reknown at all, and neutrals might have to visit the forest druid for a spell.

(If reknown is negative it is displayed as notoriety, if positive, then it displays as nobility). Not to be confused with nobles, who do not always suffer from an abundance of nobility. Reknown status should not be used to keep people out of towns, not grant guards a license to KOS. They should have to witness a crime for that, or the person in question should already have done so, which the bounty system for a directed illegal attack should be capable of handling. Which gives me an idea. If you have a bounty on your head, guards should be able to arrest you and put you in the clink for a time depending on your level, based in minutes (don't want to be too harsh). Or you pay a rather large fine, in gold, on the spot. This way, bounties can be collected by the town at large rather than directly by players all the time. So you trade jail time for being swatted around. Jail time would not lower reknown however. People know who your are and what you are capable of, unless you show an attempt to reform by visiting the church.


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I intentionally ratted out people like you as I found them in LOTRO. It made my day to have some scum sucker rant at me in a chat channel about how I'm affecting their bottom line. Thanks for making my life have meaning.

Also, it's not a true free market, even the one we have to deal with in RL. In RL people can do research and look for alternatives. They can easily find out who makes what where. But it's all controlled, and people really don't have choices, they have the illusion of choices, carefully controlled and scripted to prevent them from becoming aware of the puppet show. Or can you honestly explain to me why they can pay manufacturers peanuts in third world countries to make a pair of shoes for a buck, then bring it over here and charge 80 dollars? That's not honest, no matter how you look at it.

The minute someone tries to point out how wrong it is to take advantage of people, they get called commies. Well, I can wear that label proudly for what it means in that context.


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I am all for drops making sense. Too tired of archers not dropping bows, mages not dropping magic items, animals dropping weapons that clearly would have killed them LONG ago....or things they would have no reason to have, like a pile of coin on a rat not in a lair, or mages with magic chain mail that they have on them instead of in a chest. Suspension of disbelief cannot overcome such discrepancy.

Nihimon, most games already don't force you to loot all, it's a toggle. And you can still select what you want from a list for the most part. If people wish to be thorough, let them. If they don't, that's good too. Making it take time? Not so sure of that. It takes little time to strip bags and obvious jewelry and pour them into your own bag for perusal later. Armor on the other hand DOES take time. I have no problem at all with a timer for removing armor, based on armor type and size of the corpse wearing it. Also, if you can't SEE it because it's worn UNDER something, you should have to remove whatever covers it FIRST before you can find it.