Illiniath wrote:
I think that role-playing should also come into account when considering ff. Say I wanted to be the Chaotic-Evil Wizard, without friendly fire I've got less to make me unique from the Lawful-Good Wizard. It's my allies fault if they happen to be in the range of my spell.
This is a very important distinction to make. We've all seen movies and television where the guy attacking or defending gives the order to launch the catapults or fire the arrows into the fray, regardless of the consequences. Remember that scene from Braveheart when the King had his archers fire into his own men just because he could kill a few of his Scottish enemies? That lack of consideration for the welfare of his own men is what made him EVIL. You would never be able to adequately allow for that without it.
But I wouldn't stoop to putting a bounty on a guy for it. Just track how many times he attacks people. Use a reknown stat, and if it's negative, then you know what he's mostly been doing, naughty naughty lol. Whoever starts the fight gets the negative hit. To remove negative reknown, go visit a good aligned church. However, your alignment would control this to some extent, meaning evil types shouldn't care about negative reknown at all, and neutrals might have to visit the forest druid for a spell.
(If reknown is negative it is displayed as notoriety, if positive, then it displays as nobility). Not to be confused with nobles, who do not always suffer from an abundance of nobility. Reknown status should not be used to keep people out of towns, not grant guards a license to KOS. They should have to witness a crime for that, or the person in question should already have done so, which the bounty system for a directed illegal attack should be capable of handling. Which gives me an idea. If you have a bounty on your head, guards should be able to arrest you and put you in the clink for a time depending on your level, based in minutes (don't want to be too harsh). Or you pay a rather large fine, in gold, on the spot. This way, bounties can be collected by the town at large rather than directly by players all the time. So you trade jail time for being swatted around. Jail time would not lower reknown however. People know who your are and what you are capable of, unless you show an attempt to reform by visiting the church.