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1 post. Alias of Kexle.



Scarab Sages

I'm going to be picking up a King Maker campaign as the DM in a couple months. We are in the middle/end of the second book, if that matters. I haven't started reading them yet. I want to make sure things are going to go as currently planned before I jump in. However....

A new character is joining the party and wants to play a bard that goes into Master Spy.

As far as I can tell, by RAW, Versatile Performance(Act (Bluff,Disguise)) is not sufficient to qualify the character for the PrC. He needs 7 ranks in Bluff and Disguise, not the ability to replace them with 7 ranks in Perform(Act).

However, as a game balance issue, do you see any problems in me, as the DM, allowing 7 ranks in Perform (Act) to satisfy those two requirement?

My point of view is as follows:
1. The feat requirements (Deceitful and Iron Will) are steep enough.
2. Requiring him to take 7 ranks in each of those skills, when he already plans on replacing them with versatile performance seems like a total waste of 14 skill points.
3. The PrC seem a little underpowered to me, especially since it does not improve the character's bardic music or spellcasting.
4. With the above in mind, I feel it is reasonable to allow the character to use versatile performance in place of the two skill requirements.

I would like to know if anyone else has an opinion one way or the other. Before I make up my mind, I would like to get whatever insight the internets has to offer.

Please don't tell me that by RAW he can't. I know that. I am simply wondering if things would break if I exercise my right as a DM to allow cool things to happen.

Bonus Question. If you think that it would be acceptable to allow versatile performance to take the place of those two skill rank requirements, is it also then reasonable to change the feat requirement to alertness (bonus to perception and sense motives (the other required skills)) in place of deceitful (bonus to bluff and disguise, which will be replaced and hence not ever used)?

Scarab Sages

I'm building a new fifth level rogue 2/alchemist 3 for an upcoming campaign. I have a few questions, if anyone who has played would like to offer advice.

0. Where are elves from? I want to build a background where the character grew up in an elvish culture, was abandoned after his mother died, spent some time in Absalom. then some time in Osirion, and finally wherever is appropriate to the campaign.

0.25 We are playing a 25 pt build (silly but fun), I'm planning elf with the following stats:
14 Str
18 Dex (Including +2 Racial, +1 at 4th)
12 Con (Including -2 Racial)
18 Int (Including +2 Racial)
10 Wis
08 Chr (We will have a high Chr Sorcerer and reasonably high Chr Cleric in the party to take care of face responsibilities.)

0.5. Since I plan to be stealthy, I plan on taking the alternative racial trait Silent Hunter (replaces elven magic racial trait, APG p. 13).

1. I'm thinking about picking up Acid Bomb (acid, +1d6 damage on 2nd round), Frost Bomb (cold, target is staggered for 1 round (Fort Save)), or Shock Bomb (electricity, target is dazzled for 1d4 rounds (no save)). Any suggestions? I'm leaning toward Frost Bomb currently. The possibility of staggered seems to be better than additional damage or dazzled.

2. Regarding starting equipment, I'm thinking that I will purchase: +1 Mithral Shirt, +1 Comp Longbow, Handy Haversack, Eyes of the Eagle (I will be the skill monkey/trapfinder in the party), MW Buckler, Cold Iron Longsword. I'm thinking that I will find a +1 longsword or rapier in short order. I will obviously blow some starting cash on poisons, other consumables, and mundane equipment.

Any suggestions?

Scarab Sages

I'm trying to figure out how much a Ring of Three Limited Wishes should cost.

The obvious place to start is the Ring of Three Wishes. The Ring of Three Wishes cost 120,000pg. 75,000gp for the material components and 45,000gp on top of that. Basically a cost of the material component of the spell plus 15,000gp per wish.

The component cost of limited wish is much less than wish (1500gp instead of 25,000gp). That part of the cost is obvious and easy to figure out. My real problem is how much extra to add for each limited wish.

I have a few thoughts, but would like to hear any input you may have.

1. The additional cost per wish is 60% of the cost of the materials, so if we apply the same standard to limited wish, we would arrive at an additional 900gp per limited wish. That would give a cost of 7200gp (5850gp to create). This seems a little under costed to me.

2. Treat the spell effect as a single use, use-activated item (similar to a potion). That would give a cost of spell level x caster level x 50 gp per limited wish. In this case, 7 x 13 x 50 = 4550gp. That would give a cost of 18,150gp (11,325gp to create). This seems close. However, since it takes a body slot, it feels a little overpriced to me

3. Since the Ring of Three Wishes seems to not follow the chart, but rather is just given a price that seems appropriate for the power, we could try that here as well. 15,000gp seems about right to me. (9750gp to create)

I've looked around and haven't seen any rules regarding this item, but it seems like something that is useful and should exist.