Female Ogre Wizard 2 | HP 21/21 | Armor: 3 | XP: 1 | Str 16 (+2), Dex 9, Con 13 (+1), Int 16 (+2), Wis 8 (-1), Cha 12
Zzz...: 1d8 ⇒ 5 Princess wakes after a fitful slumber, taking the extra time while the others snooze to study the spellbook. Her stomach grumbles happily as she remembers the meal she made of the wizard that formerly owned the tome. Today, new understanding dawns on her as she unlocks the secrets of the telepathy spell. Preparing invisbility, magic missile, and telepathy. Once her spells are prepared, the ogre studies the jade necklace, hoping to understand its powers. Spout Lore: 2d6 + 2 ⇒ (3, 1) + 2 = 6 Perhaps not, unless somebody wishes to assist me.
Female Ogre Wizard 2 | HP 21/21 | Armor: 3 | XP: 1 | Str 16 (+2), Dex 9, Con 13 (+1), Int 16 (+2), Wis 8 (-1), Cha 12
"Oh, my! Well, it's not about the size, it's how you use it, right? Maybe if the big boy had a little more stamina, this ogress could take it for a spin," Princess muses, the minds of her companions no doubt filling with revolting images. The wizard finds a comfortable corner to prop up her heaving bulk, and soon she nods off as well, grateful for the chance to rest.
Female Ogre Wizard 2 | HP 21/21 | Armor: 3 | XP: 1 | Str 16 (+2), Dex 9, Con 13 (+1), Int 16 (+2), Wis 8 (-1), Cha 12
"I can think of a few good uses for these," Princess says as she tucks the scrolls between a few rolls of her blubber. She then turns to examine the deck of cards. Spout Lore: 2d6 + 2 ⇒ (5, 1) + 2 = 8
Female Ogre Wizard 2 | HP 21/21 | Armor: 3 | XP: 1 | Str 16 (+2), Dex 9, Con 13 (+1), Int 16 (+2), Wis 8 (-1), Cha 12
No bonds resolved. Alignment: Use magic to cause terror and fear. I think having a sun lover kill his ally counts. +1 XP Looted a memorable treasure. +1 XP XP 11 -8. Level up! New Move: Arcane Ward
Str +1
Female Ogre Wizard 2 | HP 21/21 | Armor: 3 | XP: 1 | Str 16 (+2), Dex 9, Con 13 (+1), Int 16 (+2), Wis 8 (-1), Cha 12
My wife and I are expecting the birth of our second daughter any time between now and her due date of July 13th. When that occurs, I will likely be incommunicado for a few days. I will also be taking a month off from work, and since I usually do most of my posting from there, my posts will be sporadic and infrequent during that time. Things should get back to normal when I return to work though. GM, please feel free to bot me during this time.
Female Ogre Wizard 2 | HP 21/21 | Armor: 3 | XP: 1 | Str 16 (+2), Dex 9, Con 13 (+1), Int 16 (+2), Wis 8 (-1), Cha 12
"Wekky-wek! Are you okay, scaly boy?" Princess jiggles over to the druid's side, offering him her healing potion. She squints up at the sun streaming down from the hole. She's not certainly charging up there!
Female Ogre Wizard 2 | HP 21/21 | Armor: 3 | XP: 1 | Str 16 (+2), Dex 9, Con 13 (+1), Int 16 (+2), Wis 8 (-1), Cha 12
Damage After Armor: 1d6 - 1 ⇒ (2) - 1 = 1 Princess grunts as the lance stabs her. Fortunately, the wound isn't that bad, and Shattertooth makes the sunlover pay for his insolence. The ogre recovers her staff and moves to help Wek, smacking the abomination to try to rescue him. Hack and Slash: 2d6 + 1 ⇒ (6, 6) + 1 = 13
Woo!
Female Ogre Wizard 2 | HP 21/21 | Armor: 3 | XP: 1 | Str 16 (+2), Dex 9, Con 13 (+1), Int 16 (+2), Wis 8 (-1), Cha 12
Damage: 1d4 + 1 ⇒ (4) + 1 = 5 Her charmed soldier's sacrifice is not in vain, as Princess delivers a solid wallop with her staff. But then the sunlover grabs it and hurls it into the darkness. "How rude!" Princess declares. Caught in melee without a weapon, the ogre concentrates on defending herself while trying to grab something off one of the fallen soldiers. Defend: 2d6 + 1 ⇒ (1, 4) + 1 = 6 Bleh! Well, unless somebody helps me, I'll take the XP.
Female Ogre Wizard 2 | HP 21/21 | Armor: 3 | XP: 1 | Str 16 (+2), Dex 9, Con 13 (+1), Int 16 (+2), Wis 8 (-1), Cha 12
"Back off!" Princess snarls. She charges the sunlover threatening her and slams him with her prodigious belly, knocking him off-balance before letting her charmed friend keep her for at bay. Defy Danger (Throwing Weight Around, Bodyguard: 2d6 + 1 + 1 + 1 ⇒ (3, 4) + 1 + 1 + 1 = 10
Female Ogre Wizard 2 | HP 21/21 | Armor: 3 | XP: 1 | Str 16 (+2), Dex 9, Con 13 (+1), Int 16 (+2), Wis 8 (-1), Cha 12
Standing behind her devoted bodyguard, Princess fires magic missiles at one of the enemy sunlovers. Cast a Spell: Magic Missile: 2d6 + 2 - 1 ⇒ (2, 4) + 2 - 1 = 7
Choose one: You draw unwelcome attention or put yourself in a spot. The GM will tell you how.
Female Ogre Wizard 2 | HP 21/21 | Armor: 3 | XP: 1 | Str 16 (+2), Dex 9, Con 13 (+1), Int 16 (+2), Wis 8 (-1), Cha 12
Seeing the sunlovers approach, Princess decides to try to even the odds. "Hey there, handsome. How about you come on over to the right side?" The ogre casts a spell and reaches out to caress the nearest knight. Cast a Spell (Charm Person): 2d6 + 2 - 1 ⇒ (5, 1) + 2 - 1 = 7 Choose One: After it is cast, the spell is forgotten. You cannot cast the spell again until you prepare spells. Charm Person: The person (not beast or monster) you touch while casting this spell counts you as a friend until they take damage or you prove otherwise.
Female Ogre Wizard 2 | HP 21/21 | Armor: 3 | XP: 1 | Str 16 (+2), Dex 9, Con 13 (+1), Int 16 (+2), Wis 8 (-1), Cha 12
Princess lets out a low whistle as the muscular half-orc emerges from the webbing. "Hello, gorgeous!" she croons, fluttering her eyelashes. "My name's Princess. What's yours, big boy?" When Wek asks about the compound, she gets down on her hands and knees and sniffs at it experimentally. "Of course! That's..." Spout Lore: 2d6 + 2 ⇒ (4, 6) + 2 = 12
Female Ogre Wizard 2 | HP 21/21 | Armor: 3 | XP: 1 | Str 16 (+2), Dex 9, Con 13 (+1), Int 16 (+2), Wis 8 (-1), Cha 12
Defy Danger Str, Throwing Weight Around: 2d6 + 1 + 1 ⇒ (2, 1) + 1 + 1 = 5 Princess trusts her blubbery body to batter the rocks out of the way. It doesn't work out the way she plans. Marking XP and preparing to take damage. :(
Female Ogre Wizard 2 | HP 21/21 | Armor: 3 | XP: 1 | Str 16 (+2), Dex 9, Con 13 (+1), Int 16 (+2), Wis 8 (-1), Cha 12
Forgot my -1 ongoing for my previous failed roll. 12 would still succed though. Princess sends another pair of bolts at the monsters. Cast a Spell: 2d6 + 2 - 1 ⇒ (6, 3) + 2 - 1 = 10
Female Ogre Wizard 2 | HP 21/21 | Armor: 3 | XP: 1 | Str 16 (+2), Dex 9, Con 13 (+1), Int 16 (+2), Wis 8 (-1), Cha 12
Princess's nose wrinkles as she sees the spider-thralls. "Ugh, nasty beasts!" She casts a spell, sending pure projectiles of magic streaking into one of the creatures. I Want to Cast a Spell: 2d6 + 2 ⇒ (6, 5) + 2 = 13
Female Ogre Wizard 2 | HP 21/21 | Armor: 3 | XP: 1 | Str 16 (+2), Dex 9, Con 13 (+1), Int 16 (+2), Wis 8 (-1), Cha 12
Bridge Spell: 2d6 + 2 ⇒ (4, 5) + 2 = 11 "Hmm, I just remembered an old trick! It must have been hidden in the corners of the wizard's brain. I am just now digesting it." The ogre rubs her bulging tummy happily, then proceeds to cast the bridge spell flawlessly.
Female Ogre Wizard 2 | HP 21/21 | Armor: 3 | XP: 1 | Str 16 (+2), Dex 9, Con 13 (+1), Int 16 (+2), Wis 8 (-1), Cha 12
Princess looks dubiously at the snake pit and the gap across it. "I'm not really the running and jumping sort. I don't think I'll be able to make it across." The ogre calls out to Wek and Lur. "Yoo-hoo, boys! Any way you can help the rest of us across?"
Female Ogre Wizard 2 | HP 21/21 | Armor: 3 | XP: 1 | Str 16 (+2), Dex 9, Con 13 (+1), Int 16 (+2), Wis 8 (-1), Cha 12
"I agree, Lur. Nothing good ever comes from fairies." Princess scowls, but lets the others play with their new pet. Perhaps she'll be able to snack on it later. The ogre gathers the alchemical equipment for further study later on. "Shall we move out?"
Female Ogre Wizard 2 | HP 21/21 | Armor: 3 | XP: 1 | Str 16 (+2), Dex 9, Con 13 (+1), Int 16 (+2), Wis 8 (-1), Cha 12
Princess gathers 100 gold coins and secrets them in various fat folds. "All done here? No permanent damage to either of you, I hope?" Once everybody is ready, she will lead the group back to the intersection of three passages down the other corridor.
Female Ogre Wizard 2 | HP 21/21 | Armor: 3 | XP: 1 | Str 16 (+2), Dex 9, Con 13 (+1), Int 16 (+2), Wis 8 (-1), Cha 12
"Ooh, these are lovely little treats," Princess says, licking her lips excitedly. She looks down to where Uek and Lur are still dancing about. "Come on, boys! Finish up your little spat and let's keep exploring this dungeon!"
Female Ogre Wizard 2 | HP 21/21 | Armor: 3 | XP: 1 | Str 16 (+2), Dex 9, Con 13 (+1), Int 16 (+2), Wis 8 (-1), Cha 12
Princess stares in wonder at the shuddering mass of ooze that Uek has become. "I don't know... There's something oddly alluring about him..." She shifts to get a better view, her own flesh shuddering about with the movement. "It would probably be best to cut the coins out before he reforms."
Female Ogre Wizard 2 | HP 21/21 | Armor: 3 | XP: 1 | Str 16 (+2), Dex 9, Con 13 (+1), Int 16 (+2), Wis 8 (-1), Cha 12
"That potion will turn you into an ooze, love! Not sure if it's useful right now!" Princess calls down. She clambers up the ladder once Vorgo passes. Not sure if I need another roll to make it out of the room.
Female Ogre Wizard 2 | HP 21/21 | Armor: 3 | XP: 1 | Str 16 (+2), Dex 9, Con 13 (+1), Int 16 (+2), Wis 8 (-1), Cha 12
I'll mark XP for my previous failure. Damage after Armor: 1d6 - 1 ⇒ (2) - 1 = 1 "Ouch! Back, beastly things! Curse the gods for giving me such a juicy, delicious body!" Princess gets back to her feet and tries to bully her way to the ladder again. Defy Danger (Strength, Throwing Weight Around): 2d6 + 1 + 1 ⇒ (6, 5) + 1 + 1 = 13
Female Ogre Wizard 2 | HP 21/21 | Armor: 3 | XP: 1 | Str 16 (+2), Dex 9, Con 13 (+1), Int 16 (+2), Wis 8 (-1), Cha 12
"Oops! I think I woke the babies! Vile, voracious little babies!" Princess makes for the ladder out, bodily shoving mimic coins aside with her jiggling blubber. Defy Danger (Strength, Throwing Weight Around): 2d6 + 1 + 1 ⇒ (3, 1) + 1 + 1 = 6 Ugh, assistance would be appreciated.
Female Ogre Wizard 2 | HP 21/21 | Armor: 3 | XP: 1 | Str 16 (+2), Dex 9, Con 13 (+1), Int 16 (+2), Wis 8 (-1), Cha 12
"Lur! Hold on, honey-bear!" Princess appears as she casts a spell. Cast Spell: 2d6 + 1 ⇒ (4, 3) + 1 = 8
Choose one: You draw unwelcome attention or put yourself in a spot. The GM will tell you how.
Female Ogre Wizard 2 | HP 21/21 | Armor: 3 | XP: 1 | Str 16 (+2), Dex 9, Con 13 (+1), Int 16 (+2), Wis 8 (-1), Cha 12
"I'll see if I can figure it out," Princess says quietly. The invisible ogre moves to alchemical vials and, assuming nothing untoward happens, tries to study them to discern their properties. Spout Lore: 2d6 + 2 ⇒ (5, 4) + 2 = 11
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