Ankana

Princess of the Black Pyramids's page

2 posts. Alias of Krigare.


About Princess of the Black Pyramids

Backstory:
Nehekhara is a harsh land, even though it is the home of a massive empire. With farmland only in the floodplains of the rivers that snake across the desert, it is a land ruled by immortal priest kings and queens. Nefertari is the daughter of Settri, Pharoh of the Black Pyramids, the mummified lord of one of the most prosperous regions of Nehekhara. Born into wealth beyond imagining, she lacked for nothing growing up. However, she did not live a coddled life, because as daughter to the Pharoh, she was expected to one day take his place so he could move on to tasks other than ruling his kingdom. Her early years were filled with lessons on a variety of subjects, self defense training, command, and magic. Like many in her family, she has a natural talent for tapping into the akasha, and she was trained in multiple styles of veilweaving.

Her life would have carried on in a traditional manner, if the portals to the Lattice had not been re-opened. Warders from Hyraeatan had finally repaired the Lattice connections and began to re-establish connections with Nehekhara. As one of the most powerful kingdoms, the Black Pyramids was one of the locations where a portal was re-opened. This event changed Nefetari's life in many ways, the least of which was expanding her education. As she neared her 50th birthday, it also meant she had options for her passage into adulthood. At 50, she was expected to leave the kingdom, to go out and experience the world, to prove her right to rule. Every member of her Dynasty had done so, the only difference is where she would do hers. Instead of traveling the other kingdoms of Nehekhara, she chose to venture out into the Lattice, to see things beyond what she had known for her whole life.

When she arrived in Hyraeatan, it did not take her long to begin trying to understand how the city worked, and how the Parities interacted. While coming from a land where the undead were not just common, but a fact of daily life, she found the Icegrave Enclave to be far to cold for her tastes. And the Sanguine Sovereignty preaches a different form of undeath than what Nehekharans beleive in. After all, in a land where there is more sunlight than darkness, vampires do not survive for long. She finally found a philosophy she could agree with in the Chrysalis Covenant, as their promotion of growth through change resonated with what she knew to be her path. It was only a matter of time before she had not just the means, but the desire to transition into undeath, something she was expected to do before she could return home. While she does not always agree with the Covenants politics, she accepts them for what they are.

Ten Minute Background:
Write 5 background and concept elements that you feel are important to your image of the character.
1. She is the daughter of royalty, but while she was raised to rule, she was also raised with the concept that leadership is earned, not simply granted. Loyalty given without anything to earn it is a foreign concept to her.

2. While she may be used to her creature comforts, and even has ways to take them into the field with her, she is capable of going without, although she does not like to.

3. She believes in using words first. While she won't back down from a fight, she would rather use charm and guile to turn enemies into allies if at all possible.

4. She is as unforgiving as the land she is from.

5. She is a leader, not a follower, while she may not have to be in charge, she will not just go along because someone tells her to (how dare they in the first place :D)

List at least two goals for the character. At least one of these goals should be one that the character has, while another should be one that you, as a player, want to see developed over the course of the game.
1. She has a goal of earning the money and finding trustworthy assistants to undergo the funerary rites to become a mummy lord.

2. I'd like to see her business/temple/embassy grow into something useful, along with her followers/whatever organization ends up developing with it.

List at least two secrets about your character. One is a secret the character knows, one is a secret that involves him but that he is not actually aware of yet.
1. She doesn't want to take over the Dynasty from her father. She would much rather start something new out among the planes.

2. A renegade noble (Apophas) who she helped defeat and exile, is in Hyraeatan and has revenge on his mind.

Describe at least three people that are tied to the character. Two of them are friendly to the character, one is hostile.
1. Friend - Khalida - A fellow noble (of much lesser rank) from the Black Pyramids, she is the head of one of the more powerful merchant families in Nehekhara. Grew up as one of Nefertari's playmates, they have stayed friends even though their social circles are slightly different. Khalida would be one of the people who begins to deal in interdimensional trade now that the Lattice is opened again in Nehakhara.

2. Friend - Justin Dargyle - An Icegrave Enclave lich interested in studying a land where the undead coexist alongside mortals. He continues to try to convince Nefertari to join the Enclave, even though she repeatedly says no.

3. Hostile - Apophas - A renegade noble from Nehekhara, he was bitter about his place in life. He tried to start a rebellion in the Black Pyramids and was exiled. Found a way into the Lattice and is now in Hyraeatan ingratiating himself with the Sanguine Sovreignty.

Describe three memories, mannerisms, or quirks that your character has.
1. She uses her powers from her Rajah class to treat herself in a manner she feels she is entitled to. i.e. not walking when she has the ability to manifest her palanquin, having her servants serve her when she is out, and in general keeping up the appearance of a noble at all times.

2. Nefertari remembers how she felt when she first stepped out into the Lattice. That thrilling sense of exploring the (to her) unknown awoke something within her.

3. Nefertari has fond memories of her time in charge of one of her fathers skeletal legions.

Princess of the Black Pyramids, Statblock, No Veils:

Nefertari, Princess of the Black Pyramids
Female Tomb-bound Rajah 10/Nexus 10/Vizier 10
LE Medium humanoid (human, elf, dwarf)
Init +10; Senses Perception +18
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Defense
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AC 21, touch 18, flat-footed 15 (+2 armor, +6 dex, +2 deflection, +1 natural armor)
hp 116 (11d6+50)
Fort +13, Ref +14, Will +14
Immune fear; [/b]Resist[/b] acid 20, cold 30, electricity 30, fire 20
Defensive Abilities Indomitable
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Offense
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Speed 30 ft.
Melee fist +11 (1d3+6 non-lethal)
Ranged planar detonation +11 (5d6)
Special Attacks Fatal Thrust +3d6, Vassalage
Spell-Like Abilities
At will - arcane mark, detect magic, divine favor, erase, read magic
3/day - comprehend languages
Rajah Manuevers Known
5th - noblesse oblige, rapid current, stance of the sunlight shield
4th - lifeburst imbuement, shatter spell
3rd - disrupt essence (DC 25), flowing water stance, life burst strike
2nd - dual crash, garnet lance
1st - flowing creek, ready the draw, red zephyr's strike, spoils of war
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Statistics
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Str 10, [b]Dex 22, Con 10, Int 18, Wis14 Cha 30
Base Atk +5; CMB +11; CMD 21
Feats Craft Wonderous Item, Deceitful, Essence of the Immortal, Extra Essence (x2), Extra Heraldry, Forge Ring, Improved Initiative, Inaugurate Title (Armory of the Conqueror), Leadership, Major Becoming (Advanced Template 1/day 10 hours), Minor Becoming, Nascent Becoming, Radiant Dawn Style, Radiant Sunlight, Skill Focus (Bluff), Skill Focus (Diplomacy), Titles From Distant Shores, Twin Veil (Wrists), Twin Veil (Head)
Skills Bluff +36, Diplomacy +36, Disguise +27, Intimidate +27, Knowledge (Arcana) +18, Knowledge (Dungeoneering) +18, Knowledge (History) +10, Knowledge (Nobility) +10, Knowledge (Planes) +18, Knowledge (Religion) +18, Linguistics +10, Perception +13, Sense Motive +14, Spellcraft +14, Use Magic Device +23
Traits Blood of Dragons, Deathtouched, Flexible Forms (Reaper's Scythe - Elven Curve Blade), Keleshite Princess, Keleshite Trader, Magical Wit (Vizier, Int), Merchant Family
Languages Abyssal, Aklo, Ancient Osiriani, Aquan, Auran, Celestial, Common, Draconic, Dwarven, Elven, Giant, Ignan, Infernal, Sylvan, Terran
SQ Convergence (Abyss), Convergence (Elemental), Convergence (Heavens), Eldritch Insight, Empowered Titles, Heraldry (Constructed Comforts), Heraldry (Hidden Lord), Heraldry (Leadership), Heraldry (Philosopher King), Heraldry (The Treasury), House of Servants, Improved Essence Capacity +2, Mystic Attunement (Path of the Crafter), Regality, Royal Mandate, The Crossroads (Crown of the Moon Queen), Transfer the Essence, Veilshifting (2/day 2 veils), Warrior of the Court (Bluff, Diplomacy)
Martial Tradition (PoW) Bank of the Sun
Martial Tradition (SoM) Custom - Fencing, Lunge, Read Foe, Soul Strike
Gear circlet of persuasion, eyes of the eagle, least akashic catalyst, lesser akashic catalyst, ring of sustenance, robe of Nefertari (combines living garmets with 2 handy haversacks), travelers any-tool (2), versatile vest, book of letters (Hyraeatan), butterfly net, canteen (4), cypher books, dungeoneering kit (deluxe), flask (elaborate worth 5 gp), grooming kit, heritage book, hip flask (fancy 10 gp), holy text (Book of Nehekhara), ink (blue, black, red 2 vials each), journal, magnet, magnifying glass, mirror, perfume (20 doses), scrivners kit, scroll box (3), signet ring, spelunking kit, stationary (20), pathfinders kit, survival kit (masterwork), forgers kit, map makers kit, merchants scale, jewelry (300 gp worth), alchemical glue (5), nushadir (5), acid (4), alchemists fire (4), pantograph, spring loaded scroll case (10), linguists codex (expanded), elemental explorers kit, fiendslayers kit, ghost ink (4 vials), imperial conquest set
In the Treasury - campsite kit, cauldron, chroniclers kit, coffee pot, collapsable bathtub, cooking kit, cot, folding chair, folding table, hammock, ladder, portable bridge, teapot, waffle iron, underground survival kit, chain (5 10 foot lengths)
Money -
Favored Class Bonus Rajah 1/6 of an akashic feat x6, 1/4 of an essence x4 Nexus 1/5 of an essence Vizier 1/5 of an essence

Princess of the Black Pyramids, Statblock, With Veils:

Nefertari, Princess of the Black Pyramids
Female Tomb-bound Rajah 10/Nexus 10/Vizier 10
LE Medium humanoid (human, elf, dwarf)
Init +10; Senses Perception +20
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Defense
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AC 38, touch 27, flat-footed 32 (+9 armor, +6 dex, +5 shield, +2 deflection, +6 natural armor)
hp 116 (11d6+50)
Fort +18, Ref +19, Will +19
Immune fear; [/b]Resist[/b] acid 20, cold 30, electricity 30, fire 20
Defensive Abilities Indomitable
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Offense
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Speed 30 ft. fly 30 ft (perfect)
Melee Reaper's Scythe +21 (1d10+5d8, 18-20/x2)
Ranged planar detonation +11 (5d6)
Special Attacks Vassalage
Spell-Like Abilities
At will - arcane mark, detect magic, divine favor, erase, read magic
3/day - comprehend languages
Rajah Manuevers Known
5th - noblesse oblige, rapid current, stance of the sunlight shield
4th - lifeburst imbuement, shatter spell
3rd - disrupt essence, flowing water stance, life burst strike
2nd - dual crash, garnet lance
1st - flowing creek, ready the draw, red zephyr's strike, spoils of war
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Statistics
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Str 10, [b]Dex 22, Con 10, Int 18, Wis14 Cha 30
Base Atk +5; CMB +11; CMD 21
Feats Craft Wonderous Item, Deceitful, Essence of the Immortal, Extra Essence (x2), Extra Heraldry, Forge Ring, Improved Initiative, Inaugurate Title (Armory of the Conqueror), Leadership, Major Becoming (Advanced Template 1/day 10 hours), Minor Becoming, Nascent Becoming, Radiant Dawn Style, Radiant Sunlight, Skill Focus (Bluff), Skill Focus (Diplomacy), Titles From Distant Shores, Twin Veil, Twin Veil
Skills Bluff +36, Diplomacy +36, Disguise +27, Intimidate +27, Knowledge (Arcana) +18, Knowledge (Dungeoneering) +18, Knowledge (History) +10, Knowledge (Nobility) +10, Knowledge (Planes) +18, Knowledge (Religion) +18, Linguistics +10, Perception +15, Sense Motive +16, Spellcraft +14, Use Magic Device +23
Traits Blood of Dragons, Deathtouched, Flexible Forms (Reaper's Scythe - Elven Curve Blade), Keleshite Princess, Keleshite Trader, Magical Wit (Vizier, Int), Merchant Family
SQ Convergence (Abyss), Convergence (Elemental), Convergence (Heavens), Eldritch Insight, Empowered Titles, Heraldry (Constructed Comforts), Heraldry (Hidden Lord), Heraldry (Leadership), Heraldry (Philosopher King), Heraldry (The Treasury), House of Servants, Improved Essence Capacity +2, Mystic Attunement (Path of the Crafter), Regality, Royal Mandate, The Crossroads (Crown of the Moon Queen), Transfer the Essence, Veilshifting (2/day 2 veils), Warrior of the Court (Bluff, Diplomacy)
Veils Robe of the Forgotten Diety, Shaitan's Earthen Armor, Boatman's Ferry (B), Unicorn's Feathering (B), Djinn's Turban (B), Sentinel's Helm (B), The Demiurge (B), Ring of the Abjurer (B), Ferryman's Cloak (B), Reaper's Scythe (B), Shackles of Perdition (B)
Essence - 50 Shaitan's Earthen Armor (5), Ring of the Abjurer (5), Reaper's Scythe (5), Shackles of Perdition (5), Regality (5) 25 essence remaining

Trancendent Akashic Catalyst, Artifact:
Transcendent Akashic Catalyst
Aura strong transmutation CL 20
Slot none Price - Weight -
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Description
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A transcendent akashic catalyst is a very long strip of an unknown material about half an inch wide. When a veilweaver wraps it about themselves, they find it is long enough to wind around all of their limbs and their torso without any problems. Once it is being worn, glowing mandalas form all along it. Unlike most catalysts, it isn't not worn on a single chakra. It provides the benefits of a least, lesser, and greater akashic catalyst to three of the wearers chakras. Each is assigned to one chakra when the veilweaver shapes veils for the day. They can be changed from one chakra to another by spending one minute in meditation.
It also enhances a veilweavers ability to bind chakras, allowing them to bind chakras as if they were 4 levels higher in whatever veilweaving classes they possess. The wearer also gets the benefits of the Twin Veil feat, although they must choose one chakra to gain this benefit when they shape their veils for the day.

A transcendent akashic catalyst can be worn with other akashic catalysts, however no chakra may receive the benefit of more than one catalyst at a time.

Method of Destruction A daeva of sufficient power (CR 20 or more) may unbind the akasha that makes up the catalyst by wrapping it about themselves and simply absorbing it.

Tomb Bound:
4 Advanced Ability Scores (+2 str, +2 dex, +2 con, -2 wis, +4 cha)
4 Advanced Int +2
4 Advanced Wisdon +2
9 Advanced Charisma +4
4 Flexible Bonus Feat
2 Static Bonus Feat: Persuasive
2 Quick Reactions
3 Silver Tongued
1 Weapon Familiarity (elven weapons, heavy repeating crossbow)
4 Lucky, Greater
4 Focused Study