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Now I've been searching through Inner Sea Gods pretty thoroughly for a couple days now and there's a couple important bits about the boons each deity grants about spell-like abilities that I can't seem to find... 1. each boon list's first boon lists three spell-like abilities in the following format: (blank) 3/day,(blank 2) 2/day, or (blank 3) 1/day Do I choose which one I want to use each day I perform my Obedience or do I get one and cannot change it ever? 2. While it lists the Caster Level for these spell-like abilities as being my total character level it does not list a modifier which the spell-like ability is based off of, later boons list WIS on some of the saves and other use CHA but nothing written down for the first. What would the Saving Throw be based off of if I said my sentinel wanted to use his Spell-like ability to throw a fireball? 3. This one is more general about spell-like abilities.
I may not be the first person to bring something like this up and nor do I care if I am or are not. In Pathfinder Society Organized Play I have taken time to look at my barbarian and how she's developed these past 10 levels.
Our Table has prepped up some new Characters And has gone through First steps again I hit up Rogue this time and found my own little problem with Rogue Talents... Specifically "Trap Spotter"
If anyone cares to why not share how vastly your character(s) has changed over the course of their pathfinder career or mistakes. Me I would've made sure to take a whole bunch of different rage powers. (auspicious mark is horrible)
So Me and a Couple Friends Were Playing around with Gunslingers and Rangers And Two Weapon Fighting Came up so we Played around with options we had to Reload while Holding Two Weapons.. So The First options that came to mind were Alchemist discoveries (Tentacle and Vestigial Arm) and Reloading Hand's Spell ( the Worse of the two Options.) Changing the Hand A Weapon is in is A free Action Thanks to a Paizo Dev post Clarifying 2 handed weapons and Spellcasting At the Start of this month. The Next Option I want to Bring up is Grasping Tail a Tiefling Feat. Grasping Tail (Tiefling) Your tail becomes more useful. Prerequisites: Tiefling. Benefit: You can use your tail to grab stowed items. While you cannot wield weapons with your tail, you can use it to retrieve small, stowed objects carried on your person as a swift action. Special: If you have the prehensile tail racial trait, you can use your tail to grab unattended items within 5 feet as a swift action as well as to grab stowed objects carried on your person; you can hold such objects with your tail, though you cannot manipulate them with your tail (other than to put them in your hand). Does This Option to Put a Reloadable Ranged Weapon Into your Tail From this Feat (should you Have Prehensile Tail) Remain a Free Action? Effectively allowing you to reload and Two Weapon Fight While Making Full attack with One Handed Ranged Weapons without having to multiclass. Or Is It a Swift Action to Place An Object From your Hand into your Tail?
So Winter Oracles get Sleet Storm at 6th which Does the Following...
The sleet extinguishes torches and small fires
I found a Potentially Quirky Mechanic and wanted to clarify something before I Brought up another Point.
I need to compare these two and pop a question for to help me answer because I simply can't leave this to GM discretion
Does Nature's Whisper Include The Same Maximum Dexterity Bonus as Sidestep Secret does? For it does not Say so But also Replaces Dexterity bonus to AC? In either Case I personally Don't Feel it makes sense for your Force of Personality (charisma) to be limited by Armor or Encumberence in any way but Rulings are rulings.
One thing many players I meet don't know are that Advanced Ioun Stones are Society Legal. They are and follow this Pricing Formula
By Literal "Raw" it says Most ioun stones use the normal pricing rules for magic items; the major difference is that they all use the ×2 modifier for not using a magic item space on the body. But there is a specific Ioun Stone That if it Follows this Formula Needs Fixed (Should it Be Able to even be upgraded to begin with) Pale Green Prism (30,000GP) Gives a +1 Competance bonus On attack Rolls, Saves, Skill checks, and Ability Checks. Now when it follows the advanced Ioun Stone Formula...
Now i Hope Some Paizo Staff Could Reassure Me that this Advanced Ioun System isn't this silly or someone in general could just tell me this stone is unupgradable. I personally don't think it can be. Quite Honestly, I Don't think this should be something this wierd for a Pricing Rule... Is there another Ioun Pricing rule I don't know about?
I have a feeling this might not work but it never hurts to confirm something before you make an idiot of yourself Heirloom weapon states you can gain a proficiency with a specific simple or martial weapon (my example a scimitar because hey! Dervish dance Rogue/ninja is what i have in mind!)it also states you pay the "standard" cost which hasn't been clearly defined to me
What i'm dying to know is...can i rewrite my character and use the supposed "extra gold" to make the Heirloom weapon masterwork or out of any other special material making it masterwork or not? (i.e Silversheen) or does this not meet the definition of the "standard" cost |
