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Organized Play Member. 51 posts. No reviews. No lists. No wishlists. 7 Organized Play characters. 1 alias.



Sovereign Court

Been exploring monster weaknesses and had a thought that I wanted others to chime in on and discuss. Let's say a creature has weakness 5 to fire/good , you're a fighter with and you have Advantageous Assault or Certain Strike (Press Attacks that deal damage on a failure), and your press attack deals damage by missing and it has a flaming/holy rune. Does the creature weak to fire/good take the additional 5 damage or does the creature take the normal listed failure damage? Some runes specify the strike need be successful and some don't, just as some,but not all of the actions, denote that the the property rune damage is excluded while others do not.

Sovereign Court

3 people marked this as FAQ candidate.

Now I've been searching through Inner Sea Gods pretty thoroughly for a couple days now and there's a couple important bits about the boons each deity grants about spell-like abilities that I can't seem to find...

1. each boon list's first boon lists three spell-like abilities in the following format: (blank) 3/day,(blank 2) 2/day, or (blank 3) 1/day

Do I choose which one I want to use each day I perform my Obedience or do I get one and cannot change it ever?

2. While it lists the Caster Level for these spell-like abilities as being my total character level it does not list a modifier which the spell-like ability is based off of, later boons list WIS on some of the saves and other use CHA but nothing written down for the first.

What would the Saving Throw be based off of if I said my sentinel wanted to use his Spell-like ability to throw a fireball?

3. This one is more general about spell-like abilities.
Do I need to meet a minimum ability score for said spell-like ability to be used?

Sovereign Court

I may not be the first person to bring something like this up and nor do I care if I am or are not.

In Pathfinder Society Organized Play I have taken time to look at my barbarian and how she's developed these past 10 levels.
She went from a mercenary built to break objects and people for the Sczarni to a "Sarenite Blade of Mercy" who will be spending 33 Prestige to join the Silver Crusade. Early on her rage powers were meant for covering her weaknesses. First steps showing me how vulnerable to spells I am and then power attack hurting my attack bonus so getting related accuracy rage powers and extra attacks. In addition certain Scenarios determining the future equipment I would take. Creatures with Rusting Abilities Provoking me to buy Dragonhide armor and slapping the Impervious enchantments on my Adamantine Greatsword (Best Enchantment Ever By The Way!).At the Second Half of the road we had the Cleric of Sarenrae Converting my barbarian to the Dawnflower which allowed me to bond with my character very well seeing as my own beliefs began intertwining with my character (after trying to play someone who's very different from myself). Now here I am Getting close to retirement and my only concern is overcoming Damage Reductions which I can break almost all of them at any given moment and supernatural Darkness/Invisibility which I depend on the casters for.

Our Table has prepped up some new Characters And has gone through First steps again I hit up Rogue this time and found my own little problem with Rogue Talents... Specifically "Trap Spotter"
I'll be honest in first steps your experience with traps is very limited. Between the Viper and trapped boxes (which I've noticed are never searched for in the many times I've seen first steps played) and the Kelish Spoken Word traps in part two (Very Vare that anyone actually takes Kelish as a language as I've observed in my groups) Gaining Experience with traps doesn't effectively happen during first level. Also let's think about Trap Rules for a minute.. I must Be Searching for the Trap While looking in it's location While adjacent to the trap... How do I go from potentially not even triggering my first trap to getting an auto-prompt while within 10 feet of a trap? Sure it can be role-played in any number of ways but it feels like such a massive improvement over a short period of time (which is why I feel, but not demand, that Trap Spotter should have some very small pre-requisite). I feel reflecting how someone's character Did develop and should have developed is kinda over-looked. especially since it took me 18 levels worth of characters to look back upon my primary character.

If anyone cares to why not share how vastly your character(s) has changed over the course of their pathfinder career or mistakes.

Me I would've made sure to take a whole bunch of different rage powers. (auspicious mark is horrible)

Sovereign Court

So Me and a Couple Friends Were Playing around with Gunslingers and Rangers And Two Weapon Fighting Came up so we Played around with options we had to Reload while Holding Two Weapons.. So The First options that came to mind were Alchemist discoveries (Tentacle and Vestigial Arm) and Reloading Hand's Spell ( the Worse of the two Options.) Changing the Hand A Weapon is in is A free Action Thanks to a Paizo Dev post Clarifying 2 handed weapons and Spellcasting At the Start of this month. The Next Option I want to Bring up is Grasping Tail a Tiefling Feat.

Grasping Tail (Tiefling)

Your tail becomes more useful.

Prerequisites: Tiefling.

Benefit: You can use your tail to grab stowed items. While you cannot wield weapons with your tail, you can use it to retrieve small, stowed objects carried on your person as a swift action.

Special: If you have the prehensile tail racial trait, you can use your tail to grab unattended items within 5 feet as a swift action as well as to grab stowed objects carried on your person; you can hold such objects with your tail, though you cannot manipulate them with your tail (other than to put them in your hand).

Does This Option to Put a Reloadable Ranged Weapon Into your Tail From this Feat (should you Have Prehensile Tail) Remain a Free Action? Effectively allowing you to reload and Two Weapon Fight While Making Full attack with One Handed Ranged Weapons without having to multiclass. Or Is It a Swift Action to Place An Object From your Hand into your Tail?

Sovereign Court

So Winter Oracles get Sleet Storm at 6th which Does the Following...
Driving sleet blocks all sight (even darkvision) within it and causes the ground in the area to be icy. A creature can walk within or through the area of sleet at half normal speed with a DC 10 Acrobatics check. Failure means it can't move in that round, while failure by 5 or more means it falls (see the Acrobatics skill for details).

The sleet extinguishes torches and small fires
Winter also get A related Revalation that has a Similar Effect to the Above spell + Damage per level.
Blizzard (Su): As a standard action, you can create a blizzard of snow and ice. You can create one 10-foot cube of this storm per oracle level. These cubes can be arranged in any pattern you desire, but each cube must be adjacent to another, and at least one must be adjacent to you. Any creature caught in the blizzard takes 1d4 points of cold damage per oracle level, with a successful Reflex save resulting in half damage. The storm lasts for a number of rounds equal to your Charisma modifier; the ground remains icy (+5 to Acrobatics DCs) as long as local conditions permit. The blizzard obscures sight beyond 5 feet, providing total concealment. A creature within 5 feet has concealment. You can use this ability once per day. You must be 11th level to select this revelation.
Now What I want to know Is does Snow Sight...
Snow Sight (Su): You can see through falling snow and sleet without taking any penalties on Perception checks as long as there is enough light to allow you to see normally. At 11th level, in cold conditions or in icy or snowy terrain, you can learn about your surroundings as if using the commune with nature spell. You can use the commune with nature ability once per day at 11th level, and twice per day at 15th level.
Allow Me to See through Both of the aforementioned Abilities?
Or is this Just another Incredibly Circumstantial thing?

Sovereign Court

I found a Potentially Quirky Mechanic and wanted to clarify something before I Brought up another Point.
First let's Start with a Morale Bonus of +1 to a Roll (just and Example)
Now let's Take the Spell Moment of Greatness on the cleric list. it has the following effect:
Each creature affected by this spell is given the potential for greater success and glory. If the affected creature is benefiting from a morale bonus of any type, it can double that morale bonus on one roll or check, before making the roll. Once an affected creature uses this spell’s effect, the spell is discharged for that subject.
Now here's where my Question comes in... Can The Subject Decide What he will use this Doubled Morale Bonus ahead of time (effectively Discharging Moment of Greatness) and Have it Casted Again on said Subject to Do the Same thing with the same morale bonus Doubled Again? or does the Term "Before making a Roll" only Apply Immediately before said roll is being made? Be that roll a Damage roll or ability check or What have you.

Sovereign Court

I need to compare these two and pop a question for to help me answer because I simply can't leave this to GM discretion
Lore Mystery revalation
Sidestep Secret (Su): Your innate understanding of the universe has granted you preternatural reflexes and the uncanny ability to step out of danger at the very last second. Add your Charisma modifier (instead of your Dexterity modifier) to your Armor Class and all Reflex saving throws. Your armor’s maximum Dexterity bonus applies to your Charisma instead of your Dexterity
And Nature Mystery Revalation
Nature’s Whispers (Ex): You have become so attuned to the whispers of the natural world, from the croaking of frogs to the groaning of great boulders, that your surroundings constantly keep you preternaturally aware of danger. You may add your Charisma modifier, instead of your Dexterity modifier, to your Armor Class and CMD. Any condition that would cause you to lose your Dexterity modifier to your Armor Class instead causes you to lose your Charisma modifier to your Armor Class.

Does Nature's Whisper Include The Same Maximum Dexterity Bonus as Sidestep Secret does? For it does not Say so But also Replaces Dexterity bonus to AC? In either Case I personally Don't Feel it makes sense for your Force of Personality (charisma) to be limited by Armor or Encumberence in any way but Rulings are rulings.

Sovereign Court

One thing many players I meet don't know are that Advanced Ioun Stones are Society Legal. They are and follow this Pricing Formula
[bonus squared × 1,000 gp × 2]
Meaning a +4 Charisma Ioun Stone would Cost 32,000 GP and a +2 AC Ioun Stone Would Cost 8,000 GP

By Literal "Raw" it says Most ioun stones use the normal pricing rules for magic items; the major difference is that they all use the ×2 modifier for not using a magic item space on the body.

But there is a specific Ioun Stone That if it Follows this Formula Needs Fixed (Should it Be Able to even be upgraded to begin with)

Pale Green Prism (30,000GP) Gives a +1 Competance bonus On attack Rolls, Saves, Skill checks, and Ability Checks.

Now when it follows the advanced Ioun Stone Formula...
+2(8000),+3(18000)+4(32000),+5(50000)

Now i Hope Some Paizo Staff Could Reassure Me that this Advanced Ioun System isn't this silly or someone in general could just tell me this stone is unupgradable. I personally don't think it can be.

Quite Honestly, I Don't think this should be something this wierd for a Pricing Rule... Is there another Ioun Pricing rule I don't know about?

Sovereign Court

The Description of a Chakram says it can be used as a melee weapon...
Would it be a light blade? If not is it atleast Finess-able? and can it have melee Weapon Enchantments? or is it sctricly only able to have Ranged weapon Enchantments?

Sovereign Court

Benefit: You gain a +1 trait bonus to damage rolls from sneak attacks.

does this apply to each Die Rolled like the Draconic Bloodlines arcana?
or does it just apply to that first die rolled?

Sovereign Court

I have a feeling this might not work but it never hurts to confirm something before you make an idiot of yourself

Heirloom weapon states you can gain a proficiency with a specific simple or martial weapon (my example a scimitar because hey! Dervish dance Rogue/ninja is what i have in mind!)it also states you pay the "standard" cost which hasn't been clearly defined to me
New rules state you may rewrite your character as long as you dont play the next scenario before/after leveling to 2nd and it also says i keep my treasure and whatnot.

What i'm dying to know is...can i rewrite my character and use the supposed "extra gold" to make the Heirloom weapon masterwork or out of any other special material making it masterwork or not? (i.e Silversheen) or does this not meet the definition of the "standard" cost