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10 posts. Alias of John Fisher 764.




1 person marked this as FAQ candidate.

Ok, here is the issue our fighter is main-handing a shield and off-handing a spiked gauntlet. I have no problem with it but I came across this rule and it certainly peeked my intrest. She has the following feats: improved shield bash, two weapon fighting and shield focus.

Shield Bash Attacks: You can bash an opponent with a heavy shield, using it as an off-hand weapon. See “shield, heavy” on Table: Weapons for the damage dealt by a shield bash. Used this way, a heavy shield is a martial bludgeoning weapon. For the purpose of penalties on attack rolls, treat a heavy shield as a one-handed weapon. If you use your shield as a weapon, you lose its AC bonus until your next turn. An enhancement bonus on a shield does not improve the effectiveness of a shield bash made with it, but the shield can be made into a magic weapon in its own right.

The way I read it is that the shield can only be held and used in the off-hand. If there is an official ruling on this I would be glad to resolve the issue.


1 person marked this as FAQ candidate.

I know how poisons work I am just wondering on how the cost is based, is it per dose? If so then that seems like it is terribly expensive, for example Black adder venom is an injury poison with a fort save of 11 with a frequency of 1/rd. for 6 rds. And dealing 1d2 Con with only 1 save. If there is only one dose and it cost 120 gp it is not worth it especially at a Dc 11. By throwing 2 poisoned items you could have almost master worked an item..... Please some one help with this confusion.


Any one else miss Ki Blast from 3.5. I was wanting my monk to have a range attack and shurikens just don't do it for me, woo 1D2 sick damage... But anyways, any one have any thoughts of how Ki Blast should work in PF? I was thinking of somthing along the lines of...

Ki Blast
Prerequisites: Ki pool, Dex and Wis 13.

By spending 2 Ki points the monk may make a range attack up to 60ft away as a standard action. This attack deals 1D6 per monk level + Wisdom modifier (Energy or force damage or maybe even bludgeoning) in damage.

My thinking is that at level 20 the monk would only deal 20D6 as opposed to the 7 attacks at 2D10 per hit and the Wizard/Sorcerer spell Meteor Swarm has the potential of dealing 24D6 to an area. I can't see this being too bad, if any one has any kind of critisim that would be great!


So, I have seen the message board for line of sight and I did not see any clear answers on the rule. My group right now is having a real problem with this and has caused quite a few rage quits. The most common scenario is when ...

[ ][x]
[ ]|
[ ]|
[ ]|
[f]|

the Fighter is trying to hit the x with a range attack, but the x is on the other side of the wall with each [ ] being a 5ft. square.
with the cover rule they way it is now,

"Cover
To determine whether your target has cover from your ranged attack, choose a corner of your square. If any line from this corner to any corner of the target's square passes through a square or border that blocks line of effect or provides cover, or through a square occupied by a creature, the target has cover (+4 to AC)."

the way I am reading this is that as long as you can draw a line from one of your corners to an opponent's, you have line of sight. But I am having an issue on how far back before the fighter can not see the opponent. It just seems that if you draw line from your corner 1 to his corner 1 that you should always be able to have line of sight in this scenario.
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