About Pregenicus MaximusHARSK
DEFENSES
ARMOR CLASS 25 FORTITUDE +14
RESIST POISON 3 Natural Reflexes When you roll a success on a Reflex save, you get a critical success instead.
STRIKES
FEATS AND ABILITIES
SEONI Sorceror 4:
Female human sorcerer 4 LN Medium humanoid (human) Init +2; Senses Perception +3 DEFENSE AC 15, touch 14, flat-footed 12 (+1 deflection, +2 Dex, +1 dodge, +1 natural) hp 26 (4d6+8) Fort +2, Ref +3, Will +5; +2 vs. fear OFFENSE Speed 30 ft. Melee quarterstaff +2 (1d6) Ranged dagger +4 (1d4/19–20) Sorcerer Spells Known (CL 4th; concentration +8 [+12 to cast defensively]) 2nd (4/day)—scorching ray 1st (7/day)—burning hands (DC 16), identify, mage armor, magic missile 0 (at will)—acid splash, detect magic, disrupt undead, flare (DC 15), light, read magic Bloodline arcane STATISTICS Str 10, Dex 14, Con 12, Int 10, Wis 13, Cha 19 Base Atk +2; CMB +2; CMD 16 Feats Alertness*, Combat Casting*, Dodge*, Eschew Materials, Spell Focus (evocation)* Skills Bluff +11, Climb +3, Knowledge (planes) +7, Perception +3, Sense Motive +4, Spellcraft +7 Traits courageous*, world traveler* Languages Common, Varisian SQ arcane bond* (familiar) Combat Gear potions of cure light wounds (3), scroll of glitterdust, scroll of invisibility, wand of magic missile (CL 3rd, 33 charges), smokestick; Other Gear quarterstaff, dagger, amulet of natural armor +1, ring of protection +1, sunrod (5), backpack, trail rations (4), 29 gp * The effects of these abilities are already calculated into Seoni’s statistics. SPECIAL ABILITIES Arcane Bond Seoni has a familiar, a blue-tailed skink named Dragon. Most of its effects are already calculated into her statistics. As long as Dragon is within arm’s reach, Seoni gains the Alertness feat (already calculated into her statistics). Combat Casting Seoni gets a +4 bonus on concentration checks made to cast a spell or use a spell-like ability when casting defensively or while grappled. Eschew Materials Seoni can cast any spell with a material component costing 1 gp or less without needing that component. Spells Seoni knows the following spells 1st- and 2nd-level spells or has them as scrolls. For full spell descriptions, see Chapter 10 of the Pathfinder RPG Core Rulebook. Burning Hands: 15-foot cone of fire deals 4d4 fire damage to all within (Reflex half). Glitterdust: Golden particles cover everything in a 10-foot radius spread, blinding creatures (Will negates) and outlining invisible things. Identify: Detect magic and more easily identify the properties of an item. Invisibility: Turn a creature or object invisible for 4 minutes or until it attacks. Mage Armor: Gives subject +4 armor bonus for 1 hour. Magic Missile: Dart of force automatically hits target within 110 feet, dealing 1d4+1 damage. Scorching Ray: Ranged touch attack (+4 to hit, range 35 feet) deals 4d6 points of fire damage. Seoni Sorceror 5:
ANCESTRY HUMAN (SKILLED) BACKGROUND NOMAD
SPEED 25 FEET PERCEPTION +9 (TRAINED) LANGUAGES COMMON, DRACONIC, VARISIAN CLASS DC 21 SEONI 5 SORCERER SKILLS
FEATS AND ABILITIES
DEFENSES
SPELLS
CANTRIPS (AT WILL) caustic blast, detect magic, forbidding ward, frostbite, prestidigitation, shield □□□□ 1ST RANK dizzying colors, force barrage, grim tendrils, soothe, sure strike □□□□ 2ND RANK dispel magic, floating flame, gecko grip, revealing light □□□ 3RD RANK earthbind, haste, lightning bolt SEONI 1 SORCERER:
SKILLS ACROBATICS (DEX) +2 ARCANA (INT) +4 • ATHLETICS (STR) +0 CRAFTING (INT) +4 • DECEPTION (CHA) +7 • DIPLOMACY (CHA) +7 • INTIMIDATION (CHA) +7 • HILLS LORE (INT) +4 • LORE (OTHER; INT) +1 MEDICINE (WIS) +1 NATURE (WIS) +1 OCCULTISM (INT) +1 PERFORMANCE (CHA) +4 RELIGION (WIS) +1 SOCIETY (INT) +4 • STEALTH (DEX) +2 SURVIVAL (WIS) +4 • THIEVERY (DEX) +2 • = TRAINED • • = EXPERT • • • = MASTER FEATS AND ABILITIES ANCESTRY ABILITIES Adapted Cantrip SKILL FEATS Assurance (Survival) CLASS ABILITIES blood magic, bloodline (imperial), sorcerer spellcasting, sorcerous potency * Abilities with an asterisk have already been calculated into Seoni’s statistics and do not appear elsewhere. EQUIPMENT BULK Current: 3, 1 L; Maximum: 5 Bulk WORN lesser antidote, backpack, explorer’s clothing, crossbow (10 bolts), minor elixir of life (3), staff STOWED bedroll, candle (10), flint and steel, rations (3 weeks), waterskin, writing set WEALTH 3 sp, 8 cp DEFENSES CURRENT HIT POINTS MAX HIT POINTS ARMOR CLASS AC WITH SHIELD RAISED 15 15 16 FORTITUDE REFLEX WILL +4 +5 +6 SPELLS SPELL ATTACK +7 SPELL DC 17 CANTRIPS (AT WILL) caustic blast, detect magic, forbidding ward, frostbite, shield □□□ 1ST RANK dizzying colors, force barrage, grim tendrils |