Harsk

Pregenicus Maximus's page

91 posts. Alias of Luke_Parry.


Classes/Levels

Ranger 7 (HP 101/101) (Fort +14) (Ref +17) (Will +14) (AC 25) (Perception +16)

About Pregenicus Maximus

HARSK
ANCESTRY
RANGER
DWARF (STRONG-BLOODED) BACKGROUND
SCOUT 7
SPEED 20'
SENSES GREATER DARKVISION, PERCEPTION +16 (MASTER)
LANGUAGES COMMON, DWARVEN CLASS DC 23
STRENGTH +4
DEXTERITY +4
CONSTITUTION +3
INTELLIGENCE +0
WISDOM +3
CHARISMA -1

DEFENSES
HIT POINTS 101

ARMOR CLASS 25

FORTITUDE +14
REFLEX +17
WILL +14

RESIST POISON 3

Natural Reflexes When you roll a success on a Reflex save, you get a critical success instead.
Strong-Blooded Harsk has a benefit on saves against poison effects.

STRIKES
MELEE
[one-action] +1 striking clan dagger +16 [+12/+8] (agile, dwarf, parry, versatile B), 2d4+6 piercing
[one-action] +1 striking dwarven war axe +16 [+11/+5] (dwarf, sweep, two-hand d12), 2d8+6 slashing
[one-action] +1 striking hatchet +16 [+12/+8] (agile, sweep, thrown 10 feet), 2d6+6 slashing
RANGED
[one-action] +1 striking arbalest +16 [+11/+6] (backstabber, range increment 110 feet, reload 1), 2d10+2 piercing
[one-action] hatchet +15 [+11/+7] (agile, sweep, thrown 10 feet), 1d6+6 slashing
SKILLS
ACROBATICS (DEX) +14 •
ARCANA (INT) +0
ATHLETICS (STR) +15 ••
CRAFTING (INT) +9 •
DECEPTION (CHA) –1
DIPLOMACY (CHA) –1
INTIMIDATION (CHA) +8 •
FOREST LORE (INT) +9 •
MEDICINE (WIS) +3
NATURE (WIS) +0
OCCULTISM (INT) +12 •
PERFORMANCE (CHA) –1
RELIGION (WIS) +3
SOCIETY (INT) +0
STEALTH (DEX) +13 •
SURVIVAL (WIS) +4
THIEVERY (DEX) +17 • • •
• = TRAINED • • = EXPERT • • • = MASTER

FEATS AND ABILITIES
ANCESTRY ABILITIES
Defy the Darkness, Dwarven Weapon Familiarity, strong-blooded dwarf
CLASS FEATS
Monster Hunter, Monster Warden, Scout’s Warning [free-action], Skirmish Strike [one-action]
GENERAL FEATS
Diehard, Expeditious Search
SKILL FEATS
Assurance (Athletics), Combat Climber, Forager, Terrain Expertise (forest)
CLASS ABILITIES
Hunt Prey [one-action], hunter’s edge (flurry), natural reflexes,
perception mastery*, ranger weapon expertise, trackless journey, weapon specialization*, will expertise*
* Abilities with an asterisk have already been calculated into Harsk’s
statistics and do not appear elsewhere.
EQUIPMENT
BULK
WORN
Worn: 7, 7 L; Maximum: 9 Bulk
+1 striking arbalest (20 bolts), arboreal boots, backpack, clan dagger,
coyote cloak, doubling rings, +1 striking dwarven waraxe, lesser elixir
of life, hatchet, +1 studded leather
STOWED bedroll, chalk (10 pieces), flint and steel, grappling hook, rations (2
weeks), repair toolkit, rope (50 feet), soap, torch (5), waterskin
WEALTH 7 gp

SEONI Sorceror 4:

Female human sorcerer 4
LN Medium humanoid (human)
Init +2; Senses Perception +3
DEFENSE
AC 15, touch 14, flat-footed 12 (+1 deflection, +2 Dex, +1 dodge, +1
natural)
hp 26 (4d6+8)
Fort +2, Ref +3, Will +5; +2 vs. fear
OFFENSE
Speed 30 ft.
Melee quarterstaff +2 (1d6)
Ranged dagger +4 (1d4/19–20)
Sorcerer Spells Known (CL 4th; concentration +8 [+12 to cast
defensively])
2nd (4/day)—scorching ray
1st (7/day)—burning hands (DC 16), identify, mage armor, magic
missile
0 (at will)—acid splash, detect magic, disrupt undead, flare (DC 15),
light, read magic
Bloodline arcane
STATISTICS
Str 10, Dex 14, Con 12, Int 10, Wis 13, Cha 19
Base Atk +2; CMB +2; CMD 16
Feats Alertness*, Combat Casting*, Dodge*, Eschew Materials,
Spell Focus (evocation)*
Skills Bluff +11, Climb +3, Knowledge (planes) +7, Perception +3,
Sense Motive +4, Spellcraft +7
Traits courageous*, world traveler*
Languages Common, Varisian
SQ arcane bond* (familiar)
Combat Gear potions of cure light wounds (3), scroll of glitterdust, scroll
of invisibility, wand of magic missile (CL 3rd, 33 charges), smokestick;
Other Gear quarterstaff, dagger, amulet of natural armor +1, ring of
protection +1, sunrod (5), backpack, trail rations (4), 29 gp
* The effects of these abilities are already calculated into
Seoni’s statistics.
SPECIAL ABILITIES
Arcane Bond Seoni has a familiar, a blue-tailed skink named
Dragon. Most of its effects are already calculated into her
statistics. As long as Dragon is within arm’s reach, Seoni gains
the Alertness feat (already calculated into her statistics).
Combat Casting Seoni gets a +4 bonus on concentration checks
made to cast a spell or use a spell-like ability when casting
defensively or while grappled.
Eschew Materials Seoni can cast any spell with a material
component costing 1 gp or less without needing that component.
Spells Seoni knows the following spells 1st- and 2nd-level spells or
has them as scrolls. For full spell descriptions, see Chapter 10 of
the Pathfinder RPG Core Rulebook.
Burning Hands: 15-foot cone of fire deals 4d4 fire damage to
all within (Reflex half).
Glitterdust: Golden particles cover everything in a 10-foot
radius spread, blinding creatures (Will negates) and outlining
invisible things.
Identify: Detect magic and more easily identify the properties of
an item.
Invisibility: Turn a creature or object invisible for 4 minutes or
until it attacks.
Mage Armor: Gives subject +4 armor bonus for 1 hour.
Magic Missile: Dart of force automatically hits target within
110 feet, dealing 1d4+1 damage.
Scorching Ray: Ranged touch attack (+4 to hit, range 35 feet)
deals 4d6 points of fire damage.

Seoni Sorceror 5:
ANCESTRY HUMAN (SKILLED) BACKGROUND NOMAD

SPEED 25 FEET PERCEPTION +9 (TRAINED)

LANGUAGES COMMON, DRACONIC, VARISIAN CLASS DC 21

SEONI 5 SORCERER

SKILLS
ACROBATICS (DEX) +3
ARCANA •• (INT) +11
ATHLETICS (STR) +0
CRAFTING • (INT) +8
DECEPTION •• (CHA) +13
DIPLOMACY • (CHA) +13
INTIMIDATION • (CHA) +11
HILLS LORE • (INT) +8
MEDICINE (WIS) +2
NATURE (WIS) +2
OCCULTISM (INT) +1
PERFORMANCE (CHA) +4
RELIGION (WIS) +2
SOCIETY • (INT) +8
STEALTH (DEX) +3
SURVIVAL • (WIS) +9
THIEVERY (DEX) +3
• = TRAINED • • = EXPERT • • • = MASTER

FEATS AND ABILITIES
ANCESTRY ABILITIES Adapted Cantrip, Adaptive Adept
CLASS FEATS Bespell Weapon, Blood Rising, Counterspell
GENERAL FEATS Toughness
SKILL FEATS Assurance (Arcana, Survival), Lie to Me
CLASS ABILITIES bloodline (imperial), blood magic, sorcerer spellcasting,
Sorcerous Potency, Tap Into Blood
* Abilities with an asterisk have already been calculated into Seoni’s
statistics and do not appear elsewhere.
EQUIPMENT
BULK Current 2, 9 L; Maximum 5 Bulk
WORN lesser antidote, backpack, crossbow (10 bolts), lesser elixir of life (2),
explorer’s clothing, mage’s hat, +1 mentalist’s staff, staff
STOWED bedroll, candle (10), flint and steel, rations (3 weeks), scroll case,
waterskin, writing set
WEALTH 2 gp, 5 sp

DEFENSES
Hp 51
AC 19 (20 with Shield)
Fort +11, Ref +10, Will +11

SPELLS
SPELL ATTACK +11 SPELL DC 21

CANTRIPS (AT WILL) caustic blast, detect magic, forbidding ward, frostbite, prestidigitation, shield

□□□□ 1ST RANK dizzying colors, force barrage, grim tendrils, soothe, sure strike

□□□□ 2ND RANK dispel magic, floating flame, gecko grip, revealing light

□□□ 3RD RANK earthbind, haste, lightning bolt

SEONI 1 SORCERER:

SKILLS
ACROBATICS (DEX) +2
ARCANA (INT) +4 •
ATHLETICS (STR) +0
CRAFTING (INT) +4 •
DECEPTION (CHA) +7 •
DIPLOMACY (CHA) +7 •
INTIMIDATION (CHA) +7 •
HILLS LORE (INT) +4 •
LORE (OTHER; INT) +1
MEDICINE (WIS) +1
NATURE (WIS) +1
OCCULTISM (INT) +1
PERFORMANCE (CHA) +4
RELIGION (WIS) +1
SOCIETY (INT) +4 •
STEALTH (DEX) +2
SURVIVAL (WIS) +4 •
THIEVERY (DEX) +2
• = TRAINED • • = EXPERT • • • = MASTER
FEATS AND ABILITIES
ANCESTRY ABILITIES Adapted Cantrip
SKILL FEATS Assurance (Survival)
CLASS ABILITIES blood magic, bloodline (imperial), sorcerer spellcasting,
sorcerous potency
* Abilities with an asterisk have already been calculated into Seoni’s
statistics and do not appear elsewhere.
EQUIPMENT
BULK Current: 3, 1 L; Maximum: 5 Bulk
WORN lesser antidote, backpack, explorer’s clothing, crossbow (10 bolts),
minor elixir of life (3), staff
STOWED bedroll, candle (10), flint and steel, rations (3 weeks), waterskin,
writing set
WEALTH 3 sp, 8 cp
DEFENSES
CURRENT HIT POINTS MAX HIT POINTS ARMOR CLASS AC WITH SHIELD
RAISED
15 15 16
FORTITUDE REFLEX WILL
+4 +5 +6
SPELLS
SPELL ATTACK +7 SPELL DC 17
CANTRIPS (AT WILL) caustic blast, detect magic, forbidding ward, frostbite,
shield
□□□ 1ST RANK dizzying colors, force barrage, grim tendrils