Churgri of Vapula

Pregen PbP's page

81 posts. Alias of miteke.


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Grimmnir Female kobold sorcerer 1 | Speed 25 feet | HP 13; Resistances acid 1 | AC 15; Fort +4; Ref +5; Will +6 | Athletics +4, Deception +7, Intimidation +7, Religion +4, Stealth +5, Warfare Lore +3 | Active Conditions: Inspire courage +1
Yet Another Avatar wrote:
Assuming you are applying it to a level 1 character, yes.

2nd level character actually. Is there a difference between 1st and 2nd level income?


Grimmnir Female kobold sorcerer 1 | Speed 25 feet | HP 13; Resistances acid 1 | AC 15; Fort +4; Ref +5; Will +6 | Athletics +4, Deception +7, Intimidation +7, Religion +4, Stealth +5, Warfare Lore +3 | Active Conditions: Inspire courage +1

So my success at trained/level 1 would be level-2, or 0, I guess, since there is no level -1, which would be 40 cp, right?


Grimmnir Female kobold sorcerer 1 | Speed 25 feet | HP 13; Resistances acid 1 | AC 15; Fort +4; Ref +5; Will +6 | Athletics +4, Deception +7, Intimidation +7, Religion +4, Stealth +5, Warfare Lore +3 | Active Conditions: Inspire courage +1

Lessons in a language? How does that work?

How do you do a down time roll for a pre-gen? Use the skill from the character getting the chronicle? If so then

legal lore: 1d20 + 5 ⇒ (10) + 5 = 15


Grimmnir Female kobold sorcerer 1 | Speed 25 feet | HP 13; Resistances acid 1 | AC 15; Fort +4; Ref +5; Will +6 | Athletics +4, Deception +7, Intimidation +7, Religion +4, Stealth +5, Warfare Lore +3 | Active Conditions: Inspire courage +1

Does that mean we should earn downtime income?


Grimmnir Female kobold sorcerer 1 | Speed 25 feet | HP 13; Resistances acid 1 | AC 15; Fort +4; Ref +5; Will +6 | Athletics +4, Deception +7, Intimidation +7, Religion +4, Stealth +5, Warfare Lore +3 | Active Conditions: Inspire courage +1

OK. Not used to XP/GP rewards then. My last chronicle awarded 4 XP and 22gp at 2nd level, so I just figured that since 1 XP chronicles tended to award about 1/4 the gold as 4 XP chronicles it was a mistake.


Grimmnir Female kobold sorcerer 1 | Speed 25 feet | HP 13; Resistances acid 1 | AC 15; Fort +4; Ref +5; Will +6 | Athletics +4, Deception +7, Intimidation +7, Religion +4, Stealth +5, Warfare Lore +3 | Active Conditions: Inspire courage +1

OP edited. Is the XP supposed to be 4?


Grimmnir Female kobold sorcerer 1 | Speed 25 feet | HP 13; Resistances acid 1 | AC 15; Fort +4; Ref +5; Will +6 | Athletics +4, Deception +7, Intimidation +7, Religion +4, Stealth +5, Warfare Lore +3 | Active Conditions: Inspire courage +1

22 gold gained for a 1 XP chronicle? Wow!

Wait. The reputation at the top says 4 so I'm guessing the XP is an error?


Grimmnir Female kobold sorcerer 1 | Speed 25 feet | HP 13; Resistances acid 1 | AC 15; Fort +4; Ref +5; Will +6 | Athletics +4, Deception +7, Intimidation +7, Religion +4, Stealth +5, Warfare Lore +3 | Active Conditions: Inspire courage +1

You all hear a querulous call from the edge of the garden.


Grimmnir Female kobold sorcerer 1 | Speed 25 feet | HP 13; Resistances acid 1 | AC 15; Fort +4; Ref +5; Will +6 | Athletics +4, Deception +7, Intimidation +7, Religion +4, Stealth +5, Warfare Lore +3 | Active Conditions: Inspire courage +1

Meanwhile, back at the ranch, Grimmnir is still waiting for her teammates to stop playing with the oversized crustaceans.

Maybe they are just very hungry?


Grimmnir Female kobold sorcerer 1 | Speed 25 feet | HP 13; Resistances acid 1 | AC 15; Fort +4; Ref +5; Will +6 | Athletics +4, Deception +7, Intimidation +7, Religion +4, Stealth +5, Warfare Lore +3 | Active Conditions: Inspire courage +1

Grimnir pokes his head outside the hedge, making sure there is nothing there. then waits for either trouble or the others to join him. If trouble comes, he will slip outside the hedge (readied action).


Grimmnir Female kobold sorcerer 1 | Speed 25 feet | HP 13; Resistances acid 1 | AC 15; Fort +4; Ref +5; Will +6 | Athletics +4, Deception +7, Intimidation +7, Religion +4, Stealth +5, Warfare Lore +3 | Active Conditions: Inspire courage +1

Excellent, then Grimmnir dashes that way and goes for the quick exit. Triple move towards the exit!

"We got the stuff. Let's get out of here!"


Grimmnir Female kobold sorcerer 1 | Speed 25 feet | HP 13; Resistances acid 1 | AC 15; Fort +4; Ref +5; Will +6 | Athletics +4, Deception +7, Intimidation +7, Religion +4, Stealth +5, Warfare Lore +3 | Active Conditions: Inspire courage +1

There was no entrance to the garden and we broke through the hedge. I'm asking which part of the perimeter we broke through.


Grimmnir Female kobold sorcerer 1 | Speed 25 feet | HP 13; Resistances acid 1 | AC 15; Fort +4; Ref +5; Will +6 | Athletics +4, Deception +7, Intimidation +7, Religion +4, Stealth +5, Warfare Lore +3 | Active Conditions: Inspire courage +1

Where did the group break through? Northwest or southeast?

Also, can insects and crustaceans be affected by mental spells?


Grimmnir Female kobold sorcerer 1 | Speed 25 feet | HP 13; Resistances acid 1 | AC 15; Fort +4; Ref +5; Will +6 | Athletics +4, Deception +7, Intimidation +7, Religion +4, Stealth +5, Warfare Lore +3 | Active Conditions: Inspire courage +1

Grimmnir raises his greedy finger to make a point.

"But! since we have already established that they do not know about the hidden room, and since the old human does not know where we came from, we should be safe. Perhaps we should drop some hints that we are part of the Sewer Dragon tribe and let them take the heat?"


Grimmnir Female kobold sorcerer 1 | Speed 25 feet | HP 13; Resistances acid 1 | AC 15; Fort +4; Ref +5; Will +6 | Athletics +4, Deception +7, Intimidation +7, Religion +4, Stealth +5, Warfare Lore +3 | Active Conditions: Inspire courage +1

"Is it just me or does that hedger look really nasty. Of course we take it all." Grimmnir is literally drooling as she grabs the alchemist fires and the snares.

The irony is lost on her as she adds, "Punishment for being so greedy."


Grimmnir Female kobold sorcerer 1 | Speed 25 feet | HP 13; Resistances acid 1 | AC 15; Fort +4; Ref +5; Will +6 | Athletics +4, Deception +7, Intimidation +7, Religion +4, Stealth +5, Warfare Lore +3 | Active Conditions: Inspire courage +1

Grimmnir looks on as he pokes at the lock, not quite sure what that is supposed to accomplish.

"You sure you wouldn't rather..."


Grimmnir Female kobold sorcerer 1 | Speed 25 feet | HP 13; Resistances acid 1 | AC 15; Fort +4; Ref +5; Will +6 | Athletics +4, Deception +7, Intimidation +7, Religion +4, Stealth +5, Warfare Lore +3 | Active Conditions: Inspire courage +1

"Not taking that bet. But how do we open it? More acid? Find the key?"


Grimmnir Female kobold sorcerer 1 | Speed 25 feet | HP 13; Resistances acid 1 | AC 15; Fort +4; Ref +5; Will +6 | Athletics +4, Deception +7, Intimidation +7, Religion +4, Stealth +5, Warfare Lore +3 | Active Conditions: Inspire courage +1

Grimmnir is still unaware of the company as far as I know as nobody has mentioned the creature and it is hiding, correct?


Grimmnir Female kobold sorcerer 1 | Speed 25 feet | HP 13; Resistances acid 1 | AC 15; Fort +4; Ref +5; Will +6 | Athletics +4, Deception +7, Intimidation +7, Religion +4, Stealth +5, Warfare Lore +3 | Active Conditions: Inspire courage +1

Cluelessly, Grimmnir exclaims, "What is this? Armor sprouting flowers? How can it be? It does seem to be benign magics, though."


Grimmnir Female kobold sorcerer 1 | Speed 25 feet | HP 13; Resistances acid 1 | AC 15; Fort +4; Ref +5; Will +6 | Athletics +4, Deception +7, Intimidation +7, Religion +4, Stealth +5, Warfare Lore +3 | Active Conditions: Inspire courage +1

Grimmnir, not looking to become lunch, whips out his 'trap' and tosses the badger the food that he added the mushrooms to and then waits out of sight, motioning the others to do the same.

deception: 1d20 + 7 ⇒ (12) + 7 = 19


Grimmnir Female kobold sorcerer 1 | Speed 25 feet | HP 13; Resistances acid 1 | AC 15; Fort +4; Ref +5; Will +6 | Athletics +4, Deception +7, Intimidation +7, Religion +4, Stealth +5, Warfare Lore +3 | Active Conditions: Inspire courage +1

Grimmnir considers his magical arsenal and adds his acid blobs to the mix of things being tossed against the hedge.

"Nice human. The cookies were good too. But the fact that she lives above our new hoard could be a problem. We probably should have looted the place before we let her know we found it. Oh well, too late now, and maybe it will turn out even better. She did promise nice stuff."


Grimmnir Female kobold sorcerer 1 | Speed 25 feet | HP 13; Resistances acid 1 | AC 15; Fort +4; Ref +5; Will +6 | Athletics +4, Deception +7, Intimidation +7, Religion +4, Stealth +5, Warfare Lore +3 | Active Conditions: Inspire courage +1

"No, but will all this stuff in the room, I'm sure we can find something, like, maybe, a pony piece."

Grimnir goes off looking for a crowbar shaped pony part or something else that will do. Unless of course someone chimes in with a better suggestion.


Grimmnir Female kobold sorcerer 1 | Speed 25 feet | HP 13; Resistances acid 1 | AC 15; Fort +4; Ref +5; Will +6 | Athletics +4, Deception +7, Intimidation +7, Religion +4, Stealth +5, Warfare Lore +3 | Active Conditions: Inspire courage +1

Aha! You did say you healed the sorcerer and that WOULD be Grimmnir. You have her undying gratitude for the day.


Grimmnir Female kobold sorcerer 1 | Speed 25 feet | HP 13; Resistances acid 1 | AC 15; Fort +4; Ref +5; Will +6 | Athletics +4, Deception +7, Intimidation +7, Religion +4, Stealth +5, Warfare Lore +3 | Active Conditions: Inspire courage +1

"Mmmh" is about the only answer Simeek gets from Grimmnir as she concentrates on a detect magic, checking out the trap door and trying to pierce it with her magical senses.

Of course she has already checked out all the toys and unexplored rooms on this level.


Grimmnir Female kobold sorcerer 1 | Speed 25 feet | HP 13; Resistances acid 1 | AC 15; Fort +4; Ref +5; Will +6 | Athletics +4, Deception +7, Intimidation +7, Religion +4, Stealth +5, Warfare Lore +3 | Active Conditions: Inspire courage +1

Do we regain all of our hitpoints?

Grimmnir's bravery is highly correlatable with her hit point level.


Grimmnir Female kobold sorcerer 1 | Speed 25 feet | HP 13; Resistances acid 1 | AC 15; Fort +4; Ref +5; Will +6 | Athletics +4, Deception +7, Intimidation +7, Religion +4, Stealth +5, Warfare Lore +3 | Active Conditions: Inspire courage +1

Oh, dear. I'm afraid all the king's horses and all the King's men couldn't put that doll back together again.


Grimmnir Female kobold sorcerer 1 | Speed 25 feet | HP 13; Resistances acid 1 | AC 15; Fort +4; Ref +5; Will +6 | Athletics +4, Deception +7, Intimidation +7, Religion +4, Stealth +5, Warfare Lore +3 | Active Conditions: Inspire courage +1

Grimmnir, quite pleased that her little acid blob dropped the enormous pony, gathers her courage and ventures into the room, her confidence partially restored. Still on the lookout for a swarm of tiny toys, she tosses a well placed blob of acid at the crazed doll.

spell attack on rampaging doll, inspired: 1d20 + 7 ⇒ (17) + 7 = 24
damage, insipred: 1d6 + 1 ⇒ (6) + 1 = 7, acid, 1 splash, 1 persistent acid damage if that is a crit.

*stride
**cast acid splash


Grimmnir Female kobold sorcerer 1 | Speed 25 feet | HP 13; Resistances acid 1 | AC 15; Fort +4; Ref +5; Will +6 | Athletics +4, Deception +7, Intimidation +7, Religion +4, Stealth +5, Warfare Lore +3 | Active Conditions: Inspire courage +1

Once again, from the safety of the other room, Grimmnir is reduced to tossing tiny acid blobs.

"What next? An army of miniature soldiers?" queries the disgruntled Grimmnir, after waiting for the inevitable inspirational... thing that Rhin usually does but doesn't this time.

spell attack on My Little Nightmare Pony: 1d20 + 7 ⇒ (11) + 7 = 18
damage: 1d6 ⇒ 6, acid, 1 splash, 1 persistent acid damage if that is a crit.

She then throws up a shield again because she is too smart to run into the room.

**cast acid splash
*cast shield


Grimmnir Female kobold sorcerer 1 | Speed 25 feet | HP 13; Resistances acid 1 | AC 15; Fort +4; Ref +5; Will +6 | Athletics +4, Deception +7, Intimidation +7, Religion +4, Stealth +5, Warfare Lore +3 | Active Conditions: Inspire courage +1

Grimmnir winces from a nice safe distance as Precious is ravaged. Since Yellow is the biggest threat (at least to Grimmnir) she aims her next spell at it.

spell attack, inspire: 1d20 + 7 + 1 ⇒ (19) + 7 + 1 = 27
damage, inspire: 1d6 + 1 ⇒ (2) + 1 = 3, acid, 1 splash, 1 persistent acid damage if that is a crit.

She then throws up a shield again, certain that since the world is against her the stuffed monstrosity is certainly coming for her.

**cast acid splash
*cast shield

"Take that, foul beast!"


Grimmnir Female kobold sorcerer 1 | Speed 25 feet | HP 13; Resistances acid 1 | AC 15; Fort +4; Ref +5; Will +6 | Athletics +4, Deception +7, Intimidation +7, Religion +4, Stealth +5, Warfare Lore +3 | Active Conditions: Inspire courage +1

Grimmnir continues to hold back, throwing a blob of acid at the green pooch.

spell attack: 1d20 + 7 ⇒ (8) + 7 = 15
damage: 1d6 + 1 ⇒ (1) + 1 = 2 plus one splash acid damage

He then throws up a shield.

**cast acid splash
*cast shield

"Let's see how they like acid! Probably immune to the mental stuff."


Grimmnir Female kobold sorcerer 1 | Speed 25 feet | HP 13; Resistances acid 1 | AC 15; Fort +4; Ref +5; Will +6 | Athletics +4, Deception +7, Intimidation +7, Religion +4, Stealth +5, Warfare Lore +3 | Active Conditions: Inspire courage +1

Grimmnir takes one of the mushrooms and mixes it into some food, intent to trying her trap out at the first opportunity. Other than that she limps along at the back of the group, not saying much and feeling sorry for herself.


Grimmnir Female kobold sorcerer 1 | Speed 25 feet | HP 13; Resistances acid 1 | AC 15; Fort +4; Ref +5; Will +6 | Athletics +4, Deception +7, Intimidation +7, Religion +4, Stealth +5, Warfare Lore +3 | Active Conditions: Inspire courage +1

"I think we should mix some with some food and, if we run into another violent animal, just toss the food over. An improvised trap so to speak."


Grimmnir Female kobold sorcerer 1 | Speed 25 feet | HP 13; Resistances acid 1 | AC 15; Fort +4; Ref +5; Will +6 | Athletics +4, Deception +7, Intimidation +7, Religion +4, Stealth +5, Warfare Lore +3 | Active Conditions: Inspire courage +1

Grimmnir is still grumbling and complaining as they examine the mushrooms.


Grimmnir Female kobold sorcerer 1 | Speed 25 feet | HP 13; Resistances acid 1 | AC 15; Fort +4; Ref +5; Will +6 | Athletics +4, Deception +7, Intimidation +7, Religion +4, Stealth +5, Warfare Lore +3 | Active Conditions: Inspire courage +1

Grimmnir is tired of being poked and prodded and bats Isni's hands away, making it nearly impossible to dress his wounds.

"No more! No More!"


Grimmnir Female kobold sorcerer 1 | Speed 25 feet | HP 13; Resistances acid 1 | AC 15; Fort +4; Ref +5; Will +6 | Athletics +4, Deception +7, Intimidation +7, Religion +4, Stealth +5, Warfare Lore +3 | Active Conditions: Inspire courage +1

Grimmnir brightens at the suggestion of healing, but settles into a scowl again as Izni botches it, this time aimed at the ineffective healer. Taking the kit from him he shoves it into Rhin's hands.

"You try"

medicine, Rhin: 1d20 + 3 ⇒ (5) + 3 = 8

"Bah!"


Grimmnir Female kobold sorcerer 1 | Speed 25 feet | HP 13; Resistances acid 1 | AC 15; Fort +4; Ref +5; Will +6 | Athletics +4, Deception +7, Intimidation +7, Religion +4, Stealth +5, Warfare Lore +3 | Active Conditions: Inspire courage +1

Grimmnir detaches the mandibles from her arm and vows not to do that again. It is one thing to devour rats and another to take on Big Biters.

She scowls a lot as they proceed, hanging back.

Apparently she identified as a male in my former posts.


Grimmnir Female kobold sorcerer 1 | Speed 25 feet | HP 13; Resistances acid 1 | AC 15; Fort +4; Ref +5; Will +6 | Athletics +4, Deception +7, Intimidation +7, Religion +4, Stealth +5, Warfare Lore +3 | Active Conditions: Inspire courage +1

When you say latch on, does that mean Grimmnir cannot get away?


Grimmnir Female kobold sorcerer 1 | Speed 25 feet | HP 13; Resistances acid 1 | AC 15; Fort +4; Ref +5; Will +6 | Athletics +4, Deception +7, Intimidation +7, Religion +4, Stealth +5, Warfare Lore +3 | Active Conditions: Inspire courage +1

Grimmnir surges forward and takes a couple of bites out of green.

Not sure what his to hit is.

Would he use the unarmed attack or some other attack?

to hit: 1d20 ⇒ 12, not sure of bonuses, not sure if it is considered agile
damage: 1d8 ⇒ 2
temp HP gained: 1d6 ⇒ 1

to hit: 1d20 - 4 ⇒ (13) - 4 = 9, not sure of bonuses, not sure if it is considered agile
damage: 1d8 ⇒ 3
temp HP gained: 1d6 ⇒ 2

*step
*attack
*attack


Grimmnir Female kobold sorcerer 1 | Speed 25 feet | HP 13; Resistances acid 1 | AC 15; Fort +4; Ref +5; Will +6 | Athletics +4, Deception +7, Intimidation +7, Religion +4, Stealth +5, Warfare Lore +3 | Active Conditions: Inspire courage +1

Grimmnir casts a nice nasty Glutton’s Jaws and scurries forward. His mouth transforms into a shadowy maw bristling with pointed teeth and lots of drool.

** cast
* stride


Grimmnir Female kobold sorcerer 1 | Speed 25 feet | HP 13; Resistances acid 1 | AC 15; Fort +4; Ref +5; Will +6 | Athletics +4, Deception +7, Intimidation +7, Religion +4, Stealth +5, Warfare Lore +3 | Active Conditions: Inspire courage +1

Grimmnir casts spells liberally, trying to show off as best he can, and trying to get forewarning about any traps or magical loot. Hopefully traps, ones that can be taken away and repurposed. He definitely targets the glow as a high priority.

"You betcha, gonna be some magic for sure."


Grimmnir Female kobold sorcerer 1 | Speed 25 feet | HP 13; Resistances acid 1 | AC 15; Fort +4; Ref +5; Will +6 | Athletics +4, Deception +7, Intimidation +7, Religion +4, Stealth +5, Warfare Lore +3 | Active Conditions: Inspire courage +1

Grimmnir knows full well that the chief would be just as pleased if he never came back as came back triumphant. Still... another chance to prove his superiority is always welcome AND it means they recognize his superiority which is even better.

"Allow me to cast a few discovery spells before we enter any further. I should be able to identify anything magical and get an aura."


Grimmnir Female kobold sorcerer 1 | Speed 25 feet | HP 13; Resistances acid 1 | AC 15; Fort +4; Ref +5; Will +6 | Athletics +4, Deception +7, Intimidation +7, Religion +4, Stealth +5, Warfare Lore +3 | Active Conditions: Inspire courage +1

Then I'll take Grimnier, the sorcerer.


Grimmnir Female kobold sorcerer 1 | Speed 25 feet | HP 13; Resistances acid 1 | AC 15; Fort +4; Ref +5; Will +6 | Athletics +4, Deception +7, Intimidation +7, Religion +4, Stealth +5, Warfare Lore +3 | Active Conditions: Inspire courage +1

I have an alias called Pregen PBP I used for just these kinds of situations. The link stays the same but I swap in and out the icon and the profile. You can probably tell that the last time I used it I was playing Heroes for Highdelve.


Grimmnir Female kobold sorcerer 1 | Speed 25 feet | HP 13; Resistances acid 1 | AC 15; Fort +4; Ref +5; Will +6 | Athletics +4, Deception +7, Intimidation +7, Religion +4, Stealth +5, Warfare Lore +3 | Active Conditions: Inspire courage +1

How disappointing :(


Grimmnir Female kobold sorcerer 1 | Speed 25 feet | HP 13; Resistances acid 1 | AC 15; Fort +4; Ref +5; Will +6 | Athletics +4, Deception +7, Intimidation +7, Religion +4, Stealth +5, Warfare Lore +3 | Active Conditions: Inspire courage +1

Torgen looks at Moose, his own eyes lit up with dwarven greed, "I'll be happy to take yours!"


Grimmnir Female kobold sorcerer 1 | Speed 25 feet | HP 13; Resistances acid 1 | AC 15; Fort +4; Ref +5; Will +6 | Athletics +4, Deception +7, Intimidation +7, Religion +4, Stealth +5, Warfare Lore +3 | Active Conditions: Inspire courage +1

The dwarfed dwarf bows before the magnificent creature, pretty much speechless, though you do hear some sounds come out of his mouth that may or may not be words.


Grimmnir Female kobold sorcerer 1 | Speed 25 feet | HP 13; Resistances acid 1 | AC 15; Fort +4; Ref +5; Will +6 | Athletics +4, Deception +7, Intimidation +7, Religion +4, Stealth +5, Warfare Lore +3 | Active Conditions: Inspire courage +1

Torgen exclaims "Moose! You need to learn to duck," though his advice falls on deaf ears as the halfling slumps to the ground. His flank buddy gone, he struggles to land a decent blow.

to hit warhammer: 1d20 ⇒ 9
dice=damage warhammer] 1d8 + 3[/dice]

to hit ax, flank: 1d20 ⇒ 17
damage ax: 1d8 + 3 ⇒ (8) + 3 = 11


Grimmnir Female kobold sorcerer 1 | Speed 25 feet | HP 13; Resistances acid 1 | AC 15; Fort +4; Ref +5; Will +6 | Athletics +4, Deception +7, Intimidation +7, Religion +4, Stealth +5, Warfare Lore +3 | Active Conditions: Inspire courage +1

to hit warhammer,flank: 1d20 + 2 ⇒ (9) + 2 = 11
damage warhammer: 1d8 + 3 ⇒ (1) + 3 = 4

to hit ax, flank: 1d20 + 2 ⇒ (9) + 2 = 11
damage ax: 1d8 + 3 ⇒ (2) + 3 = 5

Like Jarrish, Torgen takes his frustration out on the floor.


Grimmnir Female kobold sorcerer 1 | Speed 25 feet | HP 13; Resistances acid 1 | AC 15; Fort +4; Ref +5; Will +6 | Athletics +4, Deception +7, Intimidation +7, Religion +4, Stealth +5, Warfare Lore +3 | Active Conditions: Inspire courage +1

Torgen takes a swipe with his warhammer and ax at its legs, taking advantage of the ettins distraction.

"I'll cut him down to size!"

to hit warhammer: 1d20 ⇒ 17
damage warhammer: 1d8 + 3 ⇒ (7) + 3 = 10

to hit ax: 1d20 ⇒ 18
damage ax: 1d8 + 3 ⇒ (5) + 3 = 8

AC 22 due to dwarven bonus vs. giants


Grimmnir Female kobold sorcerer 1 | Speed 25 feet | HP 13; Resistances acid 1 | AC 15; Fort +4; Ref +5; Will +6 | Athletics +4, Deception +7, Intimidation +7, Religion +4, Stealth +5, Warfare Lore +3 | Active Conditions: Inspire courage +1

Torgen is in no hurry, though the kids seem to think he should be.

He muses on giants and ettins and glory as they search.

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