Guiltgorger Giant

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After frustating research all over the Internet / books I ask the following: Have anyone seen or developed alternate rules for KM urban setting?

Setting: The PCs are young nobles in a large underground metropolis (30k inhabitants + 60k slaves), and are competing with other noble houses and merchant houses for power and land. They start in charge of modest noble house.

What I've been considering / searching:
- How to simulate the situation in the actual city? How to distribute districts etc. with other factions? Should all factions have their own districts which they develop? I'd like the players to be able to build actual KM buildings in the city and this way develop their own noble house. Is this sensible considering that the annihilation of a faction is part of everyday life? Other option is to divide the city in to hexagons? There would be the major attractions visible, but perhaps the other hexagons should be under the fog-of-war. The power in the city among other depends on the amount of the hexagons the players rule. How all this could be done in such way that the game balance is about right?

- The wilderness exploration? The actual city developing should be the center piece of the game, but I would like to make it possible players of explore the dangerous underground surroundings, enabling them to recover slaves, treasures and other resources as mines etc. This should be done in such fashion that the game balance remains somehow intact.

Please, give your opinions, everything is appreciated and nothing ready made is not been expected. I am more than happy also to elaborate on the above message.

[Please merge this with Kingdom Building -thread if necessary]