One of the Brothers Three

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I appreciate there are similar threads but none that tackle my specific query, I am playing a Heresy/spellbreaker Inquisitor - using the baddies confiscated magic against them and infiltrating their ranks using a mix of face and fluffy meta. I would like to know what taking Weaponwand entails so I dont overstep my bounds or misinterpret the RAI/RAW.

So in regards to the Spell RAW

"If the effect created by the wand requires an attack roll to successfully strike a foe, you may make the attack roll as if you were making an attack with the weapon at its highest bonus (including any bonuses the weapon would normally receive) rather than just a normal attack with the wand"

1 - Ranged spell delivery

As I read this by using weaponwand we use the weapons attack (Highest) to deliver the spell (Assuming the spell requires an attack roll to work) So if I was using a Dagger does this mean I use my daggers Ranged attack to deliver the spell assuming the attack roll required is ranged?

2 - Melee/ranged spell crit threat/delivery

Similarly if I am using my weapon as the delivery by "Making an attack with the weapon at its highest bonus" for melee/ranged attacks does that mean the Crit threat range is (19-20 x2) as per the daggers weapon profile? (Assuming the spell used requires said roll)

3 - Non roll delivery

The only thing I am confident in is the use of a wand as standard rules. For instance using a wand of fireball inside my dagger will still prompt a Use magic device for using a wand with a Sorcerer spell inside it BEFORE I can make the attack roll with it.
(DC20)

Any answers or discussion is appreciated in regards to the above!

-Tipper-


Ok so Ill keep it short and sweet.

I have been running a campaign for 2 years now and the party has recently encountered their first "serious" evil aligned boss.

Now the summary.

The gung ho paladin smote the big bad whilst he (The boss) was begging for mercy - and his life.

Details.

- The "Boss" was a tool being used by "The real Big bad"
- He was a coward and actually took steps to prevent his own endgame from occurring months before he could have actually achieved it.
- The dialouge -

Villain: "W-wait! No! Please! Mercy! I Can help yo-"
(Interrupting)
Paladin: "FOUL BEAST - You will get no mercy from me - seek it instead from your gods!"
(Paladin then goes into detail about slicing him up for two rounds)

The Meta.

I have a problem with this player as he fails to grasp the "Social ramifications" I enforce in my plot. He steamrollers into situations despite the players trying to reign him in with in game/character logic.

He almost died twice by throwing himself into the fray (once literally RIGHT after agreeing to the CHILD WARPRIEST's insistence that they stick together and not run ahead.

He actually died by solo assaulting a fort of 100+ large creatures. (This was HEAVILY reinforced, along with associated deaths of hundreds of NPCS)

After this session I declared that his divine bond was perturbed by his bloodlust, the warpriest (Bless her) was mortified on her own initiative and he failed to see what he did wrong as "It was evil and has killed others"

Worse yet, his own backstory was heavy with a ruthless self justified homicidal murdering father figure. (Hellknight) Ironic.

SO BASICALLY

Do I just smite him with a solid falling and play the "Atonement spells dont work until YOU GENUINELY UNDERSTAND WHY AND WISH TO REPENT" (RAW)

Or give him a semi fall by taking away the driving force for his BS (Smite and Litany of Righteousness) until he figures out the irony?


-The Question-

Do Druid word casters have to prep spells or spontaneously cast?

In either situation could I have sources?

Unfortunately I have THAT GUY in my campaign who has twisted a fun level 10 buy in with a lovely meta build and this is one such subject of dispute as he will not source me the rules.

Considering it was a requirement as I have yet to touch word casting as a GM.


Hello all!

Basically to TL:DR this thread, I am new to pathfinder/roleplay games as is my party of 5 others and a veteran GM.

I worry that we suck too hard to be fun for the GM as he has rezzed us using GM fiats with a deity twist more than 5 times now. (Not to mention pulling the creatures punches.

I am asking for tactics that would assist the following classes so I can better advise and lead combat alongside my team.

Aasimar GRAPPLE MONK - Lots of OOT, AC and Grapple feats

Changeling ORACE - Recently lost her Apocalypse for Densa (REZ PRICE)

Earth Dijinn RANGER - Melee with a scary 25% to crit.

-Any synergy/tactics/positioning to assist in teamwork.
-Ways to help Identify threat levels and who would be best to tackle which threat.
-General advice on combat tactics, nothing is too basic

Before I get any comments on it, I learn better from dialogue with others than reams and reams of rules and definitions.

If you need more information feel free to ask! Ill answer as best as I can