About Julian VorastJulian Vorast:
Character Name: Julian Vorast Character Race: Human Alignment: Lawful Good Deity: Torag Gender: Male
Character Level: 5
Known Languages
Appearance:
I am an above average looking man, wearing worn but well maintained equipment. My armor and weapons were expensive, but worth the price. My warhammer has seen plenty of blood and my body has practically been bathed in it many times. I've been lucky so far that when the blood was mine I've been able to heal most of it. I don't wear a holy symbol. My holy symbol is a birthmark on my left hand. Basic Stats:
Strength: 14 (5 points) Dexterity: 14 (5 points) Constitution: 14 (5 points) Intelligence: 14 (5 points) Wisdom: 19 (5 points, Race +2, Level 4 +1, Headband +2) Charisma: 14 (5 points) ---------------------------------------------------------------------- Hit Points: 38 (d8+2/level: 10 + (4 x 7)) Defense, Armor Class & Saves:
Armor Class: 19 (Base: 10, Dex +2, Armor +6, Shield +1) Flatfooted Armor Class : 16 Touch Armor Class: 12 Fortitude: +8 (Base: +4, Con: +2, Protection Domain Resistance +2)
Offense, Initiative & Weapons:
Initiative Modifier: +6 (Feat +4, Dex +2) Base Attack Bonus: +3 Melee Attack Bonus: +4 Ranged Attack Bonus: +4 Special Combat Notes: Use Wisdon to hit instead of STR or DEX: Guided Hand
Weapons:
Skills:
Total skill points earned: 6/level (2 + Int(2) + Human(1) + Favored Class(1)) + 2 Background skills/level Cleric's class skills: Appraise(Int), Craft(Int), Diplomacy(Cha), Heal(Wis), Knowledge(arcana)(history)(nobility)(planes)(religion)(Int), Linguistics(Int), Profession(Wis), Sense Motive(Wis), Spellcraft(Int) Trait grants Perception Acrobatics: = +2 (Dex 2)
Background Skills
Feats & Traits:
1st Level: Improved Initiative: +4 Initiative Human Bonus: Channel Smite: Channel through weapon (Prereq for Guided Hand) Class Bonus Level 1: Deific Obedience 3rd Level: Guided Hand: Use Wisdom instead of Str/Dex to hit 5th Level: Weapon Focus(Warhammer) Traits:
Race: Human:
+2 to One Ability Score: Human characters get a +2 bonus to one ability score of their choice at creation to represent their varied nature. Medium: Humans are Medium creatures and have no bonuses or penalties due to their size. Normal Speed: Humans have a base speed of 30 feet. Bonus Feat: Humans select one extra feat at 1st level. Skilled: Humans gain 1 additional skill rank at 1st level and 1 additional rank whenever they gain a level. Languages: Humans begin play speaking Common and their ethnic language. Humans whose ethnic language is Common (or Taldane, in the case of Chelaxians or Taldans) do not receive an additional ethnic language. Humans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic). Class: Divine Paragon of Torag:
Aura (Ex): A cleric of a chaotic, evil, good, or lawful deity has a particularly powerful aura corresponding to the deity's alignment. Channel Energy (Su): 30' Radius Positive energy 5 (3 + CHA) times/day. 3d6 healing or harm to undead. Will Save DC14 (10 + 1/2 level + CHA) for half. Devoted Domain: A divine paragon is intensely devoted to a single deity, and her alignment must be identical to her deity’s alignment. She gains Deific Obedience as a bonus feat, even if she doesn’t meet the feat’s prerequisites. She gains access to her boons at an accelerated rate (see below) rather than the standard HD-based rate granted by Deific Obedience (and as such cannot benefit from the accelerated rate granted by the Diverse Obedience feat).
- In order to retain access to her domain spells, the domain powers of her devoted domain, and the boons granted by Deific Obedience, the divine paragon must perform her obedience daily. If she fails to do so, she loses access to these abilities until she next performs her obedience (but she can still cast spells, channel energy, and perform other abilities granted by her cleric levels). - Divine Brand (Ex): At 1st level, a mark appears somewhere on the divine paragon’s body. The mark’s location varies by individual and faith, but takes the form of the deity’s holy symbol and generally appears in a location easy to display, such as on the hand, forearm, chest, or face. An uncovered divine brand functions as a holy (or unholy) symbol and as a divine focus for spellcasting. The divine paragon’s aura is even more powerful than a typical cleric’s as a result of her devotion, and her cleric level is treated as 1 higher for the purpose of determining the strength of her aura when it is viewed by spells like detect good. Obedience
Devoted Domain: Protection / Subdomain: Defense
Domain Spells: 1st—shield, 2nd—barkskin, 3rd—protection from energy, 4th—spell immunity, 5th—spell resistance, 6th—antimagic field, 7th—deflection, 8th—mind blank, 9th—prismatic sphere. Second Domain: Artifice / Subdomain: Industry
Equipment:
Headband of Wisdom +2: 4,000 GP
Dagger: 2 GP
Traveler's Outfit Handy Haversack: 2,000 GP
Ioun Torch: 75 GP Starting Gold: 11,000 GP Remaining Coin: Platinum: 44 Gold: 48 Silver: 7 Copper: 8
Movement: 20' Magic:
Boons from Exalted: Crafter’s Fortune 3/day, Fox’s Cunning 2/day, or Greater Magic Weapon 1/day Level 0: 4: Detect Magic, Guidance, Mending, Stabilize
Save DC: 10 + Spell Level + WIS(4)
Character History:
My family is large and old minor nobility, for all that it's worth.... Actually, when the nobility fell, my family used what money and skills they had and took to adventuring. Most stayed local becoming knights, paladins, and clerics of Abadar or Iomedae. One of my cousins supposedly turned to thievery and had to run. Nobody knows where he is now. My father, Churl, was a bard and joined a team that explored north to the mountains and the Darkmoon Vale. When he returned home a couple of years later he had a small fortune, lots of stories, and the beginnings of his family. I was the seventh son of the family, lucky I guess? Born with a strange birthmark on my left hand, there was the strange belief that I was a reward for Churl, and his soon to be bride Helen, for saving a dwarven family in the mountains from a horde of orcs too large for them to handle. The story was lacking in details, but Dad and Mom both have some vicious scars from those times. That birthmark led me to my calling in life. That strange mark slowly clarified as I came of age to learn, showing the Hammer of Torag. Learning my calling was difficult because Torag wasn't widely worshiped in Andoran. And, I wasn't a dwarf so why would I worship a dwarf God? But eventually I did learn to call on Torag's power to cast spells and channel Divine energy. There wasn't much call for a human priest of Torag in Almas, but up the Andoshen River toward hills and forest provided plenty of opportunity to gain experience and spoils. I joined a group of "ne'er-do-wells" in Sauerton, searching for trouble and occasionally finding it. It wasn't a great life but it did increase the safety of travel in the area. I can't say all of the team was good, or law abiding. But the spoils gained only came from creatures and occasional bandits that plagued the area. I lived three years there, seeing that little of the world and sadly losing several friends. Realizing that I couldn't live like that anymore I made my way back to Almas and civilization. I had learned enough and gained enough power that I felt it was time to help the people of my country.
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