Baby Brass Dragon

Prax of Many Colours's page

19 posts. Organized Play character for eddv.


Full Name

Prax

Race

LN male crystal kobold uMonk/rogue 18/18 hp| 18 AC 14 CMD | +3 F +8 R +2 W | +9 Per +4 Init

Classes/Levels

+5 CMB (+7 Dirty Trick) (+6 1d3-2)

Strength 6
Dexterity 18
Constitution 12
Intelligence 12
Wisdom 16
Charisma 7

About Prax of Many Colours

#32 Prax of Many Colours
Kobold monk (maneuver master) 3 (Pathfinder RPG Bestiary 183, Pathfinder RPG Ultimate Combat 58)
LN Small humanoid (reptilian)
Init +4; Senses darkvision 60 ft.; Perception +10
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Defense
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AC 19, touch 18, flat-footed 14 (+4 Dex, +1 natural, +1 size, +3 Wis)
hp 27 (3d8+3)
Fort +4, Ref +7, Will +5
Defensive Abilities evasion
Weaknesses light sensitivity
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Offense
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Speed 40 ft.
Melee +1 nunchaku +9 (1d4-1) or
unarmed strike +8 (1d4-2)
Special Attacks stunning fist (4/day, DC 14)
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Statistics
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Str 6, Dex 18, Con 12, Int 12, Wis 16, Cha 7
Base Atk +3; CMB +7 (+9 dirty trick, +9 disarm); CMD 16 (18 vs. dirty trick, 17 vs. disarm)
Feats Agile Maneuvers, Improved Dirty Trick[APG], Improved Disarm, Improved Unarmed Strike, Stunning Fist, Weapon Finesse
Traits balanced offensive, blackjacket weapon flair
Skills Acrobatics +11 (+14 to jump), Craft (traps) +12, Escape Artist +11, Heal +6, Perception +11, Stealth +15 ; Racial Modifiers +2 Craft (traps), +2 Perception
Languages Draconic, Undercommon
SQ crafty, fast movement, flurry of maneuvers, maneuver defense, maneuver training
Combat Gear oil of bless weapon, potion of cure moderate wounds, wand of cure light wounds, alchemist's fire (5); Other Gear +1 nunchaku, backpack, concealable thieves' tools[UI], masterwork tool, sunrod, 2,164 gp, 3 sp
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Special Abilities
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Agile Maneuvers Use DEX instead of STR for CMB
Crafty Kobolds gain a +2 racial bonus on Craft (traps), Perception, and Profession (miner) checks. Craft (traps) and Stealth are always class skills for a kobold.
Darkvision (60 feet) You can see in the dark (black and white only).
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Fast Movement (+10 ft.) The Monk adds 10 or more feet to his base speed.
Flurry of Maneuvers (1 maneuver, -2) (Ex) At 1st level, as part of a full-attack action, a maneuver master can make one additional combat maneuver, regardless of whether the maneuver normally replaces a melee attack or requires a standard action. The maneuver master uses his monk level in pl
Improved Dirty Trick You don't provoke attacks of opportunity when performing a dirty trick.
Improved Disarm You don't provoke attacks of opportunity when disarming.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Light Sensitivity (Ex) Dazzled as long as remain in bright light.
Maneuver Defense (Ex) At 3rd level, if a maneuver master has an Improved combat maneuver feat, any creature attempting that maneuver against the maneuver master provokes an attack of opportunity, even if it would not normally do so. This ability replaces still mind.
Maneuver Training (Ex) CMB = other BABs + Monk level
Stunning Fist (3/day, DC 13) You can stun an opponent with an unarmed attack.
Still Mind: +2 vs mind affecting
Ki Powers: Barkskin
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