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![]() We are happy to announce that game industry veteran Owen K.C. Stephens is joining Green Ronin Publishing as our Pathfinder RPG Developer. Owen's experience with the d20 System and its descendants goes back to the early 2000s, when he worked at Wizards of the Coast with me during the development of Dungeons & Dragons, Third Edition. Owen's design credits include the Star Wars Saga RPG, The Wheel of Time RPG, Dragon Magic, Inner Sea Magic, and The Guide to Absalom. His extensive freelance work with Green Ronin includes Thieves' World, The Black Company, The Advanced Gamemaster's Guide, A Song of Ice and Fire Roleplaying Campaign Guide, and one of our favorite books from the d20 era, Bastards & Bloodlines. Owen is also the Lead Developer for Super Genius Games. Owen will be taking over and expanding our Freeport line. He will also develop a new edition of a book well-familiar to Pathfinder fans: The Advanced Bestiary! And that's just for starters. Please welcome Owen aboard! We are delighted to have him on Team Ronin. Chris Pramas
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![]() Two new updates for the Freeport Kickstarter today! Freeport: The City of Adventure is shaping up to have at least 150 pages of new material. We’ve heard from a lot of folks who want more frosting on their Freeport cake though and who are we to argue? We are pleased to announce Return to Freeport, a brand new adventure series that will be released in six parts over 2014. The format will be similar to our Mutants & Masterminds adventure series, Emerald City Knights. Every other month starting in February, we’ll release a new chapter of Return to Freeport in PDF format. Each will be about 20 pages and retail for $3.99. The first chapter will be for 3rd level characters and it will scale up from there as the PCs gain xp. If you back the Kickstarter for $30 or more, you will get all six chapters of Return to Freeport for FREE! Confirmed authors right now are Steve Kenson (Mutants & Masterminds, Pathfinder Game Mastery Guide), Stephen Radney-Macfarland (Pathfinder Advanced Player’s Guide and Ultimate Combat), and Chris Pramas (Dragon Age RPG, Pathfinder Chronicles: Guide to the River Kingdoms). We will announce the remaining three as they come on board. In response to your commentary, we've also added three new reward levels. We've also opened up 5 more slots of the Barroom Hero, so hurry if you want to name your own bar in Freeport! The new reward levels are: Pledge $80 or more SCURVYTOWN SPECIAL: This is for those who want the book and nothing but the book. You get a print and PDF copy of Freeport: The City of Adventure Third Edition and no other rewards. Add $30 for international shipping, or $15 if you are in Canada. Pledge $115 or more CANUCK PIRATE: This is a special level for Canadian backers. You get the same rewards as Freeport Pirate, but shipped to Canada for half the usual international shipping rate. You are encouraged but not required to buy Chris Pramas poutine if you see him in Canada. Pledge $200 or more PIRATE CAPTAIN: As Freeport Pirate, but you get to name one of the pirate captains that calls Freeport home and name his or her ship as well! These will be listed in the final book. Names are subject to our approval. Limit of 15 backers. Thanks for your support. Now who wants to be a pirate captain? ![]()
![]() We've just announced Hero Lab support for Freeport. If we make our goal, we will add the rules content of the book to Hero Lab and make it free for all Pathfinder users! On Monday we announced that we're doing a degenerate serpmentman miniature and all backers at Freeport Pirate level and up get one for free. Any backer can buy up to 10, so you can get enough for a serious encounter. See our updates (linked above) for more info! Chris Pramas
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![]() Our new Kickstarter is live. Hoist the skull and bones, it's Freeport: The City of Adventure for the Pathfinder RPG! http://www.kickstarter.com/projects/1780208966/freeport-the-city-of-adventu re-for-the-pathfinder You asked, we listened. Let's make it happen, mates! Chris Pramas
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![]() The Freeport Companion: Pathfinder Roleplaying Game Edition is now available for pre-ordering from our Green Ronin Online Store. When you pre-order this book in our online store, you'll be offered the PDF for just $5 during checkout. If you pre-order the book through a game, book, or comicbook store that's participating in our GR Pre-Order Plus program, they'll give you a coupon code that will get you the same great $5 deal on the PDF version of the book. Ask your favorite retailer if they've signed up yet. The PDF is also available separately. Chris Pramas
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![]() So a few years ago we published a new core setting book, The Pirate's Guide to Freeport. It is a systemless book, a pure sourcebook without game stats for any RPG. Since then we've done a series of companion books that provide mechanical support for various games. To date we've done True20, d20, Savage Worlds, and Castles & Crusades, and Expeditious Retreat Press just released a 4E version under license. The titles are usually titled [System] Freeport Companion, so we've had the True20 Freeport Companion, the Savage Worlds Freeport Companion, etc. The tricky bit is that the Pathfinder compatibility license does not allow a publisher to use "Pathfinder" in the title, so we need to figure out what to call it. Which option do you think would be better? A) Call it Freeport Companion Revisited and rely on the PF logo and the sales text make it clear that this was for Pathfinder. B) Call it something like the Voyager Freeport Companion. This could potentially make people think it's for a non-existent game called Voyager though. Opinions? Chris Pramas
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![]() Not sure how often I'll have a chance to update this but what the hey. When I first got to Flying Lab Software, I talked about starting a lunchtime RPG group. Well, it's taken me a year but I'm finally doing it. With Pirates of the Burning Sea content complete we have a little time to breathe, so it seemed like a good time. It was no great surprise to find out that the game they were most familiar with was D&D, so I said the hell with it and decided to go with that. Call it a last hurrah for D&D3. I invited all eleven members of my department, figuring I'd end up with one good sized group. Ten of the eleven said they wanted to play. Since that's way too big for a lunch game, I've split them into two groups and they'll be adventuring in the same locale. This will allow for some crossover and the possibility of joint sessions for big events. Two of the players have never played a tabletop RPG before, so I've decided to give them a taste of classic D&D. For the first time in like twenty years I'm going to run a game set in Greyhawk. I'm adapting one of Paizo's new modules, Conquest of Bloodsworn Vale, and working in other material (most notable Green Ronin's Escape from Ceranir adventure). The adventure has a nice Keep on the Borderlands vibe and it'll be easy to have two adventuring groups in the environment. I'm setting the game in the From the Ashes period of Greyhawk (hey, I'm a WFRP fan, I like Carl Sargent). Here's the setup. If this goes well, there's plenty of adventuring opportunity in the liberation of the Lost Lands and the giant-haunted Crystalmist Mountains. Chronicles of the Lost Lands It is the year 585 in the calendar of the Great Kingdom. It has been dubbed the Year of Peace because the Greyhawk Wars have drawn to a close—and there's a treaty to prove it. For three years war and chaos wracked all of Greyhawk. Nations fell, hundreds of thousands perished, and the forces have evil conquered vast swathes of new territory. In the Sheldomar Valley, the Kingdom of Keoland stands strong, but the nations of Geoff and Sterich were overrun by giants and savage humanoids. Now exiles from those lands and soldiers of Keoland have begun a campaign to reclaim these "Lost Lands." They know that this is the Year of Peace in name only. A treaty may have been signed, but the war goes on and will do so until Geoff and Sterich are liberated. The city of Flen is the center of the new military campaign. The soldiers there need tons of food and supplies to keep on the march. The economy of Keoland is straining to keep up. No only did the kingdom lose two trading partners, but also the influx of refugees from Geoff and Sterich increased the demand for goods and foodstuffs. The Yeomanry, whose citizen-soldiers defeated the giant and humanoid attacks, now has become Keoland’s key trading partner. Traditionally, such commerce has focused on the Javan River route, but this is a roundabout way to get to the Yeomanry capital of Loftwick. Not enough goods are getting to Flen and those that come take too long to get there. A faster route is needed. It was Flen's Merchant Guild that proposed the answer. Once there was a route through the mountains, they claimed, but it hadn’t been used for hundreds of years because it passed through the Bloodsworn Vale. A great battle was once fought there and it was said to be a place of ill omen. The guild masters convinced the military commanders that if the overland route could be reestablished, both Keoland and the Yeomanry would reap the benefits. The Freeholder of the Yeomanry agreed and so the plan was put in motion. Of course, with the military tied up in attacks against Sterich, few men could be spared to clear the vale of savage humanoids and other threats. So the call went out to mercenaries and adventurers to open the Bloodsworn Vale. They were promised gold, and the possibility of land and title. What adventuring party worth its ten foot poles could resist such an offer? Chris Pramas
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