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My group is going to start a new campaign in August that will be a classic dungeon D&D dungeon crawl. I'm told it is any old Gary Gygax adventure series updated for pathfinder. My character is going to be a human rogue. I have run rogues before so pretty much how to set on up for finding/disabling traps, sneaking around etc. On of the things I want to do that I have never done before with my rogues is have him be a cutpurse. I've seen the trait that gives you a +1 for sleight of hand but am wondering what other things I can do to make him successful at this.
In particular, what tools are available in the game. I think in 3.5 there was a cutpurse blade that was concealable in your hand. We will be using the standard Pathfinder books only I think. In a related question, how worthwhile is the improved dirty trick feat. My inclination is to go the dodge feat progression route but I'd like this rogue to be a little different. Pooh
I'm GMing a pathfinder game with 6 PCs. I'm only occasionally giving them enough a fight to seriously challenge them so I'm planning an ambush to try and give them a test. The party is 5th level. The party will be traveling down a road with refugees going the other way. The refugees will thin out until there is only 1 wagon of them, a pathetic looking group comming toward them. When the refugees get close, they will be revealed a a bunch of zombies which will attack the party. The party, if it follows its normal course, will deploy fighters to the from and magic users to the rear. Its the magic users I'm after. Once the fight is joined, an antipaladin with vanish cast on him will come out of the woods and attack the magic users from the rear. Questions:
Pooh
I'm running a campaign and for many of my monsters, I build them as NPCs. Most of the monsters the party (just turned 5th level) run into are goblinoids or evil humans. One character I'm planning to introduce to the party is an anti-paladin. I'm hoping he will survive long enough to become a re-occuring villan.
I tend to like the excel based character generators. Any suggestions? BTW: the Anti paladin
Init=6 perception=5
CMB=9 CMD=19 Gear
Traits
Feats
Special
Spells
Pooh
My players have been pretty much plowing through whatever monsters I put in their way so I'd like to throw a change up in their path with an encounter that involves little or no combat. The party is currently in the wilds of the 5 Kings Mountains and will find a path that is only visible in the right moonlight. If they follow the path it will lead to the very old ruins of what was once a grand manor house in the middle of the forest. A detect magic will reveal the whole house is infused with residual magic. The obvious way into the house is through the still intact front door. When the door closes, the ruins vanish and instead the PCs are in the manor at the height of its glory and an elaborate ball is in progress. If they try to leave, they will see a very changed landscape. Instead of wild forest they will see farms and orchards in the moonlight. The guests will try strenously to prevent them from leaving. They will be welcomed as additional guests and offered food and drink and can engage the others in conversation and dance with them. The challenge will be to figure out what's going on and how to get back to where they started. In fact those in the house are from the distance past. an unspeakable horror was engulfing their community and there was no way for them to stop it. A powerfull enchanter who could not bear to see his friends and neighbors suffer the horrible torment that awaited them, invited them all to a last ball then performed a spell that removed them from the material plane to a place where they will enjoy this ball forever. I've a number of ideas but could use some help putting this together. Pooh
I'm running a Pathfinder campaign and have let a couple of players bring 3.5 classes into the campaign with as close to a straight conversion as possible. The party recovered a scroll that had arcane spells on it and the warmage wanted to use it even though it had spells not on the warmage list. Our cleric, whose hobby is reading rule seets under he knows them by heart, says that the warmage can not use the scroll without a use magic device check. He states that anyone who has taken skills in use magic device could try (including him as he's taken a number of points in that skill). Our warmage is arguing that he is an arcane spellcaster so ought to be able cast off a scroll. any oppinions on this? Pooh
I'm setting up a plot device for my adventure party. They will discover a bag of holding that looks like a little girl's play bag. Pastel colors, lacy frills and even a pink pony stiched in the side. In fact it will have a number of her things in it. Combs and braiding things, play clothing a rocking horse etc. When a PC takes possesion of it the little girl will appear. The PC can use it for anything he/she wants as long he/she doesn't remove any of her stuff. She will adopt that person as an aunt/uncle as long as the PC is in possession of the bag.
Her history is that her father became obsessed with material wealth, especially after finding a cursed item (which the PCs may also find)and dragged his family into the dungeon. Her mother hid her in the bag of holding and disappeared (was killed mostly likely). I'd rather the little girl wasn't actually dead but had been transported to another plane. What's the best mechanism for handling this? If there isn't one, I'm going to make one up and any thoughts the more knowledgable folks on this site are very welcome. Pooh
Hi Guys I'm GMing a pathfinder campaign set in Golarion. This is my 1st time as a GM since D&D 2.0 and our group's 1st venture into pathfinder. I need to set up a Wizard/Necromancer as the main villan (that the party knows about) but have never run a high level wizard before. The necromancer has sworn vengance against the home town of the PCs and sent goblins and bandits against the town in an attack that was repulsed. The town has now sent a large number of adventurers into the hills after the goblins and bandits. They know about the necromancer and know he was behind the attacks but not where he is or exactly what he is doing. What they don't know is that the necromancer was sure his attack would fail. He did it to provoke just the response the town has made. He has all the low level bad guys he wants and needs some midlevel (4th thru 8th level) followers in order to get his revenge. He plans to "Recruit" them from the adventurers trying to hunt down the goblins. I want the necromancer to be 10th or 11th level. The PCs are only 2nd level right now so he will need to groom them for their future roll. I don't plan for the necromancer to succeed (necessarily) but that is the outline for this part of the campaign. The necromancer resides in some forgotten underground ruins in the mountains and has numerous minions to throw at the PCs before they ever face them plus all the normal dangers of a mountain wilderness. So, I need him to not only be individually tough but be able to command followers through money, leadership and, of course, undead. He is a human male and his base stats at 1st level are:
He will be about 50 years old by the time of the campaign and 10th or 11th level so those stats will adjust accordingly. He will also be buffed a goodly number of magical devices but may campaign is not especially magic item rich so nothing over the top like a "Staff of the Magi". He will have a magic staff of some sort though. Pooh
I need some help setting up an ambush for the party in my adventure.
So what is the best setup for the evil magic user.
Pooh
As I get ready to kick off my 1st pathfinder campaign, I'm having a bit of trouble understanding the methods of setting up encounters and setting a monsters xp value. As I understand the system in the core rule book, a party of 5 1st level characters has an APL of 1. If you want to make a tough encounter you set the CR 1 higher or 2. This gives me a budget of 600 xp from table 12-2. I'm planning to run the party into a bunch of goblins who are worth 135 xp each giving me about 5 goblins to fight my party. 5 goblins aren't going to cause the party to break a sweat. Am I doing something wrong or is the better way to figure the CR? Awarding xp for standard monsters is easy. Its listed in the book. I'm also planning to run the party up against human bandits. Most of these will be 1st level themselves. If I have a gang of 1st level bandits who are varying classes (fighters, rouges, etc) are they all CR1/2 200 xp each? If 1 has chain mail and a great sword and another has padded armor and a dagger, does that make a difference? I'm looking at the explanation in the Beastiary page 290 and am quite sure I don't understand it? Answers anyone? Tim
I'm going to be running a pathfinder campaign shortly. I have the 1st few adventures planned out (they will be homebrew set in Isger). But after that the party will have several choices in which direction they take. Many of these directions lead them into existing adventures. for example if they go south they run into Darkmoon Vale. One of those directions is over the 5 Kings mountains toward Macridi. There I want them to encounter an ancient underground ruin of a city that has been taken over by a 9th level necromancer (their arch enemy).
Tim
I'm preparing to start GMing my 1st Pathfinder campaign. This is the 1st time using pathfinder for our group as we've played 3.5 for a long time and its my 1st time as GM since AD&D.
Anyone have any suggestions? My criteria are that it can't be some overpowering creature, creature unable to team up with humans or very difficult to keep track of (this is my 1st time GMing in a long time remember). BTW: probable enemies for the 1st few levels are: goblins, goblin dogs, hobgoblins, human (or humanoid) bandits and undead. Tim
Hello all, The group I game with has been using 3.5 for all long time including all the complete book series. Its my turn to gm, for the 1st time, an adventure and I've made the decision to move to Pathfinder as it does a lot of things I wanted to put in my game anyway.
Has someone worked out some standard conversions for these classes? Pooh |