Female Peri-Blooded Aasimar Wizard I, HP 5/8, Init +2, AC 12, touch 12, ff 10, Fort +1, Ref +2, Will +3, Perception +1, Attacks: +1 Club (1d6+1), +1 Dagger (1d4+1 /19-20), +2 Light Crossbow (1d8 /19-20)
Thanks a lot everybody, specially to our DM! :D Player Name: Diego
Female Peri-Blooded Aasimar Wizard I, HP 5/8, Init +2, AC 12, touch 12, ff 10, Fort +1, Ref +2, Will +3, Perception +1, Attacks: +1 Club (1d6+1), +1 Dagger (1d4+1 /19-20), +2 Light Crossbow (1d8 /19-20)
It seems to me that they have plenty of adventurers to feed from - says Pontia while preparing her spell. Acid Splash: 1d20 + 2 ⇒ (10) + 2 = 121d3 + 1 ⇒ (1) + 1 = 2
Female Peri-Blooded Aasimar Wizard I, HP 5/8, Init +2, AC 12, touch 12, ff 10, Fort +1, Ref +2, Will +3, Perception +1, Attacks: +1 Club (1d6+1), +1 Dagger (1d4+1 /19-20), +2 Light Crossbow (1d8 /19-20)
Knowledge (arcana): 1d20 + 7 ⇒ (5) + 7 = 12
Female Peri-Blooded Aasimar Wizard I, HP 5/8, Init +2, AC 12, touch 12, ff 10, Fort +1, Ref +2, Will +3, Perception +1, Attacks: +1 Club (1d6+1), +1 Dagger (1d4+1 /19-20), +2 Light Crossbow (1d8 /19-20)
Leaving the combat to her experienced companions, Pontiac begins to manoeuvre to take a closer look to the monolith while casting Detect Magic
Female Peri-Blooded Aasimar Wizard I, HP 5/8, Init +2, AC 12, touch 12, ff 10, Fort +1, Ref +2, Will +3, Perception +1, Attacks: +1 Club (1d6+1), +1 Dagger (1d4+1 /19-20), +2 Light Crossbow (1d8 /19-20)
I will hold my action, if they manage to take the hand out of Marsk throat, I will shoot it Acid Splash: 1d20 + 2 ⇒ (6) + 2 = 81d3 + 1 ⇒ (3) + 1 = 4
Female Peri-Blooded Aasimar Wizard I, HP 5/8, Init +2, AC 12, touch 12, ff 10, Fort +1, Ref +2, Will +3, Perception +1, Attacks: +1 Club (1d6+1), +1 Dagger (1d4+1 /19-20), +2 Light Crossbow (1d8 /19-20)
[occ]I'm in too :)[/ooc] While Svilennius and his entourage were packing, Pontia look around, very interested on the ex-cleric research
Female Peri-Blooded Aasimar Wizard I, HP 5/8, Init +2, AC 12, touch 12, ff 10, Fort +1, Ref +2, Will +3, Perception +1, Attacks: +1 Club (1d6+1), +1 Dagger (1d4+1 /19-20), +2 Light Crossbow (1d8 /19-20)
Curiously, Pontia begins to observe the experiments in this room Knowledge: Arcana, Alchemy?. "Very interesting, what made you pursue this path to animate corpses instead of the usual magic formulae?"
Female Peri-Blooded Aasimar Wizard I, HP 5/8, Init +2, AC 12, touch 12, ff 10, Fort +1, Ref +2, Will +3, Perception +1, Attacks: +1 Club (1d6+1), +1 Dagger (1d4+1 /19-20), +2 Light Crossbow (1d8 /19-20)
It's too crowded! I don't have a clear view - says Pontia while she continues casting her Acid Splash Acid Splash: 1d20 + 2 ⇒ (11) + 2 = 131d3 + 1 ⇒ (2) + 1 = 3
Female Peri-Blooded Aasimar Wizard I, HP 5/8, Init +2, AC 12, touch 12, ff 10, Fort +1, Ref +2, Will +3, Perception +1, Attacks: +1 Club (1d6+1), +1 Dagger (1d4+1 /19-20), +2 Light Crossbow (1d8 /19-20)
I'm beginning to get tired of all this monsters - says Pontia while she moves to a better position, her hands following the now familiar movements and chant the words for her Acid Splash spell, targeted to the most visible skeleton. Ranged touch attack: 1d20 + 2 - 4 ⇒ (10) + 2 - 4 = 81d3 + 1 ⇒ (1) + 1 = 2
Female Peri-Blooded Aasimar Wizard I, HP 5/8, Init +2, AC 12, touch 12, ff 10, Fort +1, Ref +2, Will +3, Perception +1, Attacks: +1 Club (1d6+1), +1 Dagger (1d4+1 /19-20), +2 Light Crossbow (1d8 /19-20)
Knowledge(arcana): 1d20 + 7 ⇒ (2) + 7 = 9
Female Peri-Blooded Aasimar Wizard I, HP 5/8, Init +2, AC 12, touch 12, ff 10, Fort +1, Ref +2, Will +3, Perception +1, Attacks: +1 Club (1d6+1), +1 Dagger (1d4+1 /19-20), +2 Light Crossbow (1d8 /19-20)
Knowledge (arcana): 1d20 + 7 ⇒ (6) + 7 = 13
Pontia examines the statue and the rune. She knows it has to be one of the runelords and one of the runes of the old Thasilonian school of magic, but she can't be certain of which.
Female Peri-Blooded Aasimar Wizard I, HP 5/8, Init +2, AC 12, touch 12, ff 10, Fort +1, Ref +2, Will +3, Perception +1, Attacks: +1 Club (1d6+1), +1 Dagger (1d4+1 /19-20), +2 Light Crossbow (1d8 /19-20)
Grabbing her Acid flask once more, Pontia casts Acid Splash Range Touch Attack: 1d20 + 2 ⇒ (17) + 2 = 191d3 + 1 ⇒ (1) + 1 = 2
Female Peri-Blooded Aasimar Wizard I, HP 5/8, Init +2, AC 12, touch 12, ff 10, Fort +1, Ref +2, Will +3, Perception +1, Attacks: +1 Club (1d6+1), +1 Dagger (1d4+1 /19-20), +2 Light Crossbow (1d8 /19-20)
Knowledge Arcana: 1d20 + 7 ⇒ (17) + 7 = 24 I still thinking we could use the help of the Tengu... one extra pair of hands might come handy
Female Peri-Blooded Aasimar Wizard I, HP 5/8, Init +2, AC 12, touch 12, ff 10, Fort +1, Ref +2, Will +3, Perception +1, Attacks: +1 Club (1d6+1), +1 Dagger (1d4+1 /19-20), +2 Light Crossbow (1d8 /19-20)
If I'm not mistaken, I cannot see the other ghoul, right? I will just get ready in case it moves to a place I can see it
Female Peri-Blooded Aasimar Wizard I, HP 5/8, Init +2, AC 12, touch 12, ff 10, Fort +1, Ref +2, Will +3, Perception +1, Attacks: +1 Club (1d6+1), +1 Dagger (1d4+1 /19-20), +2 Light Crossbow (1d8 /19-20)
Pontia tries, once more, to hit one of the monsters with an acid splash Range Touch Attack: 1d20 + 2 - 4 ⇒ (13) + 2 - 4 = 111d3 + 1 ⇒ (1) + 1 = 2
Female Peri-Blooded Aasimar Wizard I, HP 5/8, Init +2, AC 12, touch 12, ff 10, Fort +1, Ref +2, Will +3, Perception +1, Attacks: +1 Club (1d6+1), +1 Dagger (1d4+1 /19-20), +2 Light Crossbow (1d8 /19-20)
"Here goes nothing" - thinks Pontia while her hands follow the now familiar movements to cast Acid Splash while grabbing one of the Acid Flasks she still has left and getting in front of the corridor to be able to see the creature. She concentrates for a moment, aiming carefully to not to hit one of her allies. Range touch attack Acid Splash: 1d20 + 2 - 4 ⇒ (12) + 2 - 4 = 101d3 + 1 ⇒ (1) + 1 = 2
Female Peri-Blooded Aasimar Wizard I, HP 5/8, Init +2, AC 12, touch 12, ff 10, Fort +1, Ref +2, Will +3, Perception +1, Attacks: +1 Club (1d6+1), +1 Dagger (1d4+1 /19-20), +2 Light Crossbow (1d8 /19-20)
Pontia uses detect magic once more in the room once the traps are deactivated and pays special attention to the black statue
Female Peri-Blooded Aasimar Wizard I, HP 5/8, Init +2, AC 12, touch 12, ff 10, Fort +1, Ref +2, Will +3, Perception +1, Attacks: +1 Club (1d6+1), +1 Dagger (1d4+1 /19-20), +2 Light Crossbow (1d8 /19-20)
Pontia bites her lip nervously while watching dexter disarming the traps, studying each statue once it gets clear.
Female Peri-Blooded Aasimar Wizard I, HP 5/8, Init +2, AC 12, touch 12, ff 10, Fort +1, Ref +2, Will +3, Perception +1, Attacks: +1 Club (1d6+1), +1 Dagger (1d4+1 /19-20), +2 Light Crossbow (1d8 /19-20)
Knowledge Arcana: 1d20 + 7 ⇒ (19) + 7 = 26
[occ]I also cast Detect Magic in both the rune and the statue[/ooc]
Female Peri-Blooded Aasimar Wizard I, HP 5/8, Init +2, AC 12, touch 12, ff 10, Fort +1, Ref +2, Will +3, Perception +1, Attacks: +1 Club (1d6+1), +1 Dagger (1d4+1 /19-20), +2 Light Crossbow (1d8 /19-20)
Duration is for a whole minute, that means he has to roll Reflex every turn to not drop the ranseur? Or did it finish already?
Female Peri-Blooded Aasimar Wizard I, HP 5/8, Init +2, AC 12, touch 12, ff 10, Fort +1, Ref +2, Will +3, Perception +1, Attacks: +1 Club (1d6+1), +1 Dagger (1d4+1 /19-20), +2 Light Crossbow (1d8 /19-20)
Desperate and not knowing how to help, Pontia decides to cast Grease on the skeleton ranseur Reflex save DC 15
Female Peri-Blooded Aasimar Wizard I, HP 5/8, Init +2, AC 12, touch 12, ff 10, Fort +1, Ref +2, Will +3, Perception +1, Attacks: +1 Club (1d6+1), +1 Dagger (1d4+1 /19-20), +2 Light Crossbow (1d8 /19-20)
With all the people in this narrow corridor she barely can see her target. However, she takes carefully aim and casts Acid Splash Range Touch Attack: 1d20 + 2 - 4 ⇒ (10) + 2 - 4 = 81d3 + 1 ⇒ (2) + 1 = 3
Female Peri-Blooded Aasimar Wizard I, HP 5/8, Init +2, AC 12, touch 12, ff 10, Fort +1, Ref +2, Will +3, Perception +1, Attacks: +1 Club (1d6+1), +1 Dagger (1d4+1 /19-20), +2 Light Crossbow (1d8 /19-20)
We did kill the creature the Tengu's were talking about, shouldn't we be back and inform them? Maybe the creature that agreed to come with us might know something about all this rooms
Female Peri-Blooded Aasimar Wizard I, HP 5/8, Init +2, AC 12, touch 12, ff 10, Fort +1, Ref +2, Will +3, Perception +1, Attacks: +1 Club (1d6+1), +1 Dagger (1d4+1 /19-20), +2 Light Crossbow (1d8 /19-20)
It seems you gentlemen are getting more and more proficient with the troubles that are filling this dungeon... better not get too compliment though
Female Peri-Blooded Aasimar Wizard I, HP 5/8, Init +2, AC 12, touch 12, ff 10, Fort +1, Ref +2, Will +3, Perception +1, Attacks: +1 Club (1d6+1), +1 Dagger (1d4+1 /19-20), +2 Light Crossbow (1d8 /19-20)
Rolling to identify the second object Spellcraft: 1d20 + 7 ⇒ (5) + 7 = 12 Perception: 1d20 + 1 ⇒ (4) + 1 = 5
Female Peri-Blooded Aasimar Wizard I, HP 5/8, Init +2, AC 12, touch 12, ff 10, Fort +1, Ref +2, Will +3, Perception +1, Attacks: +1 Club (1d6+1), +1 Dagger (1d4+1 /19-20), +2 Light Crossbow (1d8 /19-20)
Pontia seems relieved that her comrades dealed with the creature so fast. It seems to her that they might be getting the handle of this. After observing the creature for a while, she turns her attention to the room and begins looking around, using Detect Magic. Perception: 1d20 + 2 ⇒ (8) + 2 = 10
Female Peri-Blooded Aasimar Wizard I, HP 5/8, Init +2, AC 12, touch 12, ff 10, Fort +1, Ref +2, Will +3, Perception +1, Attacks: +1 Club (1d6+1), +1 Dagger (1d4+1 /19-20), +2 Light Crossbow (1d8 /19-20)
Pontia closes her eyes and concentrates for some seconds before opening them again, her eyes now observing the magical auras in the room. Cast Detect Magic
Female Peri-Blooded Aasimar Wizard I, HP 5/8, Init +2, AC 12, touch 12, ff 10, Fort +1, Ref +2, Will +3, Perception +1, Attacks: +1 Club (1d6+1), +1 Dagger (1d4+1 /19-20), +2 Light Crossbow (1d8 /19-20)
Doors should have remained open, Grimor, unless someone else have been closing them behind us - Pontia adds while following the rest of the party.
Female Peri-Blooded Aasimar Wizard I, HP 5/8, Init +2, AC 12, touch 12, ff 10, Fort +1, Ref +2, Will +3, Perception +1, Attacks: +1 Club (1d6+1), +1 Dagger (1d4+1 /19-20), +2 Light Crossbow (1d8 /19-20)
I would have preferred if we dispatched these disgusting cockroaches before they got all over me - she says while swats a still living pest climbing up her right arm - But you're right, let's continue, south sounds as good as any other place at the moment.
Female Peri-Blooded Aasimar Wizard I, HP 5/8, Init +2, AC 12, touch 12, ff 10, Fort +1, Ref +2, Will +3, Perception +1, Attacks: +1 Club (1d6+1), +1 Dagger (1d4+1 /19-20), +2 Light Crossbow (1d8 /19-20)
Pontia brings her hands to her bandolier, just to notice she´s not carrying any more Alchemist Fire. She then grabs one of her Acid Flasks and throws it. Ranged Touch Attack Acid Flask: 1d20 + 2 ⇒ (16) + 2 = 181d6 ⇒ 1
Female Peri-Blooded Aasimar Wizard I, HP 5/8, Init +2, AC 12, touch 12, ff 10, Fort +1, Ref +2, Will +3, Perception +1, Attacks: +1 Club (1d6+1), +1 Dagger (1d4+1 /19-20), +2 Light Crossbow (1d8 /19-20)
Sorry, don't know how come I didn't see it. After my shift (it's a swift action), can I move away down to the end of the corridor?
Female Peri-Blooded Aasimar Wizard I, HP 5/8, Init +2, AC 12, touch 12, ff 10, Fort +1, Ref +2, Will +3, Perception +1, Attacks: +1 Club (1d6+1), +1 Dagger (1d4+1 /19-20), +2 Light Crossbow (1d8 /19-20)
Fortitude: 1d20 + 1 ⇒ (4) + 1 = 5 Pontia manages to keep in the bile she feels crawling up her throat. Almost by instinc, her shape blurs and disappears for a second, reappearing 5 feet behind Shift, then she tries to move away from the swarm. I tried to look for the map, but couldn't find it
Female Peri-Blooded Aasimar Wizard I, HP 5/8, Init +2, AC 12, touch 12, ff 10, Fort +1, Ref +2, Will +3, Perception +1, Attacks: +1 Club (1d6+1), +1 Dagger (1d4+1 /19-20), +2 Light Crossbow (1d8 /19-20)
Sorry, tried to have the result multiplied by 1.5 straight away and I think it didn't work. However I don't think I hit, so no need to change it
Female Peri-Blooded Aasimar Wizard I, HP 5/8, Init +2, AC 12, touch 12, ff 10, Fort +1, Ref +2, Will +3, Perception +1, Attacks: +1 Club (1d6+1), +1 Dagger (1d4+1 /19-20), +2 Light Crossbow (1d8 /19-20)
Pontia tries to hide her disgust towards the cockroaches, grabs her last Alchemist Fire vial and throws it against the swarm - the one 2 squares under me, to the right of Jean Pierre. Ranged Touch Attack (Alchemist Fire): 1d20 + 2 ⇒ (1) + 2 = 31d615 ⇒ 480
Female Peri-Blooded Aasimar Wizard I, HP 5/8, Init +2, AC 12, touch 12, ff 10, Fort +1, Ref +2, Will +3, Perception +1, Attacks: +1 Club (1d6+1), +1 Dagger (1d4+1 /19-20), +2 Light Crossbow (1d8 /19-20)
Pontia quickly grabs the Alchemist Fire flask from her bandolier and aims, trying to hit the swarm with it. Ranged Touch Attack (Alchemist Fire): 1d20 + 2 ⇒ (18) + 2 = 201d6 ⇒ 4
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