Sylph

Pontia Imperea's page

101 posts. Organized Play character for Diego Lopez Feliciano.


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Grand Lodge

Are you still taking players or backups? I have a Chelaxian Asmodean Advocate I would love to try

Grand Lodge

What about the "Skald's Vigor" feat? Will it be wasted on a Spell Warrior as well or is it going to be also fixed on the errata?

Grand Lodge

Female Peri-Blooded Aasimar Wizard I, HP 5/8, Init +2, AC 12, touch 12, ff 10, Fort +1, Ref +2, Will +3, Perception +1, Attacks: +1 Club (1d6+1), +1 Dagger (1d4+1 /19-20), +2 Light Crossbow (1d8 /19-20)

It´s perfect, thanks a lot :)

Grand Lodge

Female Peri-Blooded Aasimar Wizard I, HP 5/8, Init +2, AC 12, touch 12, ff 10, Fort +1, Ref +2, Will +3, Perception +1, Attacks: +1 Club (1d6+1), +1 Dagger (1d4+1 /19-20), +2 Light Crossbow (1d8 /19-20)

Thanks a lot everybody, specially to our DM! :D

Player Name: Diego
Character Name: Pontia Imperea
PFS #128510-2
Faction: Dark Archives
Dayjob: Barrister: 1d20 + 5 ⇒ (4) + 5 = 9

Grand Lodge

Female Peri-Blooded Aasimar Wizard I, HP 5/8, Init +2, AC 12, touch 12, ff 10, Fort +1, Ref +2, Will +3, Perception +1, Attacks: +1 Club (1d6+1), +1 Dagger (1d4+1 /19-20), +2 Light Crossbow (1d8 /19-20)

does the snake looks very badly injured?

Grand Lodge

Registration appears closed on Warhorn

Grand Lodge

Female Peri-Blooded Aasimar Wizard I, HP 5/8, Init +2, AC 12, touch 12, ff 10, Fort +1, Ref +2, Will +3, Perception +1, Attacks: +1 Club (1d6+1), +1 Dagger (1d4+1 /19-20), +2 Light Crossbow (1d8 /19-20)

It seems to me that they have plenty of adventurers to feed from - says Pontia while preparing her spell.

Acid Splash: 1d20 + 2 ⇒ (10) + 2 = 121d3 + 1 ⇒ (1) + 1 = 2

Grand Lodge

Female Peri-Blooded Aasimar Wizard I, HP 5/8, Init +2, AC 12, touch 12, ff 10, Fort +1, Ref +2, Will +3, Perception +1, Attacks: +1 Club (1d6+1), +1 Dagger (1d4+1 /19-20), +2 Light Crossbow (1d8 /19-20)

Knowledge (arcana): 1d20 + 7 ⇒ (5) + 7 = 12
After looking at the monolith, Pontia begins studying the runes, cursing for not being able to identify them.

Grand Lodge

Female Peri-Blooded Aasimar Wizard I, HP 5/8, Init +2, AC 12, touch 12, ff 10, Fort +1, Ref +2, Will +3, Perception +1, Attacks: +1 Club (1d6+1), +1 Dagger (1d4+1 /19-20), +2 Light Crossbow (1d8 /19-20)

Leaving the combat to her experienced companions, Pontiac begins to manoeuvre to take a closer look to the monolith while casting Detect Magic

Grand Lodge

Female Peri-Blooded Aasimar Wizard I, HP 5/8, Init +2, AC 12, touch 12, ff 10, Fort +1, Ref +2, Will +3, Perception +1, Attacks: +1 Club (1d6+1), +1 Dagger (1d4+1 /19-20), +2 Light Crossbow (1d8 /19-20)

Pontia nods to JP´s suggestion, her face beginning to show tiredness

Grand Lodge

Female Peri-Blooded Aasimar Wizard I, HP 5/8, Init +2, AC 12, touch 12, ff 10, Fort +1, Ref +2, Will +3, Perception +1, Attacks: +1 Club (1d6+1), +1 Dagger (1d4+1 /19-20), +2 Light Crossbow (1d8 /19-20)

I will hold my action, if they manage to take the hand out of Marsk throat, I will shoot it

Acid Splash: 1d20 + 2 ⇒ (6) + 2 = 81d3 + 1 ⇒ (3) + 1 = 4

Grand Lodge

Female Peri-Blooded Aasimar Wizard I, HP 5/8, Init +2, AC 12, touch 12, ff 10, Fort +1, Ref +2, Will +3, Perception +1, Attacks: +1 Club (1d6+1), +1 Dagger (1d4+1 /19-20), +2 Light Crossbow (1d8 /19-20)

Acid Splash

Acid Splash: 1d20 + 2 ⇒ (16) + 2 = 181d3 + 1 ⇒ (1) + 1 = 2

Grand Lodge

Female Peri-Blooded Aasimar Wizard I, HP 5/8, Init +2, AC 12, touch 12, ff 10, Fort +1, Ref +2, Will +3, Perception +1, Attacks: +1 Club (1d6+1), +1 Dagger (1d4+1 /19-20), +2 Light Crossbow (1d8 /19-20)

Pontia goes behind Marsk, observing the surroundings

Grand Lodge

Female Peri-Blooded Aasimar Wizard I, HP 5/8, Init +2, AC 12, touch 12, ff 10, Fort +1, Ref +2, Will +3, Perception +1, Attacks: +1 Club (1d6+1), +1 Dagger (1d4+1 /19-20), +2 Light Crossbow (1d8 /19-20)

[occ]I'm in too :)[/ooc]

While Svilennius and his entourage were packing, Pontia look around, very interested on the ex-cleric research

Grand Lodge

Female Peri-Blooded Aasimar Wizard I, HP 5/8, Init +2, AC 12, touch 12, ff 10, Fort +1, Ref +2, Will +3, Perception +1, Attacks: +1 Club (1d6+1), +1 Dagger (1d4+1 /19-20), +2 Light Crossbow (1d8 /19-20)

Curiously, Pontia begins to observe the experiments in this room Knowledge: Arcana, Alchemy?. "Very interesting, what made you pursue this path to animate corpses instead of the usual magic formulae?"

Grand Lodge

Female Peri-Blooded Aasimar Wizard I, HP 5/8, Init +2, AC 12, touch 12, ff 10, Fort +1, Ref +2, Will +3, Perception +1, Attacks: +1 Club (1d6+1), +1 Dagger (1d4+1 /19-20), +2 Light Crossbow (1d8 /19-20)

Acid Splash again

Acid Splash: 1d20 + 2 - 4 ⇒ (5) + 2 - 4 = 31d3 + 1 ⇒ (3) + 1 = 4

Grand Lodge

Female Peri-Blooded Aasimar Wizard I, HP 5/8, Init +2, AC 12, touch 12, ff 10, Fort +1, Ref +2, Will +3, Perception +1, Attacks: +1 Club (1d6+1), +1 Dagger (1d4+1 /19-20), +2 Light Crossbow (1d8 /19-20)

"If only sarcasm could defeat this monsters..."

Grand Lodge

Female Peri-Blooded Aasimar Wizard I, HP 5/8, Init +2, AC 12, touch 12, ff 10, Fort +1, Ref +2, Will +3, Perception +1, Attacks: +1 Club (1d6+1), +1 Dagger (1d4+1 /19-20), +2 Light Crossbow (1d8 /19-20)

It's too crowded! I don't have a clear view - says Pontia while she continues casting her Acid Splash

Acid Splash: 1d20 + 2 ⇒ (11) + 2 = 131d3 + 1 ⇒ (2) + 1 = 3

Grand Lodge

Female Peri-Blooded Aasimar Wizard I, HP 5/8, Init +2, AC 12, touch 12, ff 10, Fort +1, Ref +2, Will +3, Perception +1, Attacks: +1 Club (1d6+1), +1 Dagger (1d4+1 /19-20), +2 Light Crossbow (1d8 /19-20)

I'm beginning to get tired of all this monsters - says Pontia while she moves to a better position, her hands following the now familiar movements and chant the words for her Acid Splash spell, targeted to the most visible skeleton.

Ranged touch attack: 1d20 + 2 - 4 ⇒ (10) + 2 - 4 = 81d3 + 1 ⇒ (1) + 1 = 2

Grand Lodge

Female Peri-Blooded Aasimar Wizard I, HP 5/8, Init +2, AC 12, touch 12, ff 10, Fort +1, Ref +2, Will +3, Perception +1, Attacks: +1 Club (1d6+1), +1 Dagger (1d4+1 /19-20), +2 Light Crossbow (1d8 /19-20)

Good luck!!! I wish you the best

Grand Lodge

Female Peri-Blooded Aasimar Wizard I, HP 5/8, Init +2, AC 12, touch 12, ff 10, Fort +1, Ref +2, Will +3, Perception +1, Attacks: +1 Club (1d6+1), +1 Dagger (1d4+1 /19-20), +2 Light Crossbow (1d8 /19-20)

Knowledge(arcana): 1d20 + 7 ⇒ (2) + 7 = 9
Pontia observes the new rune, blaming herself for not paying more attention to old Thasylonian magic while she was at the Academy. Sighting, she gets ready to whatever might be behind the black statue.

Grand Lodge

Female Peri-Blooded Aasimar Wizard I, HP 5/8, Init +2, AC 12, touch 12, ff 10, Fort +1, Ref +2, Will +3, Perception +1, Attacks: +1 Club (1d6+1), +1 Dagger (1d4+1 /19-20), +2 Light Crossbow (1d8 /19-20)

Knowledge (arcana): 1d20 + 7 ⇒ (6) + 7 = 13
Knowledge (history): 1d20 + 7 ⇒ (11) + 7 = 18

Pontia examines the statue and the rune. She knows it has to be one of the runelords and one of the runes of the old Thasilonian school of magic, but she can't be certain of which.

Grand Lodge

Female Peri-Blooded Aasimar Wizard I, HP 5/8, Init +2, AC 12, touch 12, ff 10, Fort +1, Ref +2, Will +3, Perception +1, Attacks: +1 Club (1d6+1), +1 Dagger (1d4+1 /19-20), +2 Light Crossbow (1d8 /19-20)

Grabbing her Acid flask once more, Pontia casts Acid Splash

Range Touch Attack: 1d20 + 2 ⇒ (17) + 2 = 191d3 + 1 ⇒ (1) + 1 = 2

Grand Lodge

Female Peri-Blooded Aasimar Wizard I, HP 5/8, Init +2, AC 12, touch 12, ff 10, Fort +1, Ref +2, Will +3, Perception +1, Attacks: +1 Club (1d6+1), +1 Dagger (1d4+1 /19-20), +2 Light Crossbow (1d8 /19-20)

Knowledge Arcana: 1d20 + 7 ⇒ (17) + 7 = 24

I still thinking we could use the help of the Tengu... one extra pair of hands might come handy

Grand Lodge

Female Peri-Blooded Aasimar Wizard I, HP 5/8, Init +2, AC 12, touch 12, ff 10, Fort +1, Ref +2, Will +3, Perception +1, Attacks: +1 Club (1d6+1), +1 Dagger (1d4+1 /19-20), +2 Light Crossbow (1d8 /19-20)

If I'm not mistaken, I cannot see the other ghoul, right? I will just get ready in case it moves to a place I can see it

Grand Lodge

Female Peri-Blooded Aasimar Wizard I, HP 5/8, Init +2, AC 12, touch 12, ff 10, Fort +1, Ref +2, Will +3, Perception +1, Attacks: +1 Club (1d6+1), +1 Dagger (1d4+1 /19-20), +2 Light Crossbow (1d8 /19-20)

Pontia tries, once more, to hit one of the monsters with an acid splash

Range Touch Attack: 1d20 + 2 - 4 ⇒ (13) + 2 - 4 = 111d3 + 1 ⇒ (1) + 1 = 2

Grand Lodge

Female Peri-Blooded Aasimar Wizard I, HP 5/8, Init +2, AC 12, touch 12, ff 10, Fort +1, Ref +2, Will +3, Perception +1, Attacks: +1 Club (1d6+1), +1 Dagger (1d4+1 /19-20), +2 Light Crossbow (1d8 /19-20)

"Here goes nothing" - thinks Pontia while her hands follow the now familiar movements to cast Acid Splash while grabbing one of the Acid Flasks she still has left and getting in front of the corridor to be able to see the creature. She concentrates for a moment, aiming carefully to not to hit one of her allies.

Range touch attack Acid Splash: 1d20 + 2 - 4 ⇒ (12) + 2 - 4 = 101d3 + 1 ⇒ (1) + 1 = 2

Grand Lodge

Female Peri-Blooded Aasimar Wizard I, HP 5/8, Init +2, AC 12, touch 12, ff 10, Fort +1, Ref +2, Will +3, Perception +1, Attacks: +1 Club (1d6+1), +1 Dagger (1d4+1 /19-20), +2 Light Crossbow (1d8 /19-20)

Pontia uses detect magic once more in the room once the traps are deactivated and pays special attention to the black statue

Grand Lodge

Female Peri-Blooded Aasimar Wizard I, HP 5/8, Init +2, AC 12, touch 12, ff 10, Fort +1, Ref +2, Will +3, Perception +1, Attacks: +1 Club (1d6+1), +1 Dagger (1d4+1 /19-20), +2 Light Crossbow (1d8 /19-20)

Pontia bites her lip nervously while watching dexter disarming the traps, studying each statue once it gets clear.

Grand Lodge

Female Peri-Blooded Aasimar Wizard I, HP 5/8, Init +2, AC 12, touch 12, ff 10, Fort +1, Ref +2, Will +3, Perception +1, Attacks: +1 Club (1d6+1), +1 Dagger (1d4+1 /19-20), +2 Light Crossbow (1d8 /19-20)

Knowledge Arcana: 1d20 + 7 ⇒ (19) + 7 = 26
Pontia begins studying the rune on top of the door when Jean-Pierre opens and goes through, leaving the wizard with her mouth open, astonished.
Jean-Pierre! That was very silly of you! What if that rune was some kind of magic trap?
Knowledge History: 1d20 + 7 ⇒ (9) + 7 = 16
Once inside the room, she studies the statue meanwhile admonesting J-P and not letting him continue until she takes a good look. Unfortunately she doesn't recognise the image the statue represents.

[occ]I also cast Detect Magic in both the rune and the statue[/ooc]

Grand Lodge

Female Peri-Blooded Aasimar Wizard I, HP 5/8, Init +2, AC 12, touch 12, ff 10, Fort +1, Ref +2, Will +3, Perception +1, Attacks: +1 Club (1d6+1), +1 Dagger (1d4+1 /19-20), +2 Light Crossbow (1d8 /19-20)

useless, I am just useless looool

Grand Lodge

Female Peri-Blooded Aasimar Wizard I, HP 5/8, Init +2, AC 12, touch 12, ff 10, Fort +1, Ref +2, Will +3, Perception +1, Attacks: +1 Club (1d6+1), +1 Dagger (1d4+1 /19-20), +2 Light Crossbow (1d8 /19-20)

Duration is for a whole minute, that means he has to roll Reflex every turn to not drop the ranseur? Or did it finish already?

Grand Lodge

Female Peri-Blooded Aasimar Wizard I, HP 5/8, Init +2, AC 12, touch 12, ff 10, Fort +1, Ref +2, Will +3, Perception +1, Attacks: +1 Club (1d6+1), +1 Dagger (1d4+1 /19-20), +2 Light Crossbow (1d8 /19-20)

Desperate and not knowing how to help, Pontia decides to cast Grease on the skeleton ranseur Reflex save DC 15

Grand Lodge

Female Peri-Blooded Aasimar Wizard I, HP 5/8, Init +2, AC 12, touch 12, ff 10, Fort +1, Ref +2, Will +3, Perception +1, Attacks: +1 Club (1d6+1), +1 Dagger (1d4+1 /19-20), +2 Light Crossbow (1d8 /19-20)

With all the people in this narrow corridor she barely can see her target. However, she takes carefully aim and casts Acid Splash

Range Touch Attack: 1d20 + 2 - 4 ⇒ (10) + 2 - 4 = 81d3 + 1 ⇒ (2) + 1 = 3

Grand Lodge

Female Peri-Blooded Aasimar Wizard I, HP 5/8, Init +2, AC 12, touch 12, ff 10, Fort +1, Ref +2, Will +3, Perception +1, Attacks: +1 Club (1d6+1), +1 Dagger (1d4+1 /19-20), +2 Light Crossbow (1d8 /19-20)

Pontia stands ready some steps behind Jean-Pierre

Grand Lodge

Female Peri-Blooded Aasimar Wizard I, HP 5/8, Init +2, AC 12, touch 12, ff 10, Fort +1, Ref +2, Will +3, Perception +1, Attacks: +1 Club (1d6+1), +1 Dagger (1d4+1 /19-20), +2 Light Crossbow (1d8 /19-20)

We did kill the creature the Tengu's were talking about, shouldn't we be back and inform them? Maybe the creature that agreed to come with us might know something about all this rooms

Grand Lodge

Female Peri-Blooded Aasimar Wizard I, HP 5/8, Init +2, AC 12, touch 12, ff 10, Fort +1, Ref +2, Will +3, Perception +1, Attacks: +1 Club (1d6+1), +1 Dagger (1d4+1 /19-20), +2 Light Crossbow (1d8 /19-20)

Pontia casts Detect Magic once more, trying to find any clue of how to open the door.

Grand Lodge

Female Peri-Blooded Aasimar Wizard I, HP 5/8, Init +2, AC 12, touch 12, ff 10, Fort +1, Ref +2, Will +3, Perception +1, Attacks: +1 Club (1d6+1), +1 Dagger (1d4+1 /19-20), +2 Light Crossbow (1d8 /19-20)

It seems you gentlemen are getting more and more proficient with the troubles that are filling this dungeon... better not get too compliment though

Grand Lodge

Female Peri-Blooded Aasimar Wizard I, HP 5/8, Init +2, AC 12, touch 12, ff 10, Fort +1, Ref +2, Will +3, Perception +1, Attacks: +1 Club (1d6+1), +1 Dagger (1d4+1 /19-20), +2 Light Crossbow (1d8 /19-20)

Rolling to identify the second object Spellcraft: 1d20 + 7 ⇒ (5) + 7 = 12

Perception: 1d20 + 1 ⇒ (4) + 1 = 5
Knowledge: Arcana: 1d20 + 7 ⇒ (17) + 7 = 24
Unrelated Perception: 1d20 + 1 ⇒ (12) + 1 = 13
This circle will protect us against evil
Waiting for the Zombie to act before posting my action

Grand Lodge

Female Peri-Blooded Aasimar Wizard I, HP 5/8, Init +2, AC 12, touch 12, ff 10, Fort +1, Ref +2, Will +3, Perception +1, Attacks: +1 Club (1d6+1), +1 Dagger (1d4+1 /19-20), +2 Light Crossbow (1d8 /19-20)

Pontia seems relieved that her comrades dealed with the creature so fast. It seems to her that they might be getting the handle of this. After observing the creature for a while, she turns her attention to the room and begins looking around, using Detect Magic.

Perception: 1d20 + 2 ⇒ (8) + 2 = 10
Spellcraft: 1d20 + 7 ⇒ (1) + 7 = 8

Grand Lodge

Female Peri-Blooded Aasimar Wizard I, HP 5/8, Init +2, AC 12, touch 12, ff 10, Fort +1, Ref +2, Will +3, Perception +1, Attacks: +1 Club (1d6+1), +1 Dagger (1d4+1 /19-20), +2 Light Crossbow (1d8 /19-20)

Pontia closes her eyes and concentrates for some seconds before opening them again, her eyes now observing the magical auras in the room.

Cast Detect Magic

Grand Lodge

Female Peri-Blooded Aasimar Wizard I, HP 5/8, Init +2, AC 12, touch 12, ff 10, Fort +1, Ref +2, Will +3, Perception +1, Attacks: +1 Club (1d6+1), +1 Dagger (1d4+1 /19-20), +2 Light Crossbow (1d8 /19-20)

Doors should have remained open, Grimor, unless someone else have been closing them behind us - Pontia adds while following the rest of the party.

Grand Lodge

Female Peri-Blooded Aasimar Wizard I, HP 5/8, Init +2, AC 12, touch 12, ff 10, Fort +1, Ref +2, Will +3, Perception +1, Attacks: +1 Club (1d6+1), +1 Dagger (1d4+1 /19-20), +2 Light Crossbow (1d8 /19-20)

I would have preferred if we dispatched these disgusting cockroaches before they got all over me - she says while swats a still living pest climbing up her right arm - But you're right, let's continue, south sounds as good as any other place at the moment.

Grand Lodge

Female Peri-Blooded Aasimar Wizard I, HP 5/8, Init +2, AC 12, touch 12, ff 10, Fort +1, Ref +2, Will +3, Perception +1, Attacks: +1 Club (1d6+1), +1 Dagger (1d4+1 /19-20), +2 Light Crossbow (1d8 /19-20)

Pontia brings her hands to her bandolier, just to notice she´s not carrying any more Alchemist Fire. She then grabs one of her Acid Flasks and throws it.

Ranged Touch Attack Acid Flask: 1d20 + 2 ⇒ (16) + 2 = 181d6 ⇒ 1

Grand Lodge

Female Peri-Blooded Aasimar Wizard I, HP 5/8, Init +2, AC 12, touch 12, ff 10, Fort +1, Ref +2, Will +3, Perception +1, Attacks: +1 Club (1d6+1), +1 Dagger (1d4+1 /19-20), +2 Light Crossbow (1d8 /19-20)

Sorry, don't know how come I didn't see it. After my shift (it's a swift action), can I move away down to the end of the corridor?

Grand Lodge

Female Peri-Blooded Aasimar Wizard I, HP 5/8, Init +2, AC 12, touch 12, ff 10, Fort +1, Ref +2, Will +3, Perception +1, Attacks: +1 Club (1d6+1), +1 Dagger (1d4+1 /19-20), +2 Light Crossbow (1d8 /19-20)

Fortitude: 1d20 + 1 ⇒ (4) + 1 = 5

Pontia manages to keep in the bile she feels crawling up her throat. Almost by instinc, her shape blurs and disappears for a second, reappearing 5 feet behind Shift, then she tries to move away from the swarm.

I tried to look for the map, but couldn't find it

Grand Lodge

Female Peri-Blooded Aasimar Wizard I, HP 5/8, Init +2, AC 12, touch 12, ff 10, Fort +1, Ref +2, Will +3, Perception +1, Attacks: +1 Club (1d6+1), +1 Dagger (1d4+1 /19-20), +2 Light Crossbow (1d8 /19-20)

Sorry, tried to have the result multiplied by 1.5 straight away and I think it didn't work. However I don't think I hit, so no need to change it

Grand Lodge

Female Peri-Blooded Aasimar Wizard I, HP 5/8, Init +2, AC 12, touch 12, ff 10, Fort +1, Ref +2, Will +3, Perception +1, Attacks: +1 Club (1d6+1), +1 Dagger (1d4+1 /19-20), +2 Light Crossbow (1d8 /19-20)

Pontia tries to hide her disgust towards the cockroaches, grabs her last Alchemist Fire vial and throws it against the swarm - the one 2 squares under me, to the right of Jean Pierre.

Ranged Touch Attack (Alchemist Fire): 1d20 + 2 ⇒ (1) + 2 = 31d615 ⇒ 480

Grand Lodge

Female Peri-Blooded Aasimar Wizard I, HP 5/8, Init +2, AC 12, touch 12, ff 10, Fort +1, Ref +2, Will +3, Perception +1, Attacks: +1 Club (1d6+1), +1 Dagger (1d4+1 /19-20), +2 Light Crossbow (1d8 /19-20)

Then the damage of my alchemist fire will be a total of 6

Grand Lodge

Female Peri-Blooded Aasimar Wizard I, HP 5/8, Init +2, AC 12, touch 12, ff 10, Fort +1, Ref +2, Will +3, Perception +1, Attacks: +1 Club (1d6+1), +1 Dagger (1d4+1 /19-20), +2 Light Crossbow (1d8 /19-20)

Pontia quickly grabs the Alchemist Fire flask from her bandolier and aims, trying to hit the swarm with it.

Ranged Touch Attack (Alchemist Fire): 1d20 + 2 ⇒ (18) + 2 = 201d6 ⇒ 4

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