Ilora Nuski

Polmora Fetch's page

5 posts. Alias of J. Cayne.


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Feeling marginally more human now. :)

So just to clarify our action, we're exploring the river hex SE of first then?


Polmora fixed on Jarix with that slightly predatory, hungry look of hers. "Well, young wolf, it appears as though you've made up your mind. Who would you have go, and who would you have stay here and look after things in your absence?" She quirked a half-smile to punctuate her question.

Breaking eye contact Polmora brushed aside the hair at her forehead, a faintly glowing sigil of an eye could be seen there. Something that, in the short time she had been with the settlers, most people had come to realize could only mean that damnable creature of hers was lurking about...somewhere, watching with it's big saucer eyes. Polmora looked around at the others. "I agree with Msosth, exploring the river to the south seems like the best idea to start. It's the sort of area that's liable to attract people, and possibly other things. Better to see what's there as soon as possible, see if the river is passable for transport as well."

I've decided I like both of these characters pretty much equally, so I'll leave it to you all to decide if you would rather have Falger or Polmora accompany you to start with. I'm good either way, I think.


New Celtara wrote:

Well, here is our kingdom so far.

Did I leave any info out that we need or want?

Consumption Rate: 2

Current BP: 7


By my count...

Smith: Falger, Alrich, and Irikar

Butcher: Msosth, Korvin, Kezzin

Kezzin changed his vote, making it a tie. Jarix will need to break the tie.

Personally I think the smith makes more since from both an in character and mechanical point of view. Mechanically I would prefer to minimize the risk of unrest at the start as much as possible, because one bad roll and then you're going to be bogging down your rolls for turns to come. In character, just because you need food doesn't mean you need a butcher shop, that's a sort of luxury more well to do communities have, without one you just butcher your meats at home, i.e. it's not a necessity. Whereas the the ability to make and repair basic tools and farm equipment, and shoe horses is something you need pronto if you're hoping to establish a settlement, and it's not a task an unskilled laborer can do.


Falger's second character here, just needs a couple little tweaks here and there. Not quite decided on the first level spells, is Infernal Healing allowed?

Once I get the final little bits nailed down, am I free to jump in and roleplay with the character until everyone decides to take to the field?