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I'm planning on running HHM as apart of the ROTRL adventure path next week (They just finished an overly complicated Skinsaw Murders session) and after reading the next adventure I have only this to say;
No DM worth his flawed d20`s cant make HHM as R-rated as he wants it to be. I plan on altering a few thing to give the players the true disturbing feel they should receive from dealing with such a horrid gang as the grauls. Honestly, Mr.Louge did a fantastic job bringing the adventure, but as we all know, it`s the DMs job to make it fit our group. As perverese as that job might be.
Oh yeah, props for the mature content only, there is a market for it.


After an all nite session to clear out thistletop, the PCs marched back to sandpoint and were givin about two in game days to re-supply and make contacts. They then had the skinsaw murders thrust upon them.
Personally, I belive the transition worked out well. The pace of the game was maintained and the need for this motley collction of vegabonds to function together was maintained.
I found foreshadowing of the first murders was unnessasary as the NPCs function independanty as a part of the world in my games and only when the PCs deem the need to interact are they rewarded with hints and story info.
I feel the presure of the world must be maintained to create a sence of forebodeing and nessasary professionalisim to deal with the horrors of the skinsaw murders.
But I happen to DM for quite the odd group of enthused players. A slower progression might be advised for a group more entrenched in rules and technicalities rather then story and action.