AnimatedPaper wrote:
here is the backstory a young boy who had a a family he loved lost that family the young boy works hard to find a way to bring then back with a ritual of resurrection but he finds out their souls have already been judged and they went to hell become of some vague contract nonsense the young boy curses the gods specially pharasma and decides that beings so lacking in morality and empathy should not have the right to judge anyone or hold any soul whatsoever they boy swears he will get revenge on the gods and find a way of reversing that judgment he then track the devil worshipers responsible for his family's death and kills them, them attempt a resurrection ritual each of the corpses trying to forcibly revive them but the ritual automatically fails resulting in the cultists becoming undead the boy continually repeats the ritual on each body as they become undead until a raven appears close by and sicne he know nosoi take the appearance of raven he irremediably kills it the rituals continue to fail until he decides to try it on the dead raven and get a critical failure and the "something worse" result takes place the boy conjures a dark and ancient entity into the raven but instead of immediately killing him it responds to his FERVOR and form a pact with him they boy is now a fervor witch hellbent on killing evildoers and using their bodies for his experiments so that one day he may free humanity from the tyranny of gods so what is the problem? the problem is that i want to be a necromancer not a witch but everything i want is on the divine list
dirtypool wrote: Why do we need to continue this cycle that has been unbroken since the playtest (not the secrets of magic playtest, the PF2e core playtest)? It's all been said already. i would be very interested in listening and discussing your reasons why casters are great but if possible i wish we could stop the escalation here
to be honest the reason i put the create undead ritual was just because narrative it bothered that necromancers couldn't create permanent undead, i really wasn't intending on using on battle but if ti feels underpowered because of dc and cost then what about this undeath ritual master - create undead rituals of lower than your caster level cost nothing automatically succeed if its too powerful i could make it only available after you get legendary proficiency or something similar
Invictus Spartan wrote:
you could go to the astral plane but you would age everything you didn't when you leave, maybe you could burlate the aging affect by petrifying yourself then leaving the astral plane and having someone turn you back afterwards or using the imprisonment ritual to lock yourself in a jar, whether or not that works will require a friendly gm other than that a "unending youth" contract could do the job if you could trick or force a devil to give it to you without evil or drawbacks the best we can hope is that secrets of magic will add a timeless feat to the wizard or sorcerer
AnimatedPaper wrote:
maybe he accidentally switched arcane and divine? since we were talking about necromancy he could also have been talking about spells of that school?
I feel like the necromancer wizards as it is just doesn't work so i wanted to make a home brew class archetype the wizard has around 3 main features drain bonded item arcane school (focus + extra spells) arcane thesis so i was thinking of doing this trade the thesis for the following spiritual magic - change your spells list to either occult or divine at character creation and adjust your spells accordingly trade the bonded item and arcane school for the following undead rites - you learn a version of the create undead ritual that works for any undead bellow your level and requires no secondary casters so what do you think is it balanced?
Unicore wrote: How many necromancy spells really fit under the metaphysical tags of mental and material? That is the bind the necromancer really falls into, the new system of essences makes entire schools of magic feel like they belong in one tradition and not others. I don’t have a problem with that, but it does problematize having school based wizards. i would say the lore implications are more worrisome, like why are so many liches wizards when they cant lock souls in gems much less their own phylacteries? maybe giving the necromancer thesis a different list like occult or divine like witch instead of the arcane? like a witch but with no patron, i will take a look at the homebrew forum
to be honest i was more concerned about spells like bind soul and possession, and its disappointing the only spell that can create permanent undead (ghoulish cravings)is not on the arcane list all 3 are in the occult list and the bard can eventually learn from all lists so i guess the ideal necromancer is a bard now? better learn to sing
Ravingdork wrote: I don't think that would work out well. Wizards with such easy access to healing spells would come quite close to invalidating other classes' primary schtick. Even if that wasn't the case, such a broad ability would soon get WAY too powerful as new books released ever more necromancy spells. do you really think so? i mean you can already gets a healing hex from the first lesson of life with a arcane witch and its not like healing is hard to get with the alchemy, medicine, wands etc... not that i would mind it costing extra feats if the option is there
pauljathome wrote:
wizards, alchemists and witches seem to be the most complained about so might as well just patch all 3 at once |