Thanks for the input guys, I'll probably have to talk to somebody about it to get it figured out. To answer a few questions, none of the sessions overlapped. The first character was played only once, and the new one with the shared ID number has played 5 sessions and is now level 4 with 2 exp (Because of Emerald Spire) Everything with the later character was done in core, while the first character I really have no idea. I'm pretty sure it was only core, but I couldn't say. I also do not have any physical record of that first character. So I guess it boils down to if I can get credit for that first character put unto my second character, or if I can just get the first character deleted as if it never happened. Can either of these work?
Story is a few years back I created a Society character for a one off with some friends. It went poorly and actually never finished, but the GM gave us all credit and logged it anyway. Years passed and I forgot about it. I go to Paizocon and create what I figured was my first Society Character. Everything I did at the con is now invalid because it conflicts with that first accidental character. Is there a way to bump that character to a new ID and keep all the things he's worked for?
Tels wrote: Each craft check represents 8 hours of work in a day. So in one day you could potentially have 3 craft checks, but at the expense of sleep. If you have dedicated time to craft, you could get away with 2 craft checks. If you're wondering, the 8 hours a day come from the magic item creation section which says that you can spend 8 hours in a day crafting a magic item, so it stands to reason the developers would have set a similar limit to regular crafting as well. Keep in mind, with the 8 hour limit, one could spend 8 hours forging a sword, then 8 hours enchanting a wand. I have a wizard with a Ring of Sustenance that does this very thing in his off time when the party needs items. In the craft rules it states " (If the result × the DC equals double or triple the price of the item in silver pieces, then you've completed the task in one-half or one-third of the time. Other multiples of the DC reduce the time in the same manner.)" So by that, could you perform more craft checks in a day so long as you rolled well enough?
I have myself a character whom uses a fair sum of alchemical items, but as the adventure progresses and the CR increases many of the items become rather useless or situational to a point of uselessness. When you create the items, is there a way to increase the save DC's of the items? After a bit, a fort or reflex save of 14 really is not that difficult. And on that same note is it possible to increase the dice damage value?
Realmwalker wrote: ** spoiler omitted ** Tomorrow is the day my party will run into the iron maiden, and they should have Father Charlatan following them at the same time, as well. It will be interesting. But that furnace, man. My group beelined it straight into that room at level one.
Minor spoilers follow: I am currently playing through this adventure path with a group of friends, and all is running smoothly. The party gets along great, the story is quick and enthralling, all is well. The party only has two sources of positive energy in the forms of a Cleric and a Witch, which, I was slightly concerned about at first, but I quickly found the clerics channel ability and positive damage output puts down most haunts and undead in one or two spells. While not game breaking or anything, as she also needs to heal her allies whom are particularly not incorporeal like most everything they encounter thus provides excellent meat cushions for pretty much everything and the HP of the enemies does increase with CR along with limited spells per day means the party still needs to take breaks on a fairly regular basis. But this got me thinking, could you play this campaign solo with a well built Cleric and hold your own? I think the only real issues would be a few of the haunts and ghosts that can particularly mess you up if you fail some saves.
It states in the crafts skill "one week/day of dedicated work." And whatever you create gets done quicker the higher you roll. However, I am curious to know how you would implement multiple larger projects, or even several smaller ones, all in the same day/week. For example, could I work on, say 6 vials of acid in one day, even though I do not finish any of them. Could I just track their individual progress? And could I make a check for a larger object, say a carriage, using the weeks worth calculation, then each day also work on some more vials of acid? |