Oh DAMN! Nutty. So honestly, to keep things simple, I should just be running Scenarios, Quests and Bounties. The players I have only have the one character at the moment, so I'll hold off on the APs for Organized Play. Thanks for the info.
Hey! I'm gearing up to run Abomination Vaults as Organized Play and I'm reading that players gain 12 XP per section they complete. There are 3 sections in the whole AP (Chapters 1-4/5-7/8-10). Players gain 1 level after collecting 12 XP, so are the players only going to be level 2 heading into Chapter 5 of the Adventure Path? Or level 3 heading into Chapter 8!? If so, are players suppose to halt play in the adventure path between these sections to play other PFS scenarios and return when they are ready to take on the next leg of the AP?
Reading the rules for using mesmerist tricks and not sure how to interpret this line, " he can only have one trick implanted at a given time". Does this refer to having one trick at a time per ally, or just only one, period? I think what's throwing me off is the "a creature can only be the subject of one mesmerist trick at a time". I had my mesmerist implant psychosomatic surge on his three allies before entering a dungeon.