Carrionette

Pinocchio's page

210 posts. Alias of Choon.


Full Name

Pinocchio

Race

AC 13/11/11 | 2/5/6 | HP 44 | Init +2, Percep. +10 CMD 13

Classes/Levels

Slots: | 1st-8 2nd-7 3rd-4 | Arcane Bolt 9/day

Strength 7
Dexterity 14
Constitution 0
Intelligence 22
Wisdom 12
Charisma 10

About Pinocchio

Statistics:
Male-analog Wyrwood Sorcerer 6
N Small Construct (Wyrwood)
Init +7; Senses Perception +11, Low-light, Darkvision 60
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DEFENSE
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AC 13, touch 11, flat-footed 11 (+0 armor, +2 dex, +1 size, +1 natual)
hp 40 (24+10construct, +6toughness)
Fort +2, Ref +5, Will +6
Immune: Construct traits
Construct Traits (Ex)
Constructs are immune to death effects, disease, mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects), necromancy effects, paralysis, poison, sleep, stun, and any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless). Constructs are not subject to nonlethal damage, ability damage, ability drain, fatigue, exhaustion, or energy drain. Constructs are not at risk of death from massive damage.

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OFFENSE
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Speed 30 ft.
Melee+2
Ranged+6 Aracane Bolt (1d4+3)
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STATISTICS
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Str 7, Dex 14, Con --, Int 20, Wis 12, Cha 10
Base Atk +3; CMB +1; CMD 13
Traits Earning you freedom (reflex), Arcane Temper
Drawbacks
Feats Eschew materials(b), Toughness, Reach Spell, Craft Wondrous Item(b), Imp. Init., Spell focus: Illusion, Craft arms and armor
Skills
Acrobatics: 9=7+2+0
Craft: Woodworking: 16=7+6+3
Know (Arcana): 18=7+6+3+2
Know (engineering): 18=7+6+3
Perception: 11=7+1+3
Stealth: 13=7+2+0+4
Spellcraft: 18=7+6+3+2
UMD: 16=+7+6+3

+1 to identify monsters

Total = 50 (+2/lvl, +6/lvl Int)
ACP -0
*ACP applies to these skills
Non-Standard Skill Bonuses
+2 Know:arcana, Spellcraft (noted above)
Languages Common, Draconic, Dwarven, Elven, Gnome, Gnoll


Special Abilities:

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SPECIAL ABILITIES
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Bloodline: Arcane (sage)
Unlike most sorcerers, whose innate magic is powered by force of personality, you use your intellect to understand and master your mystic powers. You use your Intelligence, rather than your Charisma, to determine all class features and effects relating to your sorcerer class, such as bonus spells per day, the maximum spell level you can cast, the save DCs of your spells, and the number of daily uses of your bloodline powers. You gain a +2 bonus on all Knowledge (arcana) and Spellcraft checks.
This ability replaces the Arcane Bloodline Arcana.

Arcane Bolt (Sp): Starting at 1st level, you can unleash a ray of magic force as a standard action, targeting any foe within 30 feet as a ranged touch attack. This ray deals 1d4 points of damage + 1 for every two sorcerer levels you possess. This damage is treated as a spell of a level equal to half your sorcerer level, and is a force effect. You can use this ability a number of times per day equal to 3 + your Charisma modifier.
This bloodline power replaces arcane bond.

Metamagic Adept (Ex): At 3rd level, you can apply any one metamagic feat you know to a spell you are about to cast without increasing the casting time. You must still expend a higher-level spell slot to cast this spell. You can use this ability once per day at 3rd level and one additional time per day for every four sorcerer levels you possess beyond 3rd, up to five times per day at 19th level. At 20th level, this ability is replaced by arcane apotheosis.


Spells:

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Spells
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Concentration +12 Bloodline Bonus*: Identify (3rd), Make Whole (5th)
Known:
0th (DC 16, 7 known)- Acid Splash, Detect Magic, Drench, Message, Prestidigitation, Read Magic, Ghost Sound
1st (DC 17, 4 known, 6+2/day)- Identify*, Mage Armor, Silent Image, Vanish, Ventriloquism
2nd (DC 18, 2 known, 5+2/day)- Make Whole*, Touch of Idiocy, Charm Person, Umbral Weapon
3rd (DC 19, 1 known, 3+1/day)- Dispel Magic*, Shadow Enchantment, Displacement

Gear/Possessions:

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GEAR/POSSESSIONS
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Carrying Capacity
Light 0-33 lb. Medium 34-67 lb. Heavy 68-100 lb.
Current Load Carried 0 lb.
Money 16,000 GP 0 SP 0 CP
Mnemonic Vestment - 5k
Headband of Vast Intellegence +2 - 4k
Handy Haversack - 2k
Lesser Metamagic Rod: Extend - 3k
Scrolls: 975
Remaining: 1025

Scrolls:
0th- (250gp)- Resistance, Detect Poison, Breeze, Dancing Lights, Flare, Light, Penumbra, Ray of Frost, Scoop, Spark, Haunted Fey Aspect, Bleed, Disrupt Undead, Drench, Touch of Fatigue, Jolt, Mage Hand, Mending, Open/Close, Root
1st- (275gp)- Alarm, Hold Portal, Shield, Touch of the Sea, Mount, Jump, Infernal Healing, Protection from Evil, Detect Secret Doors, Touch of Gracelessness, Crafter's Fortune, Polypurpose Panacea
2nd- (450gp)Spider Climb, Rope Trick, Mirror Image

Background:

The Exotic. Everyone chases it in the upper levels of any society. This is especially true for the elite of Kataphesh. Nothing is denied them. In a land were the Law is Coin, these people ride the crests of the golden tides of trade. For them, what is normally Exotic is just barely acceptable.
Then there are the people who make the Extoic and extravagant lifestyles possible. Pinocchio had always been one of those slaves who made that life possible. He is witness to the heights of luxury, but has never touched it.
It started when he was young, first made. He and his family were captured and sold into slavery by unknown people. Raiders or monsters most likely. His origin is almost laughably stereotypical in that regard. He was sold as a different lot from his parents presumably to raise the price. He was "malleable". He was also Exotic. Not many people could claim a sentient doll as a servant. He was special.
The bidding was a mad house. His price, egged on by the master auctioneer, soon soared over the normal 50 gp price for a household slave. When the gavel sounded he had nearly tripled that price.

His new master was a Guild Master of slave traders named Riyar al Bohoor who instantly recognized Pinnochio's potential. A confused Pinnochio was given a place as an apprentice to the head of servers and entertainers for the Guild Master's personal troupes and harems named simply Ashshram. Pinnochio's earliest memories are of following Ashshram up and down the servants stairs carrying small loads. Learning never to show his nature until instructed. Learning to never look a Mistress in the eye unless asked. Learning never to speak, how to bow, how to speak without creaking when asked, when to bow, how to walk, what to wear, when to wear it, and all the other myriad rules and expectations of the Guild Masters. He also taught Pinocchio how to listen for rumors. How to read faces, and how to walk in a crowd unseen.

In all things, Pinocchio excelled. He rarely had to be told how to do or what to do twice. As he grew he became Ashshram's pride and joy, almost like a son.

Then he was sold. Sold for a record setting amount, he overheard. His new master's Book-Keeper had a habit of speaking under his breath and rarely recognized that the slaves had ears, too. Pinocchio learned a lot from him about the politics of the nobility. Mostly it was who was courting whom and the stir it was causing with such and such, but occasionally Pinocchio overheard little tips. Like how to hide a knife in your palm. How to drip poison in your foe's cup just so.

It may not be coincidence that his second master died shortly after Pinocchio overheard this last remark. Mysterious blood clotting, or so the frantic whispering said.

Now began what Pinocchio later came to call the "Parade of Masters". He was bought and sold at a blistering speed, sometimes only spending a few minutes with his new master before a deal was struck and he was ushered the opposite way down a street. All this because he was Exotic. One of a kind. The perfect Servant Doll.

Finally, he was deposited in the Menagerie of one of the greatest Merchant Princes of Kataphesh. But here he was not a slave, he was a trophy. Apparently, the Master had out maneuvered several others in the quest to acquire Pinocchio. Pinocchio was little more than a head on the wall to him. He was marginally better because of the fact that he could walk and didn't have to be mounted somewhere, and was told this often. He was more property now than he ever had been. He was no longer Exotic. He was just another stroke in a long line of chess moves amid mountains of gold and goods that moved every day.

And still, his master hung on to him. He was a trophy after all, and it would not do to sell one's trophies. Finally, the Master died, and his son came to power.

Pinocchio was no longer even a trophy. He was clutter. He was a relic of a game of commerce that had long moved on. He wasted space. He and several other of his friends who had also been Exotic in their time were suddenly not even worth the copper needed to feed them. Pinocchio alone survived the neglect that ensued mainly because of his lack of dependence on food. He learned to steal, to swoon, to sweet-talk, to smuggle, and to bribe. He had molted and become the perfect beguiling wizard-theif. He survived at all costs.

Suddenly, the young Master died. There was much head shaking as he was in his prime and hearty. Pinocchio suspected it was a different heart condition: He didn't have one. Well, not anymore.

The young Master had no heirs, and had not appointed one, so Pinocchio and the rest of the Old Master's property were transferred to the Auctioneer's service. Pinocchio had had enough. When the opportunity came to earn his freedom, he grabbed at the chance. It took several years and a few expensive bribes while bouncing between a few minor noble houses, but he finally did it.

But freedom was almost as hard as being a slave. He begged and wandered for months, just long enough to realize that his situation required extreme measures if he wanted to avoid being on the street forever. Maybe extreme to the point of talking to the city about jobs for slaves.

But then something happened that would prove to be the turning point in Pinocchio's life. He walked into a temple of Brigh. The people there were immediately taken with him. A self-aware construct! The concept blew their minds. Only the most senior priest had even heard of his kind, the Wyrwoods. Apparently escaping from slavery was his kind's thing. He drank in the welcome and stayed under their care for several years. It was here that he discovered his magic seated in the very core of his being. Once he felt it there, it was as if two halves of his mind clicked together for the first time. Power surged through him, as well as memories long suppressed and forgotten. He knew his mother and father again, his "tribe". He knew also that they were scattered to the winds by now. The rush of elation and crushing homesickness left him motionless for days. When he finally came back, it was with renewed purpose. He would advance the cause of Mecha kind to his dying day.
Eventually, the temple to Brigh grew too small, even for him. He set out with a few meagre belongings and took to the world. Turns out being a living construct makes you super handy to have around, and it was easy to find transport wherever he wanted to go. Eventually he ended up in a sleepy little town with a sleepy little harbor. He decided to stay a while and see what happened.


Appearance and Personality:

Pinocchio maintains an innocent demeanor, but he is anything but Innocent. He learned his craft out of necessity, not desire, and he will not hesitate to leave just about anyone in the cold if it means his own survival. Still, he is not cold-hearted. There has been too much of unnecessary death in his opinion.